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2/13/2007 BigElvis: Rewarding narration in GMless competetive games.
For my game Flash i wanted to include a mechanic that could both reward narration and direct narration as well. My solution was word/picture cards. Each card would have a…
In First Thoughts
Participants: BigElvis, joepub, Noon.


2/13/2007 BigElvis: Flash - GM-less competetive. Dark and intensive war rpg.
My questions for this game is: do you understand how the narration and the mechanics work, and do you think they actually do work? Meaning what problems do you see…
In First Thoughts
Participants: BigElvis, TonyLB, jasonm, johnwedd.


7/3/2005 BigElvis: new game: working title [Power]
Setting out to create a bit of a dark rpg, I decided to try to create a game in which characters are powerful but at a price. I wanted this…
In Indie Game Design
Participants: BigElvis.


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