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9/25/2006 Selene Tan: 1001 Nights: Entertainment Analysis
I posted this in the Night Sky Games forum, and Meguey asked me to re-post it here. So in one of my classes, the first assignment was to write an…
In Actual Play
Participants: Selene Tan, Narf the Mouse.


9/18/2006 Selene Tan: "Entertainment Analysis" of 1001 Nights at GenCon
So in one of my classes, the first assignment was to write an "entertainment analysis of an emotionally moving entertainment event you attended." Examples given were things like plays, concerts,…
In Night Sky Games
Participants: Selene Tan, Meguey.


2/15/2006 Selene Tan: [Mountain Witch] Out-of-character conspiracies
For two Saturdays in a row, I've played The Mountain Witch with some friends. I did not GM. The people involved: Will, GM. Has read Polaris and wants to…
In Actual Play
Participants: Selene Tan, Eero Tuovinen, Will.Skyfall.


5/13/2005 Selene Tan: Meta-information/systems and Narrativism in CRPGs
This is something I've been thinking about, but haven't managed to collect my thoughts enough to write an organized essay on. So yay, semi-coherent post. One of the things I've…
In RPG Theory
Participants: Selene Tan, pete_darby, Valamir, Noon.


2/13/2005 Selene Tan: [Song of Ethera] Fun Tokens System
I just got my hands on Universalis, and it's great stuff. (Hats off to Ralph and Mike on that.) Anyway, it's given me an idea for a system for my…
In Indie Game Design
Participants: Selene Tan, TonyLB.


2/7/2005 Selene Tan: [InSpectres] First try at Narrativism
InSpectres -- first try at Narrativism I've been wanting to try Narrativism for a while, and after some reading at the Forge decided that InSpectres was probably the best game…
In Actual Play
Participants: Selene Tan, Ron Edwards, Valamir, jburneko, Michael S. Miller, Jared A. Sorensen, GreatWolf, hix, clehrich, Mike Holmes.


1/31/2005 Selene Tan: [Song of Ethera] Managing input to the SIS
I've been plugging away at Song of Ethera (see Core Mechanics and Preliminary Notes), and there's one problem I've run into that I'm not sure how to resolve. The resolution…
In Indie Game Design
Participants: Selene Tan, ffilz.


12/18/2004 Selene Tan: [Song of Ethera] Core Mechanics
I've come up with a task resolution mechanic, but it needs some fleshing out and I'm stuck at the moment. I'm using a conflict mechanic that lets the players break…
In Indie Game Design
Participants: Selene Tan, Brendan, FzGhouL.


12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving
This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in…
In Indie Game Design
Participants: Selene Tan, daMoose_Neo.


12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes
I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience…
In Indie Game Design
Participants: Selene Tan, Alan, Jonathan Walton.


3/2/2004 Selene Tan: [Donjon] Failed First Attempt
I tried GMing my first game of Donjon yesterday... Parts of it went, well, parts of it went disastrously. There were a LOT of rules disputes. One of my players…
In Actual Play
Participants: Selene Tan, Bankuei, coxcomb, Andrew Norris, Clinton R. Nixon, Mike Holmes.


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