Previous Topics 11/5/2007 Daztur: Existing rules for emotional/internal conflict? A friend and I are working on an RPG that started out as a Fate mod but is slowly drifting into "well, it uses FUDGE dice" territory. I recently read… In First Thoughts Participants: Daztur, Simon C, Everspinner.
11/4/2007 Malcolm: [Umlaut] Playtest In Wellington This report has also be cross-posted to a thread at The Collective Endeavour.
It was a Friday night in Wellington when we sat down with a quantity of beers and… In Playtesting Participants: Malcolm.
11/4/2007 Neil the Wimp: [Capes] On being overdrawn Can I just check that I understand what happens when a character is overdrawn?
If a character is overdrawn, they have to roll down dice. Once per overdrawn drive, the… In Muse of Fire Games Participants: Neil the Wimp, TheCzech.
11/4/2007 thirdkingdom: Looking for comments (and artists) Hi everyone,
I'm about 260 pages into the Player's Handbook for the frpg I am designing, The Third Kingdom. It is a classless rpg driven by a point-based… In Connections Participants: thirdkingdom, masqueradeball.
11/4/2007 Nev the Deranged: EnWorld Game Day at Games Plus in Mt. Prospect Nov 10th, EnWorld is hosting another Game Day at Games Plus in Mt. Prospect, Illinois. It's always a good time, and there are lots of games going down, including some… In Conventions Participants: Nev the Deranged.
11/4/2007 StrongBadMun: Shaman and the use of spirit favors I'm working out ideas for how to adapt my system to my game Shaman, and I'm trying to figure out how I want the spirit's abilities to work. I don't… In First Thoughts Participants: StrongBadMun, Filip Luszczyk, monstah, David Artman.
11/4/2007 ChadDubya: [ENOCH] Belated Power 19 Hi Gang,
Here is my much belated Power 19 (although had I done it earlier, I would have been talking about a less complete, less interesting game). FYI, ENOCH can… In First Thoughts Participants: ChadDubya, Conteur, Everspinner, Rafu.
11/3/2007 Uruush: [TSoY] Discern Truth Is this a Reason or Instinct Ability?
In my copy, it's listed as an Instinct Ability in the Ability section, but the example goblin character has "Discern Truth (R)". In CRN Games Participants: Uruush, Eero Tuovinen, oliof.
11/3/2007 Eric J. Boyd: New Printing (and Cover) on the Way I can happily announce that the first print run of The Committee is now officially sold out. I'm in awe at the speed at which this happened, and I'm thankful… In Eric J. Boyd Designs Participants: Eric J. Boyd, pedyo.
11/3/2007 Eric J. Boyd: The Committee - Actual Play Let's use this thread for links to actual play posted elsewhere. If you've got a game of The Committee you want to post about, please use the Forge's Actual Play… In Eric J. Boyd Designs Participants: Eric J. Boyd.
11/3/2007 Nathan P.: I'll be at JiffyCon Hey, east-coasters!
I'm going to be at JiffyCon on November 17th. It's in western Mass, and there'll be a whole bunch of cool folks and games. I'm planning to run… In ndp design Participants: Nathan P., Emily Care.
11/2/2007 droog: Trollbabe and leaving the adventure It's my understanding that the rule is that trollbabes are not allowed to leave a given adventure until the Stakes are resolved. I can't find this rule in the book,… In Adept Press Participants: droog, James_Nostack, Ron Edwards.
11/2/2007 Rustin: [iaWA]questions [url=http://www.indie-rpgs.com/forum/index.php?topic=20791.msg216100#msg216100]authority[/url]
I've been feeling slightly guilty for exercising content authority in this game, as a player.
How would conflict between players or between player and GM on back-story elements proceed?… In lumpley games Participants: Rustin, Troels, lumpley, John Harper.
11/2/2007 rycanada: A question before I buy: Vicarious unpleasantness? I've picked up Mu because I heard it was excellent and relevant to my current project, and it is.
I've never played Sorcerer, or even seen a copy, but the… In Adept Press Participants: rycanada, jburneko, James_Nostack, sirogit, Miskatonic.
11/2/2007 Filip Luszczyk: Trait Shop I've been considering possible ways of combining "shopping list" method of character creation with free-form traits. Here's my current concept.
Each player has a number of points/dice/slots/whatever. He or she… In First Thoughts Participants: Filip Luszczyk, Paul Czege, MartiniPhilosopher.
11/2/2007 Elizabeth: Does this game need to split into two games? I've been working on a game tentatively titled Addict, which is about obsession, dependency and recovery. It runs off of a modified version of the twelve-step program, but it does… In First Thoughts Participants: Elizabeth, Filip Luszczyk, Paul Czege.
11/2/2007 guildofblades: POD Card Printing, Maybe Hi Everyone,
I know there was some discussion on this topic in the past so I thought I would follow up with a post regarding some possibilities.
The Guild of… In Publishing Participants: guildofblades, iago, Peter Nordstrand, Vulpinoid, Jake Richmond, mindwanders, Raymond Caleatry.
11/1/2007 Reithan: Help with some Damage Mechanics Ok, to avoid placing a TON of text into this post, a lot of this will be done by linking to posts already up on my personal development forum. As… In First Thoughts Participants: Reithan, jag.
11/1/2007 JohnUghrin: A Design Curiousity I was thinking about Capes today, and a question for the playtesters/designer occurred to me:
What is the reason for "cross out three"? I mean is there a mechanical reason… In Muse of Fire Games Participants: JohnUghrin, TheCzech, oreso, TonyLB.
10/31/2007 indigonegative: Game Chef practice: Frankenstein, Gettysburg, Fish and King I found some random words the other day to challenge myself to design a game. I've been reading the popular indie games recently: DRYH, SotC, Dogs, Mountain Witch, etc. I'd… In First Thoughts Participants: indigonegative.
<< more previous topics | | Subsequent Topics 11/5/2007 Filip Luszczyk: Creating Backgrounds In the discussion about using Dogs for action-adventure games a question of how the dice were assigned to Backgrounds in DitV and Afraid emerged. I find it interesting - what… In lumpley games Participants: Filip Luszczyk, JC, lumpley, Ben Lehman, zornwil, Marhault.
11/5/2007 Miskatonic: Shock: squares J,
Would it be too much trouble to produce versions of the three character sheet dealies with crop marks printed on the page? The design loses a lot of its… In glyphpress Participants: Miskatonic, nikola.
11/5/2007 Miskatonic: Homer quotes Hi,
From which translation of the Odyssey did you pull the quotes in Agon? They're quite nice. In one.seven design Participants: Miskatonic, Darcy Burgess, John Harper.
11/6/2007 Emily Care: [jeep form]Doubt PDX [b][url=http://jeepen.org/games/doubt]Doubt[/url][/b] happened again, this time in Portland, OR. Read [url=http://www.indie-rpgs.com/forum/index.php?topic=23950.0]Moreno's post[/url] from March for the in-depth low down on this game. I played it in Finland after Ropecon with Tobias… In Actual Play Participants: Emily Care, sirogit, Jake Richmond, Alephnul, GB Steve, Mike Sugarbaker, Artanis, Claudia Cangini, Eliarhiman6.
11/6/2007 dhorstman: Illustrator/Designer Looking for Projects & Collaboration Hello to Everyone out there on the Forge!
I'd like to introduce myself. I'm an Illustrator (also an RPG enthusiast) and I'd really like to start doing work in the… In Connections Participants: dhorstman, Scott Purdy, StrongBadMun, Ron Edwards.
11/6/2007 rycanada: Lots of questions
1) What happens when you tightly limit the number of Traits a Component can have? (I'm thinking 5 for a non-named, 10 for a named character, max 3 named characters… In Universalis Participants: rycanada, David Artman, Valamir.
11/6/2007 Vittek: My first attempt: World of Brightness. Hello, I'm from Italy and I was planning an M&M game based on Heroes and then BAM! I read PTA and decided we don't really need all the rules in… In Dog Eared Designs Participants: Vittek, Matt Wilson.
11/6/2007 Willow: Contracts for Art It's been recommended to me that I get some contracts for myself and my artists.
How do I do this? Are there templates out there? I know what rights I… In Publishing Participants: Willow, pells, Ron Edwards, iago, Doc_Peck, rafael.
11/6/2007 Narf the Mouse: Critique my quickstart playtest rules? [url=http://www.mouse-producedgames.com/Quickstart_Rules_2.rtf]Quickstart Rules v2[/url]
Purpose of the game: Generic, flavourful play in any genre. Play should be quick and effective. Also, death shouldn't be something that 'Just happens'.
Thanks. In First Thoughts Participants: Narf the Mouse, Filip Luszczyk.
11/6/2007 GreatWolf: [Robots and Rapiers] The Power of Power We’ve played a few more sessions of Robots and Rapiers since the last writeup. I think that we’re finally starting to catch a groove with the system. Now that we’re… In Playtesting Participants: GreatWolf, Ron Edwards, Valamir.
11/6/2007 Plotin: Telltale and Cloak I am a bit at loss pertaining to an Inconspicious Demon’s telltale. The following thread, which was the result of a search, didn’t clear things up for me:
http://www.indie-rpgs.com/forum/index.php?topic=10607.msg112596;topicseen#msg112596
Example… In Adept Press Participants: Plotin, Ron Edwards.
11/6/2007 Phil: Weight of the world In college I began to create a world (seriously how many times have I seen something like that posted, apologies for the ubiquity). The website is http://www.alatha.com/url] for those who… In First Thoughts Participants: Phil, Vulpinoid, David Artman, anders_larsen.
11/6/2007 Paul T: Conflict in the Middle - A Crossed-Wire Act
This past August, I had the chance to spend some time in Scotland. During my time there, I saw many beautiful places, and took the chance of contacting some gamers… In Playtesting Participants: Paul T, Gregor Hutton, pfischer, Noon, FredGarber, Valamir.
11/6/2007 dhorstman: Can't Send or Reply to a PM OK, I may have just missed that giant PM button on a user's profile so bare with me.
I've tried to send a PM from my message box with no… In Site Discussion Participants: dhorstman, lumpley, monstah, Ron Edwards.
11/6/2007 Dustin of the Dead: The Dead Hello, I thought I might pass this along, but Kreg Mosier released a new version of his game called "The Dead," a game about death and relationships....in the zompocalypse. The… In First Thoughts Participants: Dustin of the Dead, Eldrad, Ron Edwards.
11/7/2007 Arvidos: [Mechaton] My first game Hullo!
I played two games of Mechaton (One of three players and one of four) at a modest but pleasant gathering of gamers this weekend. Both games went rather slow,… In lumpley games Participants: Arvidos, Yokiboy, lumpley.
11/7/2007 chaldfont: [Mechaton] Buying from Bricklink I recently bought Mechaton and I'm trying to get some mechs together to run a session for my friends. I bought enough pieces for a couple of Vincent's mechs from… In lumpley games Participants: chaldfont, lumpley, Noclue, Yokiboy, Mantisking, David Artman.
11/8/2007 monstah: Conflict resolution using only choices? Hi all. I have this thing for diceless mechanics, you see. What I'm really interested in seeing is what actions does the player choose to do, and how they affect… In First Thoughts Participants: monstah, Paul Czege, Everspinner, David Artman, Filip Luszczyk, dindenver, Raymond Caleatry, masqueradeball.
11/8/2007 Jonas Karlsson: [One Can Have Her] Arson and old flames I ran One Can Have Her on Anders Sveen's and Jonas Möckelström's excellent mini-con A Con of You this Saturday. We were enough participants for the weekend for two parallel… In Actual Play Participants: Jonas Karlsson, Jonas Larson.
11/8/2007 Troels: [IaWA] Pyrrhic Victory Hello there,
My friends and I, here in Copenhagen, have been playing In a Wicked Age for a bit more than two years now. Since we took our point of… In lumpley games Participants: Troels, lumpley.
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