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9/24/2007 Wormwood: [Homeworld Project] Lost Treasure of Chaladni
I just ran the first session of the next round of <a href="http://wyrmwood.srgames.org/playtest/HomeworldProj.pdf">Homeworld Project</a> playtesting. Due to scheduling, only one of the players was able to make the game, more…
In Playtesting
Participants: Wormwood, Simon C.


7/23/2007 Wormwood: Total Party Kill
I've been thinking about two of my Gamechef 2006 designs: <a href="http://www.1km1kt.net/rpg/The_Marriage_of_Persephone.php">Marraige of Persephone</a> and <a href="http://www.1km1kt.net/rpg/One_More_Hour.php">One More Hour</a>, as well as some (as yet still offline) setting and story…
In First Thoughts
Participants: Wormwood, Primordia.


5/10/2007 Wormwood: [Coming of Age] Squires of Sword and Sorcery
Last night I held another playetest of <a href="http://wyrmwood.srgames.org/playtest/list.html">Coming of Age</a>. This time it was for somewhat veteran players, Zach had played the first playtest of the current incarnation, where…
In Playtesting
Participants: Wormwood.


8/29/2006 Wormwood: [Drift] Seeking Playtesters
I'm starting another round of public playtesting for Drift, a game of space travel and distance, both between worlds and the people on them. The crux is in the far…
In Connections
Participants: Wormwood.


3/3/2006 Wormwood: [Revolutions] Questions, with 19
I'm hoping to get a playtest draft of this done before the Iron Game Chef competition, so I'm looking for some suggestions. Questions I'm looking for help to answer: A)…
In Endeavor
Participants: Wormwood, Troy_Costisick, contracycle.


12/4/2005 Wormwood: From Outside the Big Model
Years ago, and subsequently as I was developing an understanding of core theory at the Forge, I discovered my most persistent hurdle was accepting the disenfranchisement of the model. The…
In Actual Play
Participants: Wormwood, Paka, talysman, Joshua BishopRoby, jburneko, Mike Holmes, Simon Marks, Adam Dray, Silmenume, Caldis.


11/15/2005 Wormwood: Parallel and Hierarchical Views (PCon3)
I've already discusses the basics of a PCon3 here: http://www.indie-rpgs.com/forum/index.php?topic=17387.0 . Likewise I demonstrated an approach to reducing play goals to atomic pairs of topic and form. (Such as ethical…
In RPG Theory
Participants: Wormwood, TonyLB, M. J. Young.


11/4/2005 Wormwood: Methods of Play Content Analysis (PCon3)
PCon3 is presented here: http://www.indie-rpgs.com/forum/index.php?topic=17387.0 One of the advantages of examining the whole of play content is that active content can be classified in multiple ways, without dependence on the…
In RPG Theory
Participants: Wormwood.


10/25/2005 Wormwood: Play: Content, Controls, Constraints (PCon3) - Overview
As a central aspect of all RPGs play behavior is surprisingly unexamined in the context of RPG theory. About three years ago I started trying to piece together a theory…
In RPG Theory
Participants: Wormwood, MatrixGamer, HenryT, Mike Holmes.


10/14/2005 Wormwood: Retooling the Bug ["Firefly d20"]
About a year ago I was asked to write a d20-based game for playing in the universe of the Firefly TV series. Since d20 was part of my design constraints…
In Indie Game Design
Participants: Wormwood, SPDuke.


10/14/2005 Wormwood: A Faustian Arc, or The Thin Line Between Narrativism and Munckinism [7th Sea]
Bear with me here as this is a portion of a game a ran some time ago, but I believe it presents an interesting case study. Context: The system and…
In Actual Play
Participants: Wormwood, Joshua BishopRoby, Andrew Norris, mutex.


2/7/2005 Wormwood: Culture and Mystification
This is a branch from this thread. This thread is intended to discuss the relationship between culture (and as a default assumption American culture) and the mystification that occurs within…
In RPG Theory
Participants: Wormwood.


2/7/2005 Wormwood: Techniques of the Meta-SIS
This is a branch from this thread, focusing on developing our understanding of mystification in techniques. I believe this is of interest to understanding the shared space of mystifications, which…
In RPG Theory
Participants: Wormwood.


1/26/2005 Wormwood: [Deceit] Deception in the Big Model
Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to…
In GNS Model Discussion
Participants: Wormwood, Ron Edwards.


1/26/2005 Wormwood: [Deceit] Self-Deception as a Design Consideration
Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to…
In RPG Theory
Participants: Wormwood, Marco, M. J. Young, Wolfen, contracycle, John Kim, Dantai, xiombarg, clehrich, ffilz, Doctor Xero.


10/26/2004 Wormwood: Play as Social Function
This is a split from Classifying By Social Function and is related to some discussions I started a while ago, Technical Play and the one word GNS. John asked me…
In GNS Model Discussion
Participants: Wormwood, contracycle.


9/29/2004 Wormwood: Big Model as a Scientific Theory
Note: this is not a critique of accuracy. Rather it is an attempt to point out places where the structure and formalisms of the Big Model Theory cause difficulty in…
In GNS Model Discussion
Participants: Wormwood, clehrich, Jere, Ron Edwards, Sean, ErrathofKosh, timfire.


7/6/2004 Wormwood: Facilitative Play
I've been working on bridging the gaps between the standard model and the technical play re-casting of it, and one of the major concerns I've encountered is facilitative play. I…
In GNS Model Discussion
Participants: Wormwood, Walt Freitag, M. J. Young, Ron Edwards.


6/8/2004 Wormwood: Experimental Validation: GNS Congruence
This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here. I've already designed a game which, in observing play, manages…
In GNS Model Discussion
Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.


5/10/2004 Wormwood: Experimental Validation: Query
As of late I have been working with different approaches to experimental game design. And by experimental I mean using the design process to shed light on some theoretical concern.…
In RPG Theory
Participants: Wormwood, M. J. Young, clehrich, Ben Lehman, simon_hibbs.


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