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2/6/2009 Wordman: Decent disease mechanics?
Very few games have disease at their core, but many have tiny subsystems for dealing with disease in various ways. If a game has such mechanics, they tend to be…
In First Thoughts
Participants: Wordman, Vulpinoid, chronoplasm, ShallowThoughts, CKNIGHT, walruz, GregStolze, Bert, chance.thirteen.


2/12/2009 Wordman: Building (and gaming in) worlds that have infinite resources
This post takes a bit of time to get to the point. It will start using D&D as an example, but is really a post about world-building, not the specifics…
In First Thoughts
Participants: Wordman, Patrice, chronoplasm, Bert, Vulpinoid, Krippler, JoyWriter, Luke, Everspinner, Hasimir0.


3/2/2009 Wordman: Lessons from the iPhone community
While this forum is not about computer games, I'm wondering if anyone gained any inspiration for pen & paper RPGs from the recent explosion of iPhone games (and other apps).…
In First Thoughts
Participants: Wordman, Vulpinoid.


3/24/2009 Wordman: A good time for a contest?
I have an idea for a one-shot game contest I'd like to sponsor (with a prize and everything), but I notice that Game Chef is coming up, so now might…
In Endeavor
Participants: Wordman, Vulpinoid, David Artman, preludetotheend, whiteknife, Dyson Logos.


7/28/2009 Wordman: Designing to constraints (airport games)
I can't tell if this post is really intended to design a real game, or just tripping over beehives. I think it is the former, but given my recent ranting…
In First Thoughts
Participants: Wordman, HeTeleports, Librabys, Doplegager, JoyWriter, Vladius, Guy Srinivasan.


9/3/2009 Wordman: Research: rewarding idealism
I'm playing with notions of reward incentives for following specific philosophies, without really caring about what the philosophies are. I'm researching systems that already do this, and could use some…
In First Thoughts
Participants: Wordman, JoyWriter, Noon, contracycle, Simon_Pettersson, Vulpinoid, dmkdesigns.


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