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5/18/2007 FLEB: [Glass and Steel] Conflict resolution mechanics: Is "garden-variety" sufficient?
Mechanic. That's key, right? Got to think about the mechanic. MUST think about the mechanic. It's all about relevance-- it's got to fit the game, enhance the premise, or there's…
In First Thoughts
Participants: FLEB, joepub.


4/7/2007 FLEB: Glass and Steel - Idea Intro and Concerns: Enough latitude?
I'm in the initial stages (read: a couple days, a couple premise sketches) of hashing out this game idea, but it's a rather tightly encapsulated and pre-ordained plot+game package, and…
In First Thoughts
Participants: FLEB, Noon, joepub.


7/15/2005 FLEB: Mechanics: How Derivative is Too Derivative, and am I?
Well, first off, I hope I'm with in the bounds of this thread here. This is for a game mechanic I'm developing, although I'm still in the infant first-draft stages…
In Indie Game Design
Participants: FLEB, Eero Tuovinen, Ron Edwards, Adam Dray.


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