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From Day One


Previous Topics

9/16/2008 chronoplasm: Townsfolk- Different player races? I'm two minds on this.
In Townsfolk, you play as a tradesman protecting your town against monsters by weaponizing your tools and perfecting your skills into a unique fighting style. You choose your profession and…
In First Thoughts
Participants: chronoplasm, Vulpinoid, EdEdEd, dindenver.


9/9/2008 chronoplasm: Scrolls?
I don't plan on using this for my own game, but I wanted to just ask... What sorts of hurdles would one run into if they published their game not…
In Publishing
Participants: chronoplasm, Eero Tuovinen, c, preludetotheend, Andy Kitkowski, Valamir, Ron Edwards, David Artman.


9/9/2008 chronoplasm: [Townsfolk] Resolution: How can I use Wisdom and Youth points?
OK, so heres my idea for resolution in my game Townsfolk. Players start out each day with a certain number of cards in hand. Depending on what 'milestones' your character…
In First Thoughts
Participants: chronoplasm, dindenver.


9/2/2008 chronoplasm: [Townsfolk] Thoughts on Chargen
OK, so I had this idea for using a kind of lifepath system in my game, Townsfolk. Basically, your character sheet will have a list of 'milestones' representing events in…
In First Thoughts
Participants: chronoplasm, dindenver, davidberg.


8/28/2008 chronoplasm: Townsfolk Professions: What woud you want to do?
So I've decided that I want the professions for Townsfolk to be kind of over the top. Mineral Runner = Merchant (bring resources and goods to other towns to do…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, dindenver, Abkajud, blackflowers18.


8/14/2008 chronoplasm: [Townsfolk] Power 19 2.0
1.) What is your game about?** Imagine Harvest Moon if the crops you were trying to harvest were monsters that fight back. In Townsfolk, you play as a peasant in…
In First Thoughts
Participants: chronoplasm, Greg 1, dindenver, whiteknife.


8/13/2008 chronoplasm: Which Would you Prefer?
1) This is a dark, gritty game where you are a simple peasant trying to fight off a horde of zombies that are attacking your town. You have no knights…
In First Thoughts
Participants: chronoplasm, chance.thirteen, Vulpinoid, Eliarhiman6, dindenver.


7/14/2008 chronoplasm: [Townsfolk] Random Worldbuilding +Monster Creation
Alright, so when you enter an uncharted area on the map, you need to determine the terrain and the monster population of that area. You do this first by drawing…
In First Thoughts
Participants: chronoplasm, dindenver.


7/2/2008 chronoplasm: Townsfolk Classes
OK, so in this game you play as a simple villager struggling to survive a world warped by thaumaturgic fallout after an alchemical war and populated by chimeric monsters. This…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, madunkieg.


6/30/2008 chronoplasm: Townsfolk Power 19
1.) What is your game about?** 2.) What do the characters do?** 3.) What do the players (including the GM if there is one) do?** In Townsfolk, players don't play…
In First Thoughts
Participants: chronoplasm, whiteknife, dindenver, StrongBadMun.


6/13/2008 chronoplasm: Go Fish inspired resolution system
So I'm working on a game where players play as townsfolk in a world full of monsters. Players can play as miners, farmers, merchants, fishermen and many other roles and…
In First Thoughts
Participants: chronoplasm, Paul Czege, Will.


6/5/2008 chronoplasm: No Power 19 Yet... Some Ideas Though
So I want to make a "hack and slash" where, instead of playing as adventurers on dungeon crawls, players are townsfolk trying to defend and maintain their village. The setting…
In First Thoughts
Participants: chronoplasm, Illetizgerg, Roadkill.


4/24/2008 chronoplasm: Two Evolution Themed Games- Power 19 and other ideas
At first I only wanted to make one game themed around evolution, but the more I thought about it the more I want to do two. I originally wanted to…
In First Thoughts
Participants: chronoplasm.


2/21/2008 chronoplasm: Pathodyne Power 19 in Progress
First the 19: 1) What is your game about? Myers-Briggs typology and inner struggle. 2) What do the characters do? The characters strive to deal with their inner problems and…
In First Thoughts
Participants: chronoplasm, Grinning Moon, Axe4Eye, danielsan.


2/11/2008 chronoplasm: Wave Inspired System
OK, so in most systems, character stats will usually grow with time right? They don't really get weaker with time unless they are negatively affected by some kind of enemy.…
In First Thoughts
Participants: chronoplasm, VoidDragon, masqueradeball.


1/12/2008 chronoplasm: Double posting rules?
Hi, I don't know if it's been said anywhere already, but since we can't edit posts, I was wondering what the rules in this forum concerning double posting are? Lets…
In Site Discussion
Participants: chronoplasm, Ron Edwards.


1/16/2008 chronoplasm: Satanic Panic! (Power 19 answered)
This is one of the two games I've been working on off and on. I think I'll take a break from Pathodyne for now to get some feedback on this.…
In First Thoughts
Participants: chronoplasm, Vulpinoid, Ron Edwards.


1/12/2008 chronoplasm: Hi! New here. Heres the last D&D game I played.
Now, I can't remember my stats exactly, but I was a rogue/bard named Neviik. I recall getting into a lot of arguments with my DM (Richard) over my character's backstory.…
In Actual Play
Participants: chronoplasm, sirelfinjedi, Caldis, Noon, Noclue, masqueradeball, Valvorik, Selene Tan, contracycle.


1/11/2008 chronoplasm: Hi! First RPG: Pathodyne.
Hi! I'm new here. I'm also fairly new to the experience of creating my own RPG (played quite a few, made my own settings but always with out of the…
In First Thoughts
Participants: chronoplasm, Phil.


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Subsequent Topics

12/16/2008 chronoplasm: Wargame Idea, Power 19
Well... not all of the power 19. I only have up to #8. What is your game about? Armies wage war against each other, and civilians get caught in the…
In First Thoughts
Participants: chronoplasm, Brendan Day, David C, Noon, Vulpinoid, Susan Calvin.


2/5/2009 chronoplasm: Character Knowledge in a minis game?
Okay, so one idea I'm pondering for a minis game is the idea of knowledge chips which can be placed on the bottoms of the figure's bases and switched around.…
In First Thoughts
Participants: chronoplasm, preludetotheend, chance.thirteen.


2/10/2009 chronoplasm: Brainstorming a System
I had a power 19 for this game I'm working on someplace... but I seem to have misplaced it. Anyway, I'm trying to make a gamist miniatues game where players…
In First Thoughts
Participants: chronoplasm, David C.


2/12/2009 chronoplasm: Armies: Zombies vs. Aliens vs. Super Heroes
OK, so let's say that there are six different armies fighting against each other. The battle takes place in a heavily populated urban environment. Thousands of civilians can get caught…
In First Thoughts
Participants: chronoplasm, Daniele, Ken, David C, whiteknife.


4/23/2009 chronoplasm: I'd Like to make a Heartbreaker...
One of the points I keep hearing regarding old OD&D is that the system is so simple and threadbare that it can support any character concept and any situation through…
In First Thoughts
Participants: chronoplasm, Vordark, greyorm, Brimshack, whiteknife, MacLeod, Seamus.


4/27/2009 chronoplasm: Questions regarding character advancement
What do you think of games where characters advance at different rates as a balance mechanism? Let's say that you are playing a game where you are allowed to play…
In First Thoughts
Participants: chronoplasm, jerry, Egonblaidd, chance.thirteen, JoyWriter, whiteknife, LandonSuffered.


5/12/2009 chronoplasm: Interesting Quote
From ENWorld, in a discussion regarding the roles in 4E D&D: The fact is that in any point-based resolution system like D&D combat, there's only two things to…
In First Thoughts
Participants: chronoplasm, whiteknife, Noon, Guy Srinivasan, Vulpinoid, ShallowThoughts.


5/15/2009 chronoplasm: Anarchist Fantasy
A quote I've seen in somebody's sig on another site: "D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set…
In First Thoughts
Participants: chronoplasm, Abkajud, NN, Vulpinoid, JoyWriter, Evlyn, contracycle, dindenver.


6/23/2009 chronoplasm: Random Musings: Overthrow the Dungeon Master!
Player: "OK, so what number do I have to roll?" DM: "Don't ask me how high you have to roll; just roll the dice and I'll tell you whether you…
In First Thoughts
Participants: chronoplasm, Abkajud, whiteknife.


6/26/2009 chronoplasm: The D&D Edition Wars in my Game's Setting
I'm thinking of making fun of the edition wars in my games default setting. There used to be an ancient and wondrous empire called Tee'essar, but after it fell into…
In First Thoughts
Participants: chronoplasm, David C, Adam Dray, ShallowThoughts, whiteknife.


7/13/2009 chronoplasm: Vito. Art.
Hello there. My name is Kevin Vito, long time lurker of these forums, occasional game designer, and above all, artist. I'm currently in the process of putting together my website…
In Connections
Participants: chronoplasm.


7/22/2009 chronoplasm: Roll to Break the Rules
OK, so I've been working (off and on) on a game that is similar to D&D except that the Dungeon Master is an opponent that is encouraged for killing off…
In First Thoughts
Participants: chronoplasm, Luke, Simon C, Noon, Patrice, markhaselb, M. Burrell, sockmonkey, mjbauer, JoyWriter.


9/13/2009 chronoplasm: Tactical Combat based on 'Marching Order'
There are elements of 4E I like and elements of OD&D I like. For a while, I've been trying to come up with a set of houserules that would merge…
In First Thoughts
Participants: chronoplasm, Noon.


9/22/2009 chronoplasm: Diceless Combat Using Logic Grid Puzzles?
In most games, you fight monsters by rolling dice and attempting to make monsters lose all their hit points. Here's a different idea: Each monster has a certain number of…
In First Thoughts
Participants: chronoplasm, Kanosint, David Artman, Mulrah, Noon, JoyWriter, Double King.


10/30/2009 chronoplasm: Things to do in an investigative "Monster of the Week" game.
OK, so here's the basic premise of my game: There is a monster on the loose (just one). The player characters have to find the monster, figure out its weakness,…
In First Thoughts
Participants: chronoplasm, Warrior Monk, HeTeleports, Toneblind, Mr. Mister, Noon.


10/30/2009 chronoplasm: New Porfolio by Kevin Vito
kevinvito.daportfolio.com Hello, My name is Kevin Vito and I am currently a student at Northern Illinois University. I tend to favor sketchy and expressive linework with large areas of flat…
In Connections
Participants: chronoplasm.


12/8/2009 chronoplasm: Suggestions for "Mental Grid"
OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default…
In First Thoughts
Participants: chronoplasm, chance.thirteen, Catelf.


12/15/2009 chronoplasm: Working on a Social Mechanic
There's more to hunting monsters than hacking and slashing. Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of…
In First Thoughts
Participants: chronoplasm, chance.thirteen, dindenver.


1/12/2010 chronoplasm: Ars Goetia?
Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Rafu.


2/5/2010 chronoplasm: Chargen: Who needs it?
This post on rpg.net got me thinking... http://forum.rpg.net/showthread.php?t=497934 Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.


more subsequent topics >>