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From Day One


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1/15/2008 zornwil: Question - Clarifying re Keeping the Reversed Blow Die
Okay, so a question came up in play and we weren't positive about this - if for whatever reason after Reversing the Blow I do NOT want to use that…
In lumpley games
Participants: zornwil, lumpley, Ben Lehman, David Artman, JamesDJIII, Noclue.


12/3/2007 zornwil: Update on Action-Adventure Dogs - Introducing Weaknesses, other tweaks
This is basically an update following http://www.indie-rpgs.com/forum/index.php?topic=24903.0 The updated rules document is at http://www.realschluss.org/action_dogs/Dogs-provisional-action-rules.doc The document was updated to have Story Arc as the default but still discusses how to…
In lumpley games
Participants: zornwil, lumpley.


11/13/2007 zornwil: Dogs becoming sorcerers?
Hi, I don't have anything to contribute on this, sorry, but as the "?" in the topic implies, I'm curious about others' experience, both qualitatively and mechanically?  Ben Lehman's analysis…
In lumpley games
Participants: zornwil, Eero Tuovinen, Ben Lehman, Nathaniel, Filip Luszczyk, jburneko, devonapple, lumpley, David Artman.


9/21/2007 zornwil: Action-Adventure Dogs - Playtesting, Info, Play Experiences...
Well, just lost the post I was starting to write... Anyway, this is a follow-up to something that's been mentioned in this forum before, using Dogs in the Vineyard's core…
In lumpley games
Participants: zornwil, Filip Luszczyk, Valamir.


6/18/2007 zornwil: Relationship Reflection Dice Rules Question (simple!)
Hi - I've been thinking something worked a certain way....and realizing after all this time, maybe I'm dead wrong... "Add any two dice to your unassigned Relationship dice" - okay,…
In lumpley games
Participants: zornwil, Filip Luszczyk.


6/16/2007 zornwil: [Afraid] Clarification needed on Afraid group NPC Answers in Conflicts
Hi, I'm not quite grokking one thing (er, at least one thing, but I THINK only one thing!) in Afraid group conflict resolution.  I searched the boards and didn't find…
In lumpley games
Participants: zornwil, Filip Luszczyk.


6/15/2007 zornwil: [DitV] d12s?
(First, I'd like to apologize for not properly putting the "" in front of my other posts, still getting used to this board's etiquette) I searched posts on d12s in…
In lumpley games
Participants: zornwil, David Artman, Filip Luszczyk, lumpley, eldunce.


6/13/2007 zornwil: More on Dogs and action-adventure, but for long-running campaigns and Exp.
As mentioned in my other post of today, we are doing Dogs with action-adventure more and more. One thing that we haven't decided on is how Experience/Fall-out should work where…
In lumpley games
Participants: zornwil, lumpley.


6/13/2007 zornwil: Dogs mechanics, action-adventure, and lethality
Warning - long post. First, we are really digging Dogs a lot.  So much so, that we are expanding it into "traditional" action-adventure realms, as it well-complements the kinds of…
In lumpley games
Participants: zornwil, lumpley, Filip Luszczyk.


10/4/2006 zornwil: As Dogs get more powerful...
I have looked around but haven't seen a topic on this...apologies if I missed it... With the NPC generation method, it seems to me that inevitably the PCs will be…
In lumpley games
Participants: zornwil, cdr, jburneko, Gugliandalf, ffilz, demiurgeastaroth, museleading, Vaxalon, nikola.


1/8/2006 zornwil: Alternate Setting Idea - A Hybrid with America in the '50s
I'm a new poster here, bought DitV a few months ago (at GenCon), and finally about to GM next weekend, very excited and looking forward to it.  In the next…
In lumpley games
Participants: zornwil, Everspinner.


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