The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/26/2008 spooked: [DitV] Question from a new-ish GM.
Perhaps this is the intention of the rule and not a flaw, but... I'm find that with four players that while I can force them into SEEing all my raises,…
In lumpley games
Participants: spooked, Eliarhiman6.


11/26/2008 jburneko: [Silent Sound] Mechanics Flowing In The Wrong Direction
This is a follow up to the original thread regarding my game in progress: Silent Sound.  The original thread can be found here: http://www.indie-rpgs.com/forum/index.php?topic=27077.0 Last night we played the first…
In Playtesting
Participants: jburneko.


11/25/2008 jb.teller4: Metagame Structure for a Story Game (no name yet)
This is my first post on the Forge.  I've been working on a game for a couple weeks now and I wanted to get some feedback and suggestions on a…
In First Thoughts
Participants: jb.teller4, Eero Tuovinen, JoyWriter.


11/24/2008 Dionysus: [IaWA] using different dice?
Howdy. Just wondering if anyone has given thougt to changing the dice? I have a metric ton of d6 and d10, but no d12, d8 or d4 dice. Has anyone…
In lumpley games
Participants: Dionysus, lumpley, Paul T, Brand_Robins, rycanada, Valvorik, way.


11/24/2008 masqueradeball: Social Oneupmanship
Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better? http://www.mediafire.com/download.php?r42kq2vhbqt…
In First Thoughts
Participants: masqueradeball, David C, MikeF, Noon.


11/23/2008 Lord Goon: Pantheon and Universalis (split)
Have you ever tried PANTHEON?
In Actual Play
Participants: Lord Goon, Ron Edwards.


11/23/2008 BioMetal: RPG styled after X-Com ('94)
Had the idea for quite some time now. The original X-Com was so great, it was suspenseful, challenging and had really cool weapons and gadgets. But somehow, I always wanted…
In First Thoughts
Participants: BioMetal, Noon, dindenver.


11/23/2008 The Dragon Master: [Sorcerer] Demons as Natural Forces and appropriate stamina scores...
I'm working on a one-shot based on Jonathan Strange and Mr. Norel with the definition of Demon being natural forces (for example, Venetian Canals or the west wind). I've been…
In Adept Press
Participants: The Dragon Master, angelfromanotherpin, Ron Edwards, James_Nostack.


11/23/2008 jefgodesky: [Fifth World] Plot arc engines and oral storytelling
My goal for <em>The Fifth World</em> involves doing for ecopsychology and deep ecology what <em>Star Trek</em> did for humanism: using fiction to explore a hopeful vision of the future.  In…
In Playtesting
Participants: jefgodesky, Ron Edwards.


11/23/2008 Eero Tuovinen: Solar System PDF now available
After we published the new Solar System booklet at Gencon, people started asking for a pdf version. At the time I didn't have any thoughts on the matter - I'd…
In Arkenstone Publishing
Participants: Eero Tuovinen, Corvus69, simonjberger.


11/22/2008 deinol: Universalis Review
Just posted my Universalis Review: http://www.apathyblogs.com/2008/11/22/universalis/
In Universalis
Participants: deinol, Valamir.


11/22/2008 deinol: Dogs in the Vineyard Review
If anyone is interested, I wrote a review of Dogs in the Vineyard: http://www.apathyblogs.com/2008/09/28/dogs-in-the-vineyard/
In lumpley games
Participants: deinol.


11/22/2008 masqueradeball: Scratch the Crunchy Itch
I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no…
In First Thoughts
Participants: masqueradeball, walruz, David C.


11/22/2008 Ben Lehman: How to GM Principia
So Principia is a game my friend Tony is writing. It's about the adventures of engineers, artists, duellists, heretical priests and so on during the Renaissance. Specifically, Florence, in a…
In Playtesting
Participants: Ben Lehman, tonyd, Paul T, John Harper.


11/22/2008 Paka: Sorcerer Sci-fi: Demons of Mercury
I've got a bunch of Sorcerer setting ideas that I want to tinker with and this latest, set a few hundred years in the future, in a recently colonized solar…
In Actual Play
Participants: Paka, Ron Edwards, Marshall Burns, davidberg.


11/22/2008 Ron Edwards: [3:16] Semi-Captain, Lt.-Captain, almost-Captain on deck, sir!
Hello, I'm continuing the details of our game here; you can read about the first two sessions at Way Too Easy Or Just Got the Rules Wrong? in the…
In Actual Play
Participants: Ron Edwards, GreatWolf, Tim C Koppang, Chris W, greyorm, Gregor Hutton, Wolfen, Noon, Eero Tuovinen.


11/22/2008 Graham Walmsley: Google Books and partnership
Has anyone considered partnering with Google Books, to make limited previews of their books available? I'd welcome comments from anyone who's considered it; or anyone who, having looked at the…
In Conventions
Participants: Graham Walmsley, Matt, Eero Tuovinen.


11/22/2008 Melinglor: [Sorcerer] Cascadiapunk post-mortem
So my Sorcerer game is dead. We only managed a handful of sessions, separated by delays of up to a month at a time, and in short never gained sufficient…
In Actual Play
Participants: Melinglor, JoyWriter, Ron Edwards, davidberg.


11/22/2008 mrlost: How do you coax individualist players out of a self-centered mindset...
...and into a collaborative one. I'm sure this must have come up before but I haven't had luck finding it. I've started running games for some friends after a long…
In Actual Play
Participants: mrlost, Ron Edwards, Eero Tuovinen, RedFox.


11/22/2008 gardenphilosoph: Accomplishments
So for working out accomplishments, instead of actually rolling the NPC's dice, you instead roll 4d6+4d10?
In lumpley games
Participants: gardenphilosoph, lumpley.


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Subsequent Topics

11/26/2008 Paul Czege: [MSG] entering [++] and exiting [?] Situations
Hey Wood, I like MSG. I love the creative passion in your humor and writing. And I think the rush of player activity after the Company has explained the situation…
In Playtesting
Participants: Paul Czege, Wood.


11/26/2008 Bret Gillan: [Trollbabe] Save the Young Man! and wrestling with Scale
Related Thread: Making the Trollbabes First Trollbabe session! My living room was absolutely freezing and I had a migraine. Not the best way to start but after two cancellations…
In Actual Play
Participants: Bret Gillan, Brand_Robins, Ron Edwards, ieatwithgusto, Markus.


11/26/2008 Filip Luszczyk: [Polaris] Amber hack?
In every group I've played with so far there was at most a single other player who knew Zelazny's books (and one would think he's a popular author). So far…
In These Are Our Games
Participants: Filip Luszczyk, Ben Lehman, demiurgeastaroth.


11/27/2008 Ron Edwards: [Legends of Alyria] The quiet and unquiet dead
Hi everyone, Perhaps you do not know about Seth Ben-Ezra's fantasy/SF setting, Alyria. Imagine any standard fantasy map like you'd see in some mass-market novel - continents, shores, seas. Now…
In Actual Play
Participants: Ron Edwards, GreatWolf, greyorm, JoyWriter, jrs, daMoose_Neo, Noon.


11/27/2008 Dionysus: I come on bended knee, seeking help.
Howdy all. I'm here on bended kneee seeking help. Like the title says, I need to move away from crunch, and need some advise on how to persuade my group…
In Actual Play
Participants: Dionysus, James_Nostack.


11/27/2008 Menigal: Dodging and Armor
Hi everyone, I've been toying around with some ideas I'd originally sketched out for use in a video game and trying to turn them into traditional pen and paper rules. …
In First Thoughts
Participants: Menigal, Darcy Burgess, Noon.


11/27/2008 Rich Stokes: How to herd cats: getting 8 indie designers to work together on one book
This is a quick rundown of how the CE Journal came into existence.  Hopefully it'll be interesting to a couple of people and might even serve someone as a how-to…
In Publishing
Participants: Rich Stokes, Gregor Hutton.


11/27/2008 Ron Edwards: [Legends of Alyria] Traits! Traits!
Hello, As some of you know, a relevant and sophisticated conversation is occuring about a key aspect of game design, so far undiscussed until raised recently by Markus. Can someone…
In Dark Omen Games
Participants: Ron Edwards, GreatWolf, Valamir, JCunkle, Markus, Artanis, otspiii, lumpley, Noon.


11/27/2008 Markus: [Trollbabe] I GMed Trollbabe a couple of dozens times... and I really liked it.
At long last I found the time to write this AP report! I drafted it several times in my head before actually sitting down to write it, and this helped…
In Actual Play
Participants: Markus, Ron Edwards, droog, Noon, Domon.


11/27/2008 jessejesse: Art Prints for Sale
I'm now selling 13x19 archival prints on my website... check em out, and spread the word. http://www.jesseparrotti.com/store Cheers, Jesse
In Connections
Participants: jessejesse.


11/29/2008 opsneakie: [Night and Day] First Playtest, finally
So, I finally got to playtest Night and Day, and, long story short, it was great. I was mostly interested in getting the combat mechanics going, so I ended up…
In Playtesting
Participants: opsneakie, Ron Edwards, Abkajud.


11/30/2008 JoyWriter: Positive Game Design Challenge follow-up (split)
It's an old thread, but are you teaching alienated labour here? Striving to do something new; challenge, is not only an end in itself. In the army people train to…
In Endeavor
Participants: JoyWriter, Ron Edwards.


11/30/2008 nitrospectide: massaging mechanic ideas - need input
Greetings! I'm taking my first shot at putting together a game, and I'm curious to get feedback on some of the concepts I have and the questions they are raising…
In First Thoughts
Participants: nitrospectide, Vulpinoid, masqueradeball.


12/1/2008 Evlyn: Prepping for a (WoD1) sandbox.
Hello, I am prepping for a old World of Darkness play by forum. I want to play the game in a sandbox. I have re-read the "sandbox adventures" thread and…
In Actual Play
Participants: Evlyn, Frank Tarcikowski, Ron Edwards.


12/1/2008 Jake Richmond: Looking for sculptor
Does anyone know of any miniature/garage kit sculptor communities? I'm looking for a sculptor for a future project, but I'm not really sure where to start. I'm specifically looking for…
In Connections
Participants: Jake Richmond, greyorm.


12/1/2008 matthijs: A softer world
I found this strip over at A Softer World, and just had to post it here. Such a kicker.
In Adept Press
Participants: matthijs, Ron Edwards, Alan, Greymorn.


12/1/2008 Emily Care: Cafe Game Exchange
Hi there, Out here in New York we've started up a new way to gain exposure and meet folks new to indie role playing games--and perhaps even new to role…
In Conventions
Participants: Emily Care, Ron Edwards, Nev the Deranged.


12/2/2008 Big J Money: [D&D 4E] Basic Understanding Of Roleplaying This Character
This one will be quick.  I was the DM in our D&D Adventure last week; we're "running through" the first published adventure to get acclimated with the system and decide…
In Actual Play
Participants: Big J Money, gsoylent, Ron Edwards, Melinglor, Noon, greyorm, Frank Tarcikowski, NN, masqueradeball, JoyWriter, mcv, Bercilac.


12/2/2008 spittingimage: Supernatural game using action points as a mechanic
I'm working on a game concept where PCs fight ghosts and other supernatural beasties by leaving their bodies and entering the spirit realm to take the fight to them on…
In First Thoughts
Participants: spittingimage, Vulpinoid, ShallowThoughts, chance.thirteen, David C, jb.teller4.


12/3/2008 themaloryman: Character Arc Development in the PIE System
The play described below was run using the Player Interpretation of Expectation system developed by Altaem. You can read a (lengthy) thread on the subject in the Playtesting Forum (http://www.indie-rpgs.com/forum/index.php?topic=26838.0)…
In Playtesting
Participants: themaloryman, Noon, JoyWriter, Altaem.


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