Previous Topics 2/20/2007 knicknevin: [Doodle Dungeon] Power 19 This is one of those loose ideas that rattled around in the back of my head for years; it was a name and very little else, but then it all… In First Thoughts Participants: knicknevin, Calithena, Simon C, Valamir.
8/1/2006 knicknevin: How Do I Stop the Train and Stay Friends with the Driver? To start with, some background: I belong to an RPG club that runs in 2 month blocks, where the members divide up and play different games for those 2 months.… In Actual Play Participants: knicknevin, TonyLB, Blankshield, xjermx, r_donato, Ron Edwards, Noon.
6/5/2006 knicknevin: [AEgypt] Are Per Centiles Still Fashionable? I'm currently contemplating a pulp adventure game set in Egypt at the turn of the century: lots of mythology and action in the style of The Mummy and I'm considering… In First Thoughts Participants: knicknevin, jasonm, Czar Fnord, Valamir, Miskatonic, Joshua BishopRoby, Mike Holmes, Gasten.
4/8/2006 knicknevin: [Drill] Ripples This is a model I have used in some game sessions (partially at the end of my Loose Toys campaign) which I think would also make a good drill.
One… In Endeavor Participants: knicknevin, Dumirik.
3/19/2006 knicknevin: [Deadline] 1 Page, 24 Hours Well, I wrote a game in a day yesterday: from initial idea to final document actually took me about 8 hours (including a trip to the cinema to see V… In Endeavor Participants: knicknevin, Selene Tan, Walt Freitag.
3/14/2006 knicknevin: [Loose Toys] Dilemma with Strong Adult Content I'm using the little fears engine to run a short campaign called 'Loose Toys' at my RPG club: the premise is that intelligent, robotic toys in the year 2075 wake… In Actual Play Participants: knicknevin, Darkall.
2/20/2006 knicknevin: [The Early Hours] Closing the Box I'm not ready to do a Power 19 on this yet, but here's what's buzzing about in my mind at the moment:
What is your game about?
It's the early… In Indie Game Design Participants: knicknevin, reaction.
2/6/2006 knicknevin: [F.U.] Help With Munchkin-Proofing Currently I'm working on a simple, short game about barbarians, wizards, thieves and bards studying for their heroship degrees at college, a place called Fantasy University. It's turn based, with… In Indie Game Design Participants: knicknevin, Troy_Costisick, Walt Freitag.
11/16/2005 knicknevin: [The Memory Cheats] Jesus was Yog-Sothoth's Best Man OK, played this for the first time last night, using a first draft copy of the rules, and it was interesting: briefly, the system worked overall with largely positive comments,… In Actual Play Participants: knicknevin.
10/10/2005 knicknevin: [Prototype] Encouraging Variety I'm working on a turn based RPG at the moment where the players narrate everything and the GMs job is to secretly track the progress of their competitors; essentially there… In Indie Game Design Participants: knicknevin, Ron Edwards, Shreyas Sampat, Clint, matthijs.
10/1/2005 knicknevin: [No Game} A Floating Rule I've read a few threads about games where the players not taking part in an action get to decide whether the player taking the action succeeds or nor, or at… In RPG Theory Participants: knicknevin, mutex, Vaxalon, Noon.
9/24/2005 knicknevin: [Bridge Crew] Dynamic Dice Pools I'm working on a tongue in cheek, Star Trek-style game in which each player is dealt a card representing a different bridge officer and they play that officer throughout the… In First Thoughts Participants: knicknevin, mutex, MikeSands, Joshua BishopRoby, Smithy.
9/18/2005 knicknevin: Giving Feedback Hi, as a newbie who's volunteered to playtest a game with my weekly RPG group, is there any kind of standardised feedback you use? From my experience of training assessment… In Actual Play Participants: knicknevin, Rob Carriere, Wolfen, Dumirik.
9/12/2005 knicknevin: [The Memory Cheats] Has this been done? Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I… In Indie Game Design Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.
9/11/2005 knicknevin: [The Phenomenals] Getting a Hook Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates… In Indie Game Design Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.
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