Previous Topics 5/16/2008 TempvsMortis: GNS and Tokens In GNS there's there types of conflict resolution:
narrative, by which the conflict is narrated out, with rules making sure arguments don't stall the game (Polaris is the purest example… In First Thoughts Participants: TempvsMortis, Eero Tuovinen, Michael Johnson, Ron Edwards.
5/16/2008 TempvsMortis: This is what I'm gunna play with my freinds I'll be sure to get you a transcript or something afterward. I thought of some awesome stuff and my friends have never heard of Shock:, so we're gunna start out… In glyphpress Participants: TempvsMortis, Ben Lehman, Michael Johnson.
5/15/2008 TempvsMortis: The Cardinal Emotions Okay, I'm making a game where the primary division of social group and abilities is based on emotions. (It relates to how they use their powers.) The thing is, I… In First Thoughts Participants: TempvsMortis, madunkieg, Brendan Day, Michael Johnson, MikeF, dindenver, Vulpinoid.
5/14/2008 TempvsMortis: Ownership Maybe someone else has asked this, but I haven't seen it.
In the book it says that people can't have an Issue for their character if they own it, but… In glyphpress Participants: TempvsMortis, nikola.
5/13/2008 TempvsMortis: Zie/Hir I know you can't change this in the current edition, but if there's ever a "Shock: 1.2" then this might be useful to note.
I'd like to point out that… In glyphpress Participants: TempvsMortis, rafial, Eero Tuovinen, nikola.
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