Previous Topics 12/8/2008 Dionysus: [DitV] How many dice? Howdy..
guess i'm going to succumb and get myself some d4 and d8s (d6 ad d10 i've got plenty of)
about how many would i need to play this game?… In lumpley games Participants: Dionysus, lumpley.
12/8/2008 otspiii: Inspiration vs. Theft I've been working on a system meant to emulate shounen-action style manga in my spare time.
I've always been fond of the genre's neurotic method of storytelling, which is typified… In lumpley games Participants: otspiii, lumpley.
12/8/2008 TomTitTot: [Mechaton] Line of Sight? A short, stupid question, but...
Am I right in thinking that a mech has to at least be visible to their attacker slightly, otherwise they can't attack?
Because the text… In lumpley games Participants: TomTitTot, rafial, lumpley.
12/7/2008 simonjberger: Gender and Setting I'll get straight to it. If you read the following as a part of the setting description, how would you react?
Woman and Man
The Kingdom is a clearly patriarchal… In Arkenstone Publishing Participants: simonjberger, Paul Czege, Eero Tuovinen, dindenver, chance.thirteen, Valamir, Brand_Robins, Graham Walmsley.
12/7/2008 Eliarhiman6: [Annalise] questions about the pdf text Hello!
I recently played Annalise, and I wanted to ask some questions about some rules. I am using the page numbers from the pdf edition, the only one I own.… In ndp design Participants: Eliarhiman6, Nathan P..
12/7/2008 Eric J. Boyd: [House of Cards] First Playtest of My Heist Game This last week I got to do the first playtest for House of Cards, a pick-up and play heist game intended for single session play. You can take a look… In Playtesting Participants: Eric J. Boyd, Paul T, Ron Edwards, jasonm.
12/7/2008 Khuxan: Teen Doom I was thinking about a game about doomed teenagers in a horror film-like environment. Here's what I came up with:
Exhausting Luck: The PCs have a seemingly inexhaustible pool… In First Thoughts Participants: Khuxan, Paul Czege.
12/6/2008 [Kei]: First Thoughts about a game (my game :P) Hi there, I'm writing here because I'm starting to work on a game and I'm curious to see if the idea about this game could be nice to play, then… In First Thoughts Participants: [Kei], John Blaz, God_Boy.
12/6/2008 WyldKarde: Rudimentary Research Learning from the Forge, I see that a goal is essential to making a decision on the system. What you want the feature to do is the first question that… In First Thoughts Participants: WyldKarde, Ron Edwards, dindenver, Noon.
12/6/2008 Trevis Martin: [Sorcerer] Hint questions. Ron
So a ways back someone asked this question
As the wording of the sentence gives the demon as the active part on the first roll, “success” means victory by… In Adept Press Participants: Trevis Martin, Ron Edwards.
12/6/2008 dindenver: [TSoY] Is this broken? All,
Secret of the Unwalked Path for urban setting In other words it counters Secret of Shadowing.
Is this broken? Has anyone tried it? Any caveats? In Arkenstone Publishing Participants: dindenver, Eero Tuovinen, oliof.
12/6/2008 northerain: Dark Days: Conflict Mechanics Dark Days is my game of horror and supernatural angst. The characters have risen from the dead with ''kewl'' powers to fight crime and monsters.
Here's my introduction blurb:
You… In First Thoughts Participants: northerain, Vulpinoid, tadk, Myrkridia, otspiii, Certified.
12/6/2008 John Blaz: damage in a success level system (Action Dice) So with all the help from fellow Forgers, I managed to hammer out the basic outline of a system I'm working on (shown below in maroon). The problem I'm having… In First Thoughts Participants: John Blaz, Vulpinoid, Hereward The Wake, Creatures of Destiny, DWeird, charles.
12/5/2008 sirogit: Phases of Customer Involvement I've been molling this over in my head for awhile, a model of various phases of customer involvement involved in the purchase of tabletop roleplaying games. If someone wanted to… In Publishing Participants: sirogit.
12/5/2008 jburneko: System Transforms Situation... And Situation Informs System? We talk a lot about how System transforms Situation. What we don’t talk a lot about is how Situation limits or informs our choices about how to employ the System. … In Actual Play Participants: jburneko, Marshall Burns, Ron Edwards, Noon, Adrian F., Artanis, davidberg, JoyWriter, GreatWolf, masqueradeball, Caldis.
12/5/2008 Paka: The Last Watchdog Over the Faithful A solo campaign in a wild west that never was and has moved on, starting off in a ghost-town called Bridal Falls, winding through what is left of the Desert… In lumpley games Participants: Paka, agony, Brand_Robins, Graham Walmsley, jefgodesky.
12/5/2008 dindenver: [Solar System] Can characters feel their Vigor beign depleted? All,
Or any other pool for that matter? Part of me thinks that this is a luck/meta stat and the characters can't sense when it is low. And for… In Arkenstone Publishing Participants: dindenver, Eero Tuovinen, oliof.
12/5/2008 Neil the Wimp: [Bliss Stage] Single-pilot missions are better for the story So, we're a few sessions into our Bliss Stage game, and we've noticed something about how missions are structured. As there are four players and four pilots, we started building… In These Are Our Games Participants: Neil the Wimp, Ben Lehman.
12/5/2008 ShallowThoughts: From theory to practice - GNS, CA, SIS, etc. Hello folks,
I'm interested in becoming better acquainted with the theories of the Forge, and as such would like to hear about the results of peoples' attempts to incorporate these… In Actual Play Participants: ShallowThoughts, Eero Tuovinen, Ron Edwards, davidberg, Caldis.
12/4/2008 Ron Edwards: [Escape from Tentacle City] Too bad about the Ferrari Once upon a game night, four guys who usually role-play together didn't have one of their number, so the three remaining playtested Escape from Tentacle City, a game in design… In Playtesting Participants: Ron Edwards, Noon, Willow.
<< more previous topics | | Subsequent Topics 12/9/2008 Artanis: [Sorcerer] A Night at the Opera Bizarre Hey!
This is session number three from our on-going Carnival Bizarre game. Last session was about getting involved in the Carnival Bizarre, this session is about taking the bull by… In Actual Play Participants: Artanis, Ron Edwards.
12/9/2008 KCassidy: Epistolary: The letter writing RPG So, this is my latest work, an rpg that can be played on the internet over email, simulating a "story told in letters".
Questions:
1) Is the play document comprehensible?… In First Thoughts Participants: KCassidy, Lachlan, JoyWriter.
12/9/2008 David C: Measuring Success: How good is good enough? (I'm going to break this into two parts, at first, will be just the "Play", the second part will be a reflection on a few problems.)
I've put a lot… In Playtesting Participants: David C, JoyWriter, ShallowThoughts, Erudite.
12/9/2008 lokiare: [New Game System] Monstrosities & Strongholds Looking for play testers A new fantasy pen & paper role playing game called Monstrosities & Strongholds is looking for play testers. All play testers will receive a free copy of the game upon… In Connections Participants: lokiare.
12/9/2008 Patrice: Gaming designs without initiative order? Hi guys.
Welcome to my very first message upon The Forge and please accept my apologies if it is misplaced.
I'm currently working upon a Gaming-oriented RPG system which I'm… In First Thoughts Participants: Patrice, Chronologist, jb.teller4, Marshall Burns, dindenver, VoidDragon, David C, Selene Tan, Lord Skeletor, Noon, SoftNum, JoyWriter, Vulpinoid, ShallowThoughts, Ante, Adam Dray, wheloc, Paul T, contracycle, MatrixGamer.
12/9/2008 Axhead: [DitV] My first town: Gerdenshaw I would love to get some feed back positive or other wise, so lemme know what you think. I have some ideas that I will post after the posting the… In lumpley games Participants: Axhead, lumpley, Noclue.
12/9/2008 RobNJ: [Misspent Youth] Rule tweak Right now, I'm running the first (as far as I know) ongoing series of Misspent Youth. This is giving me several ideas for what to do with the final version… In Robert Bohl Games Participants: RobNJ.
12/9/2008 Rustin: Facilitating Coherent Play and the Shared Agenda My group recently ended its fourth 4e campaign within the last year or so.
I suspect incoherent play caused each attempt to fail. (E.g., People "checking-out" when not spotlighted, lots… In Actual Play Participants: Rustin, dindenver, Noon, FredGarber, masqueradeball, Ron Edwards, matthijs, Erudite, Leilond.
12/9/2008 thelevitator: Blood, Sweat & Steel Playtest Tomorrow Evening Hi everyone,
I'm pretty new here, and I really enjoy this site. I've been working on my own game for about 6 months now. It's called "Blood, Sweat & Steel",… In Playtesting Participants: thelevitator.
12/9/2008 GreatWolf: Dirty Cities design journal I'm working on my next game, which currently has the working title of Dirty Cities. This is the game that will let me play The Wire. If you're interested in… In Dark Omen Games Participants: GreatWolf.
12/10/2008 God_Boy: 1st Time poster, my Thoughts and ideas on my static weapon Dmg system. Hi all,
This is my first time posting, i have been lurking around for a little while and i love what i am reading :)
Ok, to the point. My… In First Thoughts Participants: God_Boy, David C, Noon, JoyWriter, Vulpinoid.
12/10/2008 Neil the Wimp: [Bliss Stage] Hot pilot-on-pilot action Something that came up in our game last night: how do pilots oppose the mission actions of other pilots?
The situation was that Jessica, a pilot (played by Robin (a… In These Are Our Games Participants: Neil the Wimp, Ben Lehman.
12/10/2008 Dionysus: [DitV][IaWA] combinations? Howdy.
This seemed to be the perfect place to ask - as bot these games are by the same great author :)
I adore the see/raise mechanics and flow in… In lumpley games Participants: Dionysus, David Artman, Filip Luszczyk.
12/10/2008 Dionysus: Holy Dogs! Well, on reading through the rules some more, I noticed the sorcerors get to have a relationship with "demons".
If i were to push the game into more "supernatural" themes,… In lumpley games Participants: Dionysus, oliof, Jumanji83, lumpley, David Artman.
12/10/2008 dindenver: [TSOY] Um, is this a problem? Hi!
I am set to GM this next week, I have myself (SG) and two other players, is that a big enough group to get the full Solar System… In Arkenstone Publishing Participants: dindenver, Eero Tuovinen, Paul T, Yokiboy.
12/10/2008 ChrisMcDee: A Wanderer's Romance - Wirework and Drinking Contests [B][URL=http://"http://docs.google.com/Doc?id=ddmbxmt_12c3cb9gfk&hl=en"]A Wanderer's Romance[/URL][/B] is a rules-light system built around a setting that gives you a few key points and lets the GM do as he wishes with the rest. It… In Playtesting Participants: ChrisMcDee, Ron Edwards, Vulpinoid.
12/10/2008 lumpley: Apocalypse World: Mary and Roark Apocalypse World was SO FUCKING GOOD last night.
Julia's character Mary let Roark and Birdie loose.
I can't possibly explain just how good that is to you. But, like, here… In Playtesting Participants: lumpley, Meguey, Parthenia, Ron Edwards, Vulpinoid, Ben Lehman, GreatWolf, Artanis, Emily Care.
12/11/2008 Eero Tuovinen: [TSOY 2nd] Name of the game? Well well, it seems that I'm going to start the actual writing of the TSoY book tonight. A question that's been plaguing me, perhaps somebody has insight for me:
Should… In Arkenstone Publishing Participants: Eero Tuovinen, dindenver, rafial, oliof, Rafu, Rich F, Paul Czege, JTColeman, Graham Walmsley, Brand_Robins, hix.
12/11/2008 Altaem: [PIE] Golden Moments Looks like my Fallout campaign has come to a close. Everyone had a really good time, but ultimately it’s been hard assembling the entire group on a regular basis.
I’m… In Playtesting Participants: Altaem, themaloryman, davidberg.
12/12/2008 Willow: Selling Games at Playcons Last year at Forge Midwest, we had a 'dealers table' set up for about half an hour, mostly as an afterthought, but it was something that was discussed on and… In Conventions Participants: Willow, Wolfen.
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