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From Day One


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4/9/2009 AXUM: POLARIS translations in español
Hello! Here are some translations of Polaris stuff (mainly the phrases) as well as a rules compendium (mainly the conflict dice roll) in Spanish. hope you Íberos enjoy! Ax ------…
In These Are Our Games
Participants: AXUM.


4/9/2009 AXUM: POLARIS: REFRESHING THEMES
Hello! I've searched thru the manual but can't find when  Themes refresh.  Is it at the end of a session; during experience, or somewhen else? Thanks Ax
In These Are Our Games
Participants: AXUM, Ben Lehman, Falc.


4/9/2009 nataix: Proteus open playest and system critiques
Project Alpha is intended to allow virtually anyone to playtest Proteus Second Edition. Up to date information can be found at base113 Games. As Proteus Second Edition is written, the…
In First Thoughts
Participants: nataix.


4/9/2009 guildofblades: POD Board Games
Ok, so this summer we want to get serious about cracking the next challenge in POD production. Board games. Yes, I know, GOB Publishing has been doing it for years.…
In Publishing
Participants: guildofblades, Eero Tuovinen, Paraplegic Racehorse, Wolfen, Josh Gertz, preludetotheend.


4/9/2009 twztdwndpipe: Need a Program
Alright, I have been working on a card game. I'm at the point that I would like to begin small playtesting. The only problem is, I have no way of…
In First Thoughts
Participants: twztdwndpipe, Eero Tuovinen, Luke, Egonblaidd, sureideas, Josh Gertz.


4/8/2009 Sonja: Freeware/open source thing like InDesign? (split)
http://www.indie-rpgs.com/forum/index.php?topic=24224.0
In Publishing
Participants: Sonja, Ron Edwards.


4/8/2009 Sonja: Recommend a good graphic designer?
I'm looking for a good graphic designer to do layout for my book. The style I'm going for is very simple, clear, cute, clean, child-like and happy in a calm…
In Connections
Participants: Sonja, Ben Lehman, Eero Tuovinen.


4/8/2009 mratomek: Social Experiment
With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules…
In First Thoughts
Participants: mratomek, sureideas, JoyWriter.


4/8/2009 fnord3125: [Poison'd] Steal ships and recommended player numbers
Two questions about Poison'd! 1) Is it cool for the crew to decide to start using a ship they attack and capture instead of their original ship?  This seems like…
In lumpley games
Participants: fnord3125, lumpley, Graham Walmsley.


4/8/2009 visioNationstudios: WotC Pulls PDFs
Sorry if this has been brought up elsewhere on the Forge and I missed it.  Just wondering two things: 1) Have any details come to light regarding the decision by…
In Publishing
Participants: visioNationstudios, Eero Tuovinen, greyorm, Josh Gertz, preludetotheend, David C.


4/8/2009 thadrine: Indie mechanics in "Traditional" games?
This particular example was written for Mutants and Masterminds, but could be easy converted to any system, espceacially those with a some sort of meta currency (i.e. Bennies, Artha, Action…
In First Thoughts
Participants: thadrine, Luke, chance.thirteen.


4/8/2009 Nev the Deranged: Escapist's Terra Libris Project
Not sure if anyone's posted about this already, but The Escapist web magazine has put together a pretty cool project to try and get RPGs into America's libraries. I happen…
In Endeavor
Participants: Nev the Deranged, RabbitHoleGames.


4/7/2009 jburneko: [Silent Sound] Problem with Flashbacks and Memories
I'm don't know if this is the right forum for this.  What I'm about to discuss came out of play testing experience but it concerns unplaytested components arising from a…
In Playtesting
Participants: jburneko, Artanis.


4/7/2009 Paul Czege: questions and comments on Spirited
Hey Graham, I really like your use of language in Spirited: "gentleman," "lady." And the vision you have for the social experience of play: players "who are very special to…
In Playtesting
Participants: Paul Czege, madunkieg, Eero Tuovinen, Graham Walmsley.


4/7/2009 Jasper Flick: Seeing when everything depends on the future
We're having a little trouble with narrating a See ahead of rolling dice for traits and things. Here's an contrived example: GM raises with the guy punching you in the…
In lumpley games
Participants: Jasper Flick, lumpley, jburneko, Filip Luszczyk, David Artman.


4/7/2009 Lxndr: [Fastlane]: Chip Strategies
This has come up a number of times in a lot of threads (including the most recent one by Spooky Fanboy). So, to give people a break from thread-diving to…
In Twisted Confessions
Participants: Lxndr.


4/6/2009 Ayyavazi: Dice for Dogs
Hey there, Lets say I want to start a game of Dogs in the Vineyard. Lets also say I have to supply all of the dice for the game. How…
In lumpley games
Participants: Ayyavazi, David Artman, Falc, oliof, Jasper Flick, Filip Luszczyk, newsalor.


4/6/2009 Sindyr: Mod ideas: Quality of Success/Failure, Fan Mail Trait Use, Fan Mail Awards
Would these mods work, or cause problems? Quality of Success:  The more you beat the GM by, the more complete your success.  Win by 0 cards (by having most hearts,…
In Dog Eared Designs
Participants: Sindyr, Matt Wilson, FredGarber, Eero Tuovinen, Paka, Welkerfan, newsalor.


4/6/2009 Sindyr: System questions: tie breaking, conflicts/scene, budget spending
I am breaking out my current round of questions into two topics: system questions, and mod ideas.  This one is some system questions I have: 1) If there are two…
In Dog Eared Designs
Participants: Sindyr, Matt Wilson, Ben Lehman, Eero Tuovinen, Welkerfan, newsalor, BlackSheep.


4/6/2009 GnomeWorks: Disabling Pawn Stance and Enforcing Character Beliefs on Action
Hi, new here; well, okay, I registered around a year ago and been lurking on and off, but this is my first post. Anyway, let's cut to the chase, ya?…
In First Thoughts
Participants: GnomeWorks, Ayyavazi, Luke, mjbauer, otspiii, greyorm, Noon, Sindyr, chance.thirteen, jburneko, contracycle, Jasper Flick, Egonblaidd, Vulpinoid, ShallowThoughts, JoyWriter.


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Subsequent Topics

4/10/2009 Lxndr: Fastlane: Changes
So, with my illnesses and the like, I've been distracted when it comes to Fastlane 2nd edition and getting it to layout, then printed and out the door. However, a…
In Twisted Confessions
Participants: Lxndr.


4/10/2009 mratomek: Swak at a combat system
Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists. To attack, you add your combat skill + attribute bonus + other…
In First Thoughts
Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.


4/10/2009 Anansi Games: Terror Thirteen Playtest
Hey Everyone, I just wanted to let you all know that Anansi Games has its first game available for playtesting on their website.  www.anansigames.com  You will need to register for…
In Connections
Participants: Anansi Games.


4/10/2009 twztdwndpipe: D&D Colosseum?
Okay. I know I've been here and asking 100 different questions about 100 different games. This is another one, but I hope this one can be helped better than the…
In First Thoughts
Participants: twztdwndpipe, Eero Tuovinen, dindenver.


4/10/2009 Eero Tuovinen: [TSoY 2nd] Myths of Near
Musing on my TSoY rewrite: While writing about the Skyfire I decided that I'm just going to lift Clinton's original legend of the Skyfire and put it in the book…
In Arkenstone Publishing
Participants: Eero Tuovinen, oliof, dindenver.


4/10/2009 Ayyavazi: The beginnings of my System, help needed
Hello again all, Below is the starting work of my system. Its definitely not finished yet, but once I figure out the right dice pools for distribution, it will be…
In First Thoughts
Participants: Ayyavazi, Luke, JoyWriter.


4/10/2009 mratomek: Magic System Ideas -- looking for feedback
Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic: Wizardry (for casting arcane spells) Ritual (for casting divine spells) Rune (for…
In First Thoughts
Participants: mratomek, JoyWriter, Vulpinoid.


4/10/2009 Everspinner: [Apocalypse World] Tent City
WARNING: This post is fiction only. I will continue with the playtest notes as soon as I get them typed up. Ok, after repeated reschedulings we got to play our…
In Playtesting
Participants: Everspinner, lumpley.


4/11/2009 Michael Desing: [Mythweaver 2E] Assault on Mount Brim
Note: I’ve been running a solo campaign for a single character for some time on the Mythweaver message board to try out new Mythweaver ideas and continue to test the…
In Playtesting
Participants: Michael Desing.


4/12/2009 JoyWriter: Tying characters together with their motivations
Character group-cohesion is a tricky subject. Many GM's need it to keep track of events (especially if they like surrounding players with well drawn npcs), but how do you make…
In First Thoughts
Participants: JoyWriter, Ayyavazi, ShallowThoughts, chance.thirteen.


4/12/2009 lachek: The Dysfunctional Adventures of a Pre-Teen
My 12-year old son has finally started taking interest in role-playing games. Not because his mom and dad plays them every week, organizes conventions and events, even write and design…
In Actual Play
Participants: lachek, Eero Tuovinen, Beatboy, Noon, FredGarber, Frank Tarcikowski, JoyWriter.


4/12/2009 Welkerfan: [AP-sorta] Making Narration Rights More Satisfying
I'll be running the season finale of my first PTA game in about a week.  Overall, I've found the game fun, but frequently very draining and stressful, and, on the…
In Dog Eared Designs
Participants: Welkerfan, Noclue, Eero Tuovinen.


4/12/2009 MacLeod: Donjon Variant
Greetings, I am Matt. :) So it seems the whole point that I registered here has been foiled cuz the CRN forum is in the can. :( I'm not sure…
In First Thoughts
Participants: MacLeod.


4/12/2009 Vulpinoid: Guerilla Television (Quincunx Lite)
Much to my relief, Guerilla Television works. I'm not only relieved that the game works on it's own as a two page experiment, but also because it's the core of…
In Playtesting
Participants: Vulpinoid, JoyWriter.


4/12/2009 Bullbar: Fastlane Changes
I've been looking at the list of changes you posted and I have to say I really like them all so far. It makes everything feel more focused and... I…
In Twisted Confessions
Participants: Bullbar, Lxndr, Spooky Fanboy.


4/12/2009 Supplanter: [IAWA] My ONYFDA Question
We're gearing up for an IAWA campaign round here and I realized there's a very basic thing I don't understand. I'd appreciate an education on the matter. 1. There's no…
In lumpley games
Participants: Supplanter, Brand_Robins, Wolfen, Ouroboros, Thomas Lawrence, jburneko, lumpley.


4/12/2009 Ayyavazi: Morality and the Forge
Hey all, I have noticed recently that at least 4 people including myself are working on new games centered to one degree or another on morality and ethics. Is this…
In First Thoughts
Participants: Ayyavazi, Egonblaidd, Eliarhiman6, JoyWriter, Luke, Vulpinoid, Rafu, Wordman, otspiii.


4/12/2009 ShallowThoughts: Tying PLAYERS together with their CHARACTERS' motivations
(No, this post is not a response or rebuttal to JoyWriter's excellent post, despite the similar titles. It's a whole new thread) The issue of character-group cohesion interests me because,…
In First Thoughts
Participants: ShallowThoughts, Luke, JoyWriter, Selene Tan, Vulpinoid.


4/13/2009 Matt Wilson: Storming the Wizard's Tower--my first TPK, twice
We played Storming on Saturday: John Spazopolous, Paul T, sometimes another guy named John, sometimes Terry, and me. I was GM. I made a town called Skonhelle, inspired kind of…
In Playtesting
Participants: Matt Wilson, lumpley, jenskot, Paul T, Motipha, Darcy Burgess.


4/13/2009 Ron Edwards: Forge booth 2009: sign-ups begin!
Hello! In a nutshell, the offer goes like this. You've designed a game and the idea of selling it at GenCon sounds fun. You either have the game ready as…
In Conventions
Participants: Ron Edwards, Matt Wilson, jasonm.


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