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6/8/2007 brainwipe: [Icar] Should I go from Percentiles to D10?
Something that's been bugging me for some time is the skill percentile system in Icar. Generally, it's not very easy to use. For the uninitiated, every skill has a percentage…
In First Thoughts
Participants: brainwipe, Temple, chriscrouch, Eldrad, sid.raphael, Noon, Sydney Freedberg.


5/31/2007 brainwipe: [GenCon UK 2007] Reading UK
I am going to be running some Icar at GenCon UK this year. Anyone else going?
In Conventions
Participants: brainwipe.


8/12/2005 brainwipe: [Icar] Starting a game with medium characters and escalation
For most scenarios I run in Icar (free Sci Fi RPG), I start the characters at a base level. They can barely shoot, bargain or even get out of bed…
In Actual Play
Participants: brainwipe, TonyLB, Ron Edwards, Andrew Norris, Mike Holmes.


3/25/2004 brainwipe: Spleen Venting: Free = Rubbish?
This rant stems from a number of email I have received recently. I don't expect any detailed analysis on the social causes of this problem, I just feel that I…
In Publishing
Participants: brainwipe, Ron Edwards, quozl, xiombarg, ethan_greer, daMoose_Neo, talysman, bcook1971.


3/10/2004 brainwipe: [Icar] Star Enfocer Setting
Last night was the first session of the Star Enforcer Setting. It was going to be the usual fair of character creation and a quick Case. However, many of my…
In Actual Play
Participants: brainwipe.


1/29/2004 brainwipe: [Icar] Scavenger setting II (split)
Back after a bit of a break... Like many RPG groups, we broke up for 4 weeks over Christmas. During this time, there was little contact between the players. When…
In Actual Play
Participants: brainwipe, Ron Edwards, Mike Holmes.


1/29/2004 brainwipe: Forums help Game Design!
I've had a fully functional forum for my RPG Icar now for 3 months. During this time, the forum has proved invaluable to my design as I can add notes…
In Indie Game Design
Participants: brainwipe.


11/4/2003 brainwipe: [Icar] Scavenger Setting
I thought I'd contribute a few snippets of game from the long-term Icar campaign I am running. Icar is of my own design and as such, many things occur to…
In Actual Play
Participants: brainwipe, Mike Holmes.


10/2/2003 brainwipe: A Player's Terrorist Handbook
I am currently looking at the next netbook to produce for Icar ( http://www.icar.co.uk ) and I have recently stumbled across an idea scribbled on the back of a beermate…
In Indie Game Design
Participants: brainwipe, Minx, xechnao, gobi, Dave Panchyk, Mike Holmes, AgentFresh, failrate.


5/29/2003 brainwipe: women at the Forge (split)
As an aside, I am a moderator at the rpgwritersclub on the yahoo groups and there are very few women. Those that we do have are quite outspoken! A mirror,…
In Site Discussion
Participants: brainwipe, Ron Edwards.


5/29/2003 brainwipe: Gaming in Pictures
Anyone ever taken pictures of a game in motion? We did for our Icar game - three years ago and I just found the pictures! Go to http://www.icar.co.uk Then on…
In Actual Play
Participants: brainwipe.


5/27/2003 brainwipe: Rule Expansion Books
My free science fiction roleplaying game, Icar has a very simple mechanic system. It has been noted by some of my regular players that although this works well for us,…
In Publishing
Participants: brainwipe, Jack Spencer Jr, Matt Gwinn, Mike Holmes, Valamir, samdowning.


5/19/2003 brainwipe: Downtime
Do you do downtime in your group? If so, how do you go about it? I have just started it up amongst the more keen players in my group. Here's…
In Actual Play
Participants: brainwipe, Dav, Jack Spencer Jr, erithromycin.


9/25/2002 brainwipe: What do you want from an RPG site?
Hi all, As not-a-big-poster, I was hoping that you lend an ear (or eye) and describe what you are looking for in an RPG website. To be more specific, I…
In Publishing
Participants: brainwipe, Ron Edwards, JSDiamond, Adam, Matt, Clay, Valamir.


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