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8/29/2004 Steve Dustin: A Little Confused...
I just downloaded and read the Nine Worlds playtest copy, and the revised character sheet. Is playtesting finished? Is the game complete? Are you selling it now? And if not…
In Chimera Creative
Participants: Steve Dustin, Matt Snyder, Ron Edwards.


1/9/2004 Steve Dustin: Madness Dossier one sheet
Thought I'd share the one-sheet I'm taking to my next gaming session to hook my players into a Sorcerer game. Any thoughts, tips would rock. David Icke's line of…
In Adept Press
Participants: Steve Dustin, Valamir, Mike Holmes, Ron Edwards.


12/18/2003 Steve Dustin: Sorcerer in Iraq
I'm running a Sorcerer one-shot on Monday, and would appreciate some feedback on the prep I've done so far. It's set in Iraq, about a week before Saddam's capture. This…
In Actual Play
Participants: Steve Dustin, Mike Holmes, Valamir, Jeph.


7/31/2003 Steve Dustin: Madness Dossier
So, I've been mulling over in my mind the next campaign I'm gonna run, and I've finally settled on running The Madness Dossier out of the back of GURPS Horror.…
In Adept Press
Participants: Steve Dustin, Ron Edwards, Mike Holmes, Rob MacDougall, Christopher Weeks.


3/16/2003 Steve Dustin: octaNe: From Shangri-LA to Lost Vegas in 3.4 seconds
So we played octaNe last night. I have two words to say. Kick. Ass. Ok, I few more words than that. Prep My prep was burning this disk. All the…
In Actual Play
Participants: Steve Dustin, Jared A. Sorensen, Ben Morgan.


3/3/2003 Steve Dustin: octaNe soundtrack
So I'm preparing my octaNe soundtrack for my octaNe game in a couple of weeks. I'm taking the Rule of Rock'n'Roll very seriously. Anyway, I've got it all worked up…
In Memento-Mori Theatricks
Participants: Steve Dustin, Jared A. Sorensen, quozl, Valamir, Mike Holmes, clehrich, Rob MacDougall, Ron Edwards, Matt Snyder.


2/25/2003 Steve Dustin: Playing Games Drunk
or Tri-Stat: Ken Hite's Black Rome or How Sorceror Ruined 90% of RPGs For Me So my new litmus test for RPGs is "Can I play this game drunk, and…
In Actual Play
Participants: Steve Dustin, Ron Edwards, Clay, Marco.


12/11/2002 Steve Dustin: First Sorceror Game
Finally getting around to it. After giving some friends a choice on different games, I'm running a one-shot Sorceror game on Friday (note: if this should go in the Adept…
In Actual Play
Participants: Steve Dustin, Ron Edwards, Mike Holmes, b_bankhead, jrients.


11/27/2002 Steve Dustin: CREATURE FEATURE: Powers of play in a shared-GM game
Creature Feature is a shared-GM monster movie RPG I talked about in this thread: http://www.indie-rpgs.com/forum/viewtopic.php?t=4138 Some conversations got me thinking about "defining" the metagame capabilities of players in terms of…
In Indie Game Design
Participants: Steve Dustin, RobMuadib, Mike Holmes.


11/19/2002 Steve Dustin: Converting GNS --> Exploration Model
Crapzilla. Just when I found I've got something worthwhile to say, Ron closes the terminology thread. Oh well, lets hope its not too much of a faux paus to post…
In GNS Model Discussion
Participants: Steve Dustin, Ron Edwards, Emily Care.


11/9/2002 Steve Dustin: Creature Feature Initial Playtest
Although I haven't completed writing the playtest version of Creature Feature yet, I got the first taste of how it might play (and made some changes already) just recently. A…
In Actual Play
Participants: Steve Dustin.


11/5/2002 Steve Dustin: CREATURE FEATURE: GM-less Monster Movie Roleplaying
I'm currently writing up a playtest version of a game idea I got from watching a bunch of 1940's Mummy movies around Halloween. It got me thinking -- watching monster…
In Indie Game Design
Participants: Steve Dustin, Matt, ethan_greer, Mike Holmes, jrients, talysman, Jonathan Walton.


9/27/2002 Steve Dustin: Combat mechanic
I'm not sure how this idea plays out, but I thought I'd see if people could poke holes in it. I'm trying to get away from an initiative-you hit-I hit…
In RPG Theory
Participants: Steve Dustin, Christoffer Lernö, M. J. Young, Jeremy Cole.


7/9/2002 Steve Dustin: Why simulationism?
I've been off and on these boards for a while, generally watching from a distance. I've been thinking about my current RPG experiences, and in that context think I might…
In GNS Model Discussion
Participants: Steve Dustin, Ron Edwards, Clinton R. Nixon, Mike Holmes, Walt Freitag, Le Joueur, contracycle, Paganini, Matt Snyder, amiel.


4/4/2002 Steve Dustin: Lost Pangea roleplaying game
Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it…
In Indie Game Design
Participants: Steve Dustin, Valamir, contracycle.


3/28/2002 Steve Dustin: Players, players, I can't stand it anymore
Everyone knows what a GM does. And everyone knows who the Players are (everyone but the GM). But then everyone also knows the GM is a player. But stopping to…
In RPG Theory
Participants: Steve Dustin, Zak Arntson, Ron Edwards, Blake Hutchins, Walt Freitag, Brian Hose, Seth L. Blumberg.


3/21/2002 Steve Dustin: The Pool for Pulp
I'd don't know if this fits under Random Order Creations forum or here, so I'm gonna stuff it here. Finally played the Pool last night, and had a blast. I'm…
In Actual Play
Participants: Steve Dustin, Michael Bowman.


3/14/2002 Steve Dustin: Tribe Creation
I'm working on a game (ok, I said I was working on different stuff, but this one I'm set on, I promise) set in an ER Burroughs-influenced prehistoric setting, with…
In Indie Game Design
Participants: Steve Dustin, hardcoremoose, Laurel, Valamir, jrs, Ben Morgan.


2/26/2002 Steve Dustin: Narrativist scenario-scene system
Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is…
In Indie Game Design
Participants: Steve Dustin.


2/20/2002 Steve Dustin: Kitchen-sink setting::premise-good/bad/needs work?
Thought I'd shoot this game setting/premise by this forum to see what the reaction is. It's not even remotely original and borrows liberally from several sources, but (I'm hoping) it's…
In Indie Game Design
Participants: Steve Dustin, Mike Holmes, J B Bell.


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