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9/7/2008 rafael: Layout help wanted
I'm looking for someone to handle the layout on my next book (a small-press independent low-budget el-cheapo horror RPG). I need someone who can take a text document and some…
In Connections
Participants: rafael, iago, jasongreeno, Eero Tuovinen, baron samedi, David Artman.


6/25/2008 rafael: CollectiveCon: How to get the word out?
I'm running my first con -- a gaming minicon. It's called Collective Consciousness, and it's being held in the Triangle region of North Carolina. I've got a few sessions lined…
In Conventions
Participants: rafael, Matt-M-McElroy, David Artman, jag.


5/31/2008 rafael: [Neoplastic Press] The First Hundred Copies
This is a data point thread. Not necessarily an example of how you should do it, just an example of how one person has done it. After resurrecting Malignant Games…
In Publishing
Participants: rafael, Artanis.


5/5/2008 rafael: [CollectiveCon 2008] Request for data: table size
I'm running my first mini-con this July, and I'm not sure about the table size. The con's being hosted at a local game store. They have lots of room in…
In Conventions
Participants: rafael, jasonm, Paul Czege, abzu.


4/25/2008 rafael: Cover art, interior art needed
I'm working on a new game. It's got an eighties vibe to it. I'm talking about: Feathered, ultra-teased hair Side ponytails Off-shoulder shirts Thick belts, long t-shirts Denim jackets,…
In Connections
Participants: rafael, kparasol.


3/31/2008 rafael: [Shoestring budget] Interior artist needed
Hello! I'm working on a sourcebook for my game, Dread: The First Book of Pandemonium. I require interior artwork. This book will be sold 'at cost' -- no profits for…
In Connections
Participants: rafael, greyorm.


2/20/2008 rafael: Looking for a MySpace guru
My current MySpace page needs a revision. If you can build me a new one from scratch, I will give you a free copy of my game (and a free…
In Connections
Participants: rafael.


12/3/2007 rafael: Graphic designer needed
Hello! I need an artist who can deliver some graphic designs for me. Specifically, I need book cover text. I have four books. I will soon have cover art for…
In Connections
Participants: rafael, cns1138, iago, jessejesse.


11/18/2007 rafael: Cover artist needed
Hello! I need an artist who can deliver a cover illustration for an RPG that I'll be releasing next year. It's a modern horror RPG, heavy on the gore. I'm…
In Connections
Participants: rafael, adamhunterpeck, elijahart, northerain.


9/19/2007 rafael: Ad swap for 'dark' games
Got a game in the works? Interested in trading ads? It doesn't have to be a horror game (though that helps). It can be dark fantasy, suspense, or anything that…
In Connections
Participants: rafael.


9/16/2007 rafael: Fantasy Ballbreaker
Okay, I started working on my new game, which I've decided to call Fantasy Ballbreaker (FB). At least, for now. I'm hoping to get some criticism and feedback on this…
In First Thoughts
Participants: rafael, Chris_Chinn, Eero Tuovinen.


9/15/2007 rafael: [Dread: The First Book of Pandemonium] New edition, lessons learned
The first edition of Dread (Pandemonium) was published in 2002. The printer that I used charged me $1300 to print 100 copies, which I sold through my web site (mostly…
In Publishing
Participants: rafael.


8/26/2007 rafael: [Dread: The First Book of Pandemonium] Fight Fire With Firepower
[b]FIGHT FIRE WITH FIREPOWER[/b] On August 23rd, I ran a game of [url=http://www.dread-rpg.com]Dread: The First Book Of Pandemonium[/url] with a bunch of total strangers. Well, except for one guy, this…
In Actual Play
Participants: rafael, Ron Edwards.


11/14/2006 rafael: [Dread: The First Book of Pandemonium] MACE 2006
[i]NOTE: I cross-posted this at Story Games.  Hope that's okay.  If not, please let me know.[/i] This past weekend, I ran four games of Dread: The First Book of Pandemonium…
In Actual Play
Participants: rafael, David Artman.


9/9/2006 rafael: Looking to hire an artist
Hey, everybody, I'm looking for an artist who can contribute black-and-white illustrations to a role-playing game of modern horror.  This is a paying job. If you're interested, or if you…
In Connections
Participants: rafael.


1/14/2003 rafael: Dread gets reviewed
If you're curious, you can check it out here: http://www.rpg.net/news+reviews/reviews/rev_7833.html I'm kind of enjoying the feedback that a review generates -- there's the review, then there's the responses to the…
In Publishing
Participants: rafael.


11/14/2002 rafael: Dread: The Second Coming
This is going to be a weekend of seconds for Dread. This is the second month that it's been in print, I just sold out of my first print run…
In Publishing
Participants: rafael, S.Lonergan, Demonspahn, xiombarg.


10/10/2002 rafael: Dizzamn, I got mine
Finally. I ordered a copy from a very MFUFLGS, and after a few weeks, they told me, any day now. I said, come on. I said it like Deniro: "Come…
In Adept Press
Participants: rafael, Mike Holmes, Ron Edwards.


10/2/2002 rafael: Finally published: Dread
Man, what a rush. Dread is finally in print. The project has evolved considerably from the initial conceit. Playtesting saw to that. Well, not so much playtesting as playing. I…
In Publishing
Participants: rafael, Demonspahn, hardcoremoose, Christoffer Lernö, Ron Edwards, Grex, Jared A. Sorensen, S.Lonergan.


9/17/2002 rafael: Low-budget artwork: Make your own damn art
Can it be done? It can! Is it good? Let's not quibble! If you're publishing a game, and your art budget was blown on Fritos and beer, then you're going…
In Publishing
Participants: rafael, mahoux, C. Edwards, Clay, Arashi, talysman, Gold Rush Games.


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