Previous Topics 5/24/2007 Matt: [Covenant]Death in Venice at Conpulsion Back in March I went to Edinburgh for Conpulsion, a fun Con of about 200 people. I was there as part of the Collective Endeavour, and we ran an Indie… In Actual Play Participants: Matt, andrew_kenrick, Graham Walmsley.
9/5/2006 Matt: [Covenant]Thoughts on 15 minute GenCon demos Now that I'm back from vacation, I've been mulling over the 15 minute demos I ran of Covenant and thought that it would be worth covering a few points that… In Actual Play Participants: Matt, cdr.
5/25/2006 Matt: [Covenant]Boston Legal Following on from previous discussions on revising the scenario design text. I'm posting particularly about those changes, since I'm really pleased with how they turned out.
I did a runthrough… In Playtesting Participants: Matt.
4/25/2006 Matt: [Covenant]Easy situation and less prep This is a followup to my earlier topic where I wrote about how the game had been in an endless tweak stage and how I was getting out the rut… In Playtesting Participants: Matt, Ron Edwards, Joshua BishopRoby.
3/23/2006 Matt: [Covenant] Last Days of Judgement and Sorrow Last weekend, in preparation for Conpulsion, I tested my two 1-hour scenarios for Indie Games Track with a few friends. Inspectres was, of course, easy and fun. It came in… In Playtesting Participants: Matt, Ron Edwards.
12/30/2005 Matt: [Covenant]Theme and Mood and being specific [url=http://www.realms.org.uk/covenant/]Covenant (link)[/url] was one of my "hey what a cool idea" games. Neat ideas left to stagnate. A few months ago I went back to it and realised it was… In Indie Game Design Participants: Matt.
11/22/2005 Matt: Thoughts on Spiel Essen I promised Luke I'd let him know how it was, and figured others (especially those who were considering a shared booth at a future con) might be interested. If you… In Conventions Participants: Matt, abzu, Eero Tuovinen, oliof, Victor Gijsbers, Venerable Player, Frank T.
9/29/2005 Matt: Spiel Essen Way back in the mists of time, Luke started a thread about Spiel Essen. I thought it looked a neat Con, so decided to go. Well, it's about two weeks… In Conventions Participants: Matt, 1of3, Frank T, Jestocost, abzu, JasperN., Eero Tuovinen, Artanis, Remko.
6/25/2004 Matt: Looking for contributors As some of you may know, I run a site called Realms. It's a mix of articles, reviews, interviews, links and free games.
It's me, plus the occasional contribution from… In Connections Participants: Matt, ethan_greer, Juicetyger, Kester Pelagius.
4/7/2004 Matt: So, how many Brits? Following from the Kiwi thread, how many Brits are there hanging around? I've noticed a few, but I'm wondering if there are some lurking...
And, to make it vaguely useful,… In Forge Birthday Forum Participants: Matt, Rich Stokes, Simon W, Domhnall, A.Neill, Jack Aidley, Kit, Doug Ruff, James Holloway, nellist, GB Steve, cthulahoops, contracycle, pete_darby, Gethyn, rrr, Jason13, Graham Walmsley, Chris Gardiner, ocasta, Alex Fradera, Warren, Adam Biltcliffe, pfischer, Iskander, mtiru, demiurgeastaroth.
4/11/2003 Matt: Mainstream Roleplaying (almost) Wasn't sure where to post this, but I'm sure it'll get moved if Theory isn't the place.
While looking for a brithday present I found Whatever You Want (Amazon UK… In RPG Theory Participants: Matt, quozl.
9/19/2002 Matt: I saw this, and thought of OctaNe [url]http://www.odessafilmworks.com/jcvh/[/url]
-Matt In Memento-Mori Theatricks Participants: Matt, TSL, mahoux.
4/6/2002 Matt: Covenant - A game of conspiracy and failed prophesy I originally put this together a while ago, starting from the basic idea that I was bored of games where the end of the world is always about to happen.… In Indie Game Design Participants: Matt, Bailywolf, J B Bell, Laurel, Nathan, Ace.
2/15/2002 Matt: Literati - A game of big guns and rogue literary characters. How to explain this one? It's like blade runner, only the PCs get to hunt down rogue literary characters, brought into the real world by misuse of A Quantum Fiction… In Indie Game Design Participants: Matt, Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, Manu, joe_llama, GMSkarka, Joe Murphy (Broin), Jason L Blair, GB Steve, Zak Arntson.
1/31/2002 Matt: How legends are made This is my idea of the moment, a game about how legends grow in the telling, evolve and get hijacked.
The idea is akin to Chinese Whispers, the first player… In Indie Game Design Participants: Matt.
1/18/2002 Matt: Viral Marketing Several forum posts both here and on RPG.NET have touched on "how to get new people into gaming" and "how to effectively publicise your game". I was considering both of… In Publishing Participants: Matt, Ron Edwards, Laurel, contracycle, Jared A. Sorensen, Matt Snyder, Clinton R. Nixon, Paul Czege, woodelf, Tim Denee.
10/26/2001 Matt: IMP - yet another game idea Okay, this is an idea I had the other day: A game where you play invisible, rowdy, squabbling gremlins causing havoc in the modern world.
Think of the goblins from… In Indie Game Design Participants: Matt, Paul Czege, Ron Edwards.
10/18/2001 Matt: Adversity Okay, this is something that I'm working on. Not complete at all, there are still some "issues". You can probably spot some of the influences, but hey, hopefully it melds… In Indie Game Design Participants: Matt, Mike Holmes, Bankuei.
9/10/2001 Matt: Agency 13, a game Okay, here's one of the games I'm currently working on: Agency 13, a game of 60's TV spies fighting the undead menace.
I posted this on RPG.NET's games design forum… In Indie Game Design Participants: Matt, GB Steve, Jason L Blair, Ron Edwards.
9/6/2001 Matt: Web promotion This a tangent to the HTML thread, but I thought it could do with some discussion as most of us have web pages.
Once you have your cool and funky… In Publishing Participants: Matt, Ron Edwards, Emily Dresner, Philippe Tromeur, Tyrant, Marco, rpghost, ephealy.
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