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10/16/2007 Castlin: A gimmick without a game
For narrative games where players have token pools they spend to get some control: Use paperclips as tokens. To spend one, literally bend it into a hook, and figuratively use…
In First Thoughts
Participants: Castlin, Ken, Filip Luszczyk, rekyl.


10/4/2006 Castlin: Quintessence
Hello All, I am looking for some feedback on one of my evolving efforts, currently called Quintessence. It is a relatively simple gaming system based around the notion I had…
In First Thoughts
Participants: Castlin, jasonm, Altharis.


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