Previous Topics 12/2/2008 spittingimage: Supernatural game using action points as a mechanic I'm working on a game concept where PCs fight ghosts and other supernatural beasties by leaving their bodies and entering the spirit realm to take the fight to them on… In First Thoughts Participants: spittingimage, Vulpinoid, ShallowThoughts, chance.thirteen, David C, jb.teller4.
12/2/2008 Big J Money: [D&D 4E] Basic Understanding Of Roleplaying This Character This one will be quick. I was the DM in our D&D Adventure last week; we're "running through" the first published adventure to get acclimated with the system and decide… In Actual Play Participants: Big J Money, gsoylent, Ron Edwards, Melinglor, Noon, greyorm, Frank Tarcikowski, NN, masqueradeball, JoyWriter, mcv, Bercilac.
12/1/2008 Emily Care: Cafe Game Exchange Hi there,
Out here in New York we've started up a new way to gain exposure and meet folks new to indie role playing games--and perhaps even new to role… In Conventions Participants: Emily Care, Ron Edwards, Nev the Deranged.
12/1/2008 matthijs: A softer world I found this strip over at A Softer World, and just had to post it here. Such a kicker. In Adept Press Participants: matthijs, Ron Edwards, Alan, Greymorn.
12/1/2008 Jake Richmond: Looking for sculptor Does anyone know of any miniature/garage kit sculptor communities? I'm looking for a sculptor for a future project, but I'm not really sure where to start. I'm specifically looking for… In Connections Participants: Jake Richmond, greyorm.
12/1/2008 Evlyn: Prepping for a (WoD1) sandbox. Hello, I am prepping for a old World of Darkness play by forum. I want to play the game in a sandbox. I have re-read the "sandbox adventures" thread and… In Actual Play Participants: Evlyn, Frank Tarcikowski, Ron Edwards.
11/30/2008 nitrospectide: massaging mechanic ideas - need input Greetings!
I'm taking my first shot at putting together a game, and I'm curious to get feedback on some of the concepts I have and the questions they are raising… In First Thoughts Participants: nitrospectide, Vulpinoid, masqueradeball.
11/30/2008 JoyWriter: Positive Game Design Challenge follow-up (split) It's an old thread, but are you teaching alienated labour here?
Striving to do something new; challenge, is not only an end in itself. In the army people train to… In Endeavor Participants: JoyWriter, Ron Edwards.
11/29/2008 opsneakie: [Night and Day] First Playtest, finally So, I finally got to playtest Night and Day, and, long story short, it was great. I was mostly interested in getting the combat mechanics going, so I ended up… In Playtesting Participants: opsneakie, Ron Edwards, Abkajud.
11/27/2008 jessejesse: Art Prints for Sale I'm now selling 13x19 archival prints on my website... check em out, and spread the word.
http://www.jesseparrotti.com/store
Cheers,
Jesse In Connections Participants: jessejesse.
11/27/2008 Markus: [Trollbabe] I GMed Trollbabe a couple of dozens times... and I really liked it. At long last I found the time to write this AP report! I drafted it several times in my head before actually sitting down to write it, and this helped… In Actual Play Participants: Markus, Ron Edwards, droog, Noon, Domon.
11/27/2008 Ron Edwards: [Legends of Alyria] Traits! Traits! Hello,
As some of you know, a relevant and sophisticated conversation is occuring about a key aspect of game design, so far undiscussed until raised recently by Markus.
Can someone… In Dark Omen Games Participants: Ron Edwards, GreatWolf, Valamir, JCunkle, Markus, Artanis, otspiii, lumpley, Noon.
11/27/2008 Rich Stokes: How to herd cats: getting 8 indie designers to work together on one book This is a quick rundown of how the CE Journal came into existence. Hopefully it'll be interesting to a couple of people and might even serve someone as a how-to… In Publishing Participants: Rich Stokes, Gregor Hutton.
11/27/2008 Menigal: Dodging and Armor Hi everyone,
I've been toying around with some ideas I'd originally sketched out for use in a video game and trying to turn them into traditional pen and paper rules. … In First Thoughts Participants: Menigal, Darcy Burgess, Noon.
11/27/2008 Dionysus: I come on bended knee, seeking help. Howdy all.
I'm here on bended kneee seeking help. Like the title says, I need to move away from crunch, and need some advise on how to persuade my group… In Actual Play Participants: Dionysus, James_Nostack.
11/27/2008 Ron Edwards: [Legends of Alyria] The quiet and unquiet dead Hi everyone,
Perhaps you do not know about Seth Ben-Ezra's fantasy/SF setting, Alyria. Imagine any standard fantasy map like you'd see in some mass-market novel - continents, shores, seas. Now… In Actual Play Participants: Ron Edwards, GreatWolf, greyorm, JoyWriter, jrs, daMoose_Neo, Noon.
11/26/2008 Filip Luszczyk: [Polaris] Amber hack? In every group I've played with so far there was at most a single other player who knew Zelazny's books (and one would think he's a popular author). So far… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman, demiurgeastaroth.
11/26/2008 Bret Gillan: [Trollbabe] Save the Young Man! and wrestling with Scale Related Thread: Making the Trollbabes
First Trollbabe session! My living room was absolutely freezing and I had a migraine. Not the best way to start but after two cancellations… In Actual Play Participants: Bret Gillan, Brand_Robins, Ron Edwards, ieatwithgusto, Markus.
11/26/2008 Paul Czege: [MSG] entering [++] and exiting [?] Situations Hey Wood,
I like MSG. I love the creative passion in your humor and writing. And I think the rush of player activity after the Company has explained the situation… In Playtesting Participants: Paul Czege, Wood.
11/26/2008 Michael S. Miller: Indie Games Explosion at Dreamation 2009 Hey, all!
It's time to start putting together the Indie Games Explosion at Dreamation 2009! What do you want to run? What do you want to play? What kind of… In Conventions Participants: Michael S. Miller.
<< more previous topics | | Subsequent Topics 12/3/2008 David C: Games with Gamist Resolution? I received this private message from chance.thirteen the other day, and I asked him if we could move it this discussion to the forum itself.
Hi,
Sorry to message out… In Actual Play Participants: David C, FredGarber, David Artman, chance.thirteen, Ron Edwards.
12/3/2008 sirogit: First Reactions / Stephen King / 2 Player Secrets Variation First off, yay! You sold it! I gave you money and I got a vampire book!
Secondly, I'm abit perplexed by the line "I wrote this game where the metaphor… In ndp design Participants: sirogit, Nathan P..
12/3/2008 henricius: Mechanics for the "light" and "dark" side? In my game I want a dark and light side in magic. Much like it is in Star Wars or in The Lord of The Rings where the ring bearer… In First Thoughts Participants: henricius, Marshall Burns, Darcy Burgess, David Artman, dindenver, opsneakie.
12/3/2008 David C: Has anybody used the pro fantasy map making software? Ron, I'm not sure where this is supposed to go, so feel free to move it to .
I was thinking about using the Pro Fantasy software to make… In Publishing Participants: David C, Dementia Games, MatrixGamer, Pelgrane.
12/3/2008 First Oni: Recent Events for Third Eye Games Hello all!
I just thought I'd come onto the forums and let everyone know what's going on in my world.
We launched Apocalypse Prevention, Inc. live on 11/25/08 and the… In Publishing Participants: First Oni, David C.
12/4/2008 DDurand: Need advice for damage dealing rules Hi all. I just discovered this forum by the RPGnet one. Sorry for my bad english.
----
I work actually on an old rpg project of mine, that existed first… In First Thoughts Participants: DDurand, David C, Creatures of Destiny.
12/4/2008 Tasseomancer: Is the Fonz a passer demon? This following on from a discussion we were having over at snail's pace.
On the subject of the 'user' of demon powers.
Now I understand that the user can be… In Adept Press Participants: Tasseomancer, Ron Edwards, Melinglor, zediekiel.
12/4/2008 Brimstone: Dice pool system with custom 1-7 range d20. A d20 with numbers ranging from 1-7
A total of six: 4's
A total of four each: 3's & 5's
A total of two each: 2's & 6's
A total… In First Thoughts Participants: Brimstone, Adam Dray, Lxndr, Noon, Erudite.
12/4/2008 Ron Edwards: [Escape from Tentacle City] Too bad about the Ferrari Once upon a game night, four guys who usually role-play together didn't have one of their number, so the three remaining playtested Escape from Tentacle City, a game in design… In Playtesting Participants: Ron Edwards, Noon, Willow.
12/5/2008 ShallowThoughts: From theory to practice - GNS, CA, SIS, etc. Hello folks,
I'm interested in becoming better acquainted with the theories of the Forge, and as such would like to hear about the results of peoples' attempts to incorporate these… In Actual Play Participants: ShallowThoughts, Eero Tuovinen, Ron Edwards, davidberg, Caldis.
12/5/2008 Neil the Wimp: [Bliss Stage] Single-pilot missions are better for the story So, we're a few sessions into our Bliss Stage game, and we've noticed something about how missions are structured. As there are four players and four pilots, we started building… In These Are Our Games Participants: Neil the Wimp, Ben Lehman.
12/5/2008 dindenver: [Solar System] Can characters feel their Vigor beign depleted? All,
Or any other pool for that matter? Part of me thinks that this is a luck/meta stat and the characters can't sense when it is low. And for… In Arkenstone Publishing Participants: dindenver, Eero Tuovinen, oliof.
12/5/2008 Paka: The Last Watchdog Over the Faithful A solo campaign in a wild west that never was and has moved on, starting off in a ghost-town called Bridal Falls, winding through what is left of the Desert… In lumpley games Participants: Paka, agony, Brand_Robins, Graham Walmsley, jefgodesky.
12/5/2008 jburneko: System Transforms Situation... And Situation Informs System? We talk a lot about how System transforms Situation. What we don’t talk a lot about is how Situation limits or informs our choices about how to employ the System. … In Actual Play Participants: jburneko, Marshall Burns, Ron Edwards, Noon, Adrian F., Artanis, davidberg, JoyWriter, GreatWolf, masqueradeball, Caldis.
12/5/2008 sirogit: Phases of Customer Involvement I've been molling this over in my head for awhile, a model of various phases of customer involvement involved in the purchase of tabletop roleplaying games. If someone wanted to… In Publishing Participants: sirogit.
12/6/2008 John Blaz: damage in a success level system (Action Dice) So with all the help from fellow Forgers, I managed to hammer out the basic outline of a system I'm working on (shown below in maroon). The problem I'm having… In First Thoughts Participants: John Blaz, Vulpinoid, Hereward The Wake, Creatures of Destiny, DWeird, charles.
12/6/2008 northerain: Dark Days: Conflict Mechanics Dark Days is my game of horror and supernatural angst. The characters have risen from the dead with ''kewl'' powers to fight crime and monsters.
Here's my introduction blurb:
You… In First Thoughts Participants: northerain, Vulpinoid, tadk, Myrkridia, otspiii, Certified.
12/6/2008 dindenver: [TSoY] Is this broken? All,
Secret of the Unwalked Path for urban setting In other words it counters Secret of Shadowing.
Is this broken? Has anyone tried it? Any caveats? In Arkenstone Publishing Participants: dindenver, Eero Tuovinen, oliof.
12/6/2008 Trevis Martin: [Sorcerer] Hint questions. Ron
So a ways back someone asked this question
As the wording of the sentence gives the demon as the active part on the first roll, “success” means victory by… In Adept Press Participants: Trevis Martin, Ron Edwards.
12/6/2008 WyldKarde: Rudimentary Research Learning from the Forge, I see that a goal is essential to making a decision on the system. What you want the feature to do is the first question that… In First Thoughts Participants: WyldKarde, Ron Edwards, dindenver, Noon.
more subsequent topics >> |