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From Day One
Previous Topics 10/16/2007 Castlin: A gimmick without a game For narrative games where players have token pools they spend to get some control:
Use paperclips as tokens. To spend one, literally bend it into a hook, and figuratively use… In First Thoughts Participants: Castlin, Ken, Filip Luszczyk, rekyl.
10/4/2006 Castlin: Quintessence Hello All,
I am looking for some feedback on one of my evolving efforts, currently called Quintessence. It is a relatively simple gaming system based around the notion I had… In First Thoughts Participants: Castlin, jasonm, Altharis.
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