The Forge Reference Project: Browse Threads

 

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From Day One


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6/29/2009 Tveir: some [ART] and the fellow who's responsible for it
Long time lurker, first time poster I'd love to be a part of what you people are doing to that end, and because I could use some references, I might…
In Connections
Participants: Tveir.


6/29/2009 Kalandri: Generic, simple, card-based narrativist drama
The details of this game were inspired by and stolen from so many other things I can't possibly list them. Standard GM/Player arrangement. Deck of cards (with two jokers) and…
In First Thoughts
Participants: Kalandri, Grimgor, noahtrammell, Bill_White.


6/28/2009 Mackie: [Sorcerer] Wealth in a Campaign in the Depression
New to the Forge, and, by and large, RPGing.. I jolly well hope this is the right sectiom to post.. After recently being indocutrinated into Sorcerer, I am about to…
In Adept Press
Participants: Mackie, Ron Edwards, greyorm, Plotin.


6/28/2009 scafrithuric: How the replayability on SHU?
Serial Homicide Unit sounds nifty, but I am unclear on its replay value? Can the same group effectively play it again? Is it bette rot have at least some new…
In Incarnadine Press
Participants: scafrithuric, Michael S. Miller.


6/28/2009 adeniro: help with meta-game for novel
Hi there, I hope this is the right place to post these very embryonic thoughts of mine. I write fiction, and my first novel called Total Oblivion, More or Less…
In First Thoughts
Participants: adeniro, chance.thirteen, JoyWriter.


6/28/2009 Grimgor: Gorrum's Children
Hello everyone. I have been working for the past year or so on an rpg i call Dosro: Gorrum's Children, an orcish rpg. The basic idea is that the orcs…
In First Thoughts
Participants: Grimgor, Abkajud.


6/28/2009 Klippers: Binding Old D&D Books
I have a bunch of old D&D books that are literally falling apart. I still use them, and love to read them, but I am afraid I will start losing…
In Connections
Participants: Klippers, David Artman.


6/28/2009 Noon: Warhammer; Chaos! Order! Molasses!
Played some warhammer RP (the new book) with some friends last night (Daniel and Matt, who are also brothers, Matt younger. Daniel is GM). There's this odd thing that I'm…
In Actual Play
Participants: Noon, Jasper Flick, Ron Edwards, JoyWriter, Frank Tarcikowski, Emily Care, Patrice, contracycle.


6/26/2009 Charlie Gilb: [the Waste] Resolution Mechanics Revisited
Hey folks, About a month ago, I posted here (and on Story Games) regarding my post-apocalyptic game called 'the Waste'. I wanted to get some insights into my resolution mechanics.…
In First Thoughts
Participants: Charlie Gilb, Abkajud.


6/26/2009 Dionysus: [PTA] Episode 1 - Are we doing this wrong?
Hi again. We got together and continued our adventures. I was left feeling curiously unfulfilled though - and we ended the game with me (the producer) having unspent budget. Overall…
In Actual Play
Participants: Dionysus, Noclue, Danny_K, Ron Edwards, basilisk120.


6/26/2009 jmhpfan: The Gods Must be Crazy
Listening to http://www.thismoderndeath.com This Modern Death the other day in their show about religon got me thinking about what if the only way your character could interact with the game…
In Connections
Participants: jmhpfan, Ron Edwards.


6/26/2009 M. Burrell: Content and Conflict Generation for Instant Narrative
One frustrating experience I've had as both game-master and player is the length and style of set-up that certain 'classic' RPGs require. Players must generate characters (often insulated from the…
In First Thoughts
Participants: M. Burrell, Adam Dray, whiteknife.


6/26/2009 chronoplasm: The D&D Edition Wars in my Game's Setting
I'm thinking of making fun of the edition wars in my games default setting. There used to be an ancient and wondrous empire called Tee'essar, but after it fell into…
In First Thoughts
Participants: chronoplasm, David C, Adam Dray, ShallowThoughts, whiteknife.


6/26/2009 Abkajud: Hitting a wall with my Greek adventure design
[cross-posted at story-games.com] Hey, gang, I'm working on a mechanic for my Greek adventure game, The Hellenes. I've been tinkering with it quite a bit, trying to achieve Story Now,…
In First Thoughts
Participants: Abkajud, chronoplasm, JoyWriter, jasonm, Jonathan Walton, Darcy Burgess.


6/26/2009 robotsunshine: Hide 'n Seek
I'm planning a short book on live-action games. Not necessarily LARP, but games you have to go out and about to play, and games that utilize mechanics in such a…
In First Thoughts
Participants: robotsunshine.


6/26/2009 Bill_White: [Virtual Play] Episode 40: Do We Really Know GNS When We See It?
While my brother Mel is stationed overseas, I'm filling in for him on his actual play podcast Virtual Play. The episode I just posted is called "Do We Really Know…
In Actual Play
Participants: Bill_White, Ron Edwards.


6/25/2009 Ron Edwards: Game parameters icons (Euro-style)
Does anyone know how to find and use those icons frequently seen on the backs of European games? They denote number of players, minimum age suggested, time to play, difficulty,…
In Publishing
Participants: Ron Edwards, GreatWolf, Chris S, Eero Tuovinen.


6/25/2009 jasonm: Go Play Northwest
Hey, I'll be in Seattle for GPNW this weekend - if you are there, please grab me and say hello.  I'll be running Fiasco and Carolina Death Crawl, as well…
In Bully Pulpit Games
Participants: jasonm.


6/25/2009 jasongreeno: Pro Bono Graphic Design Services
Let me create a powerful layout and graphics for your product as I build a new portfolio focusing exclusively on the game industry...for free! I have 10 years experience in…
In Connections
Participants: jasongreeno, Seamus.


6/25/2009 Vulpinoid: [Rajah Spiny Rat] Revelation of a newly finished game contest entry...
A few months ago, an idea was proposed over on Story Games for a "Random RPG Cover" contest. Each contestant was given three titles, three pictures, and three quotes from…
In First Thoughts
Participants: Vulpinoid, Patrice, JoyWriter, Bret Gillan.


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Subsequent Topics

6/30/2009 Tredekka: With Great Power... still alive?
This is not a criticism, but an honest request for information...  In the following post: http://www.indie-rpgs.com/forum/index.php?topic=20640.msg215488#msg215488 You state:  "My wife is working on writing up a complete scenario…
In Incarnadine Press
Participants: Tredekka, Michael S. Miller.


6/30/2009 Zombie Cylon: D&D Mechanics: To Use, or Not to Use
I was wondering if anyone knows: Are there any legal restrictions on incorporating (into a new system) the simple D&D mechanic of rolling 3d6 for six attributes and rolling a…
In First Thoughts
Participants: Zombie Cylon, David C, Vulpinoid, greyorm, Eero Tuovinen.


6/30/2009 kingkaius: education for game design?
As a college student finishing up his undergraduate degree in film production, I'm wondering whether there are any programs/degrees which would allow for the academic study of rpg design and…
In First Thoughts
Participants: kingkaius, David Artman, chance.thirteen, Eero Tuovinen, whiteknife, mjbauer, HeTeleports, Ron Edwards, jasonm, Jonathan Walton, Mike Sugarbaker, kleenestar, J. Tuomas Harviainen.


6/30/2009 blackflame: Bespoke art
Hello I'm a freelance illustrator (and gamer)specialising in fantasy art and bespoke character portraits. Please visit my site for some samples- http://peteranckornart.squarespace.com/ I can produce excellent art for characters, NPCs…
In Connections
Participants: blackflame.


6/30/2009 MatrixGamer: [Engle Matrix Game] Thunder Hamsters and the Temple of Cheese
My big release for Gen Con is Thunder Hamsters - a hybrid Engle Matrix Game/Board Game. In the game hamster heroes run into the temple of cheese looking for... cheese.…
In Actual Play
Participants: MatrixGamer, Ron Edwards.


6/30/2009 Marshall Burns: [MADCorp] buddy mechanics?
[i]MADCorp[/i] is the game of corporate dungeoncrawling horror. (You heard me). You work for MADCorp, the Mercenary/Adventurer/Dungeoneer Corporation. You do the dirty work of going into the dungeons, and MADCorp…
In First Thoughts
Participants: Marshall Burns, M. Burrell, David C.


6/30/2009 Zzarchov: Looking for Feedback on a simple introductory "Party Game" RPG
I hope this is the correct forum for this, apologies if not. I was looking to get some general design feedback from a simple "Party Game" RPG of mine. The…
In First Thoughts
Participants: Zzarchov, M. Burrell, MacLeod, Noon, Mike Sugarbaker, Selene Tan.


6/30/2009 JMendes: [3.x/4e] Encounter XPs are not a reward, they are a pacing mechanism
Hello, all, :) I've been away from this place for almost two years, but now I have something which I think is worth sharing, so, I return. For the past…
In Actual Play
Participants: JMendes, Eero Tuovinen, Noon, JoyWriter, LandonSuffered, Jasper Flick, NN, Artanis, AzaLiN.


6/30/2009 drkrash: Complete and Utter Noob Question - sorry in advance
Hello everyone. I'm new here, though I have lurked a tiny bit from time to time. This year, I completed my first gaming book for an existing game line (Dread:tFBoP). …
In Publishing
Participants: drkrash, Vulpinoid, jasonm.


7/1/2009 Michael Desing: [Mythweaver: Reckoning] Vault of the Goblin Campaign
I’m building four characters to take through the dungeon as I build it. I originally made three heroes and started the adventure, but it’s been some time, and the rules…
In Actual Play
Participants: Michael Desing, Jasper Flick, Melinglor.


7/1/2009 Abkajud: [The Hellenes] mental/social wounds and player agency
[cross-posted at story-games.com] Since one design led right into another, I have a lot of holdovers from [i]Mask[/i] lurking in [i]The Hellenes[/i]. Case in point, here's an excerpt from my…
In Playtesting
Participants: Abkajud, Vulpinoid, Ron Edwards, JoyWriter.


7/1/2009 Patrice: Idealized play experience : another look at Heartbreakers
Bumping from the S/lay W/Me playtest forum, I've decided to take another look at designing my own ideal RPG from a different seed. Instead of asking myself "what would my…
In First Thoughts
Participants: Patrice, M. Burrell, Abkajud, Vulpinoid, brianbloodaxe, Ron Edwards, MacLeod, whiteknife, noahtrammell, JoyWriter.


7/1/2009 brianbloodaxe: [Oxygen] First playtest of my SF RPG
Seeing as Gregor's AD 316 playtest finished up I snatched up the group and subjected then to the musings of my own game last night. My GMing skills were a…
In Playtesting
Participants: brianbloodaxe, Gregor Hutton, mindwanders.


7/1/2009 rgrassi: [Levity]: Is this a technique? Or what?
Here's something I'm asking from a while. In a PbF we're making (we're three players) we're playing a situation in which there are two kids and a police sergeant (we've…
In Actual Play
Participants: rgrassi, Web_Weaver, Andrew Norris, JoyWriter.


7/1/2009 Ayyavazi: Are Narrativism and Gamism really Mutually Exclusive?
Hello again all, My question is the the topic, but first I'd like to give an idea of my understanding of the terms. When I think Gamism, I think competition,…
In Site Discussion
Participants: Ayyavazi, Ron Edwards.


7/1/2009 Ayyavazi: Gamism and Narrativism: Mutually Exclusive
So, I started a thread in the Site Discussion, and Ron said I needed an actual play example. Here we go. When: I'll use a game I played around march…
In Actual Play
Participants: Ayyavazi, Patrice, Adam Dray, Noon, Ron Edwards, JMendes, Jasper Flick, chance.thirteen, Danny2050, Caldis, Alan, contracycle, Ralek, Vladius.


7/2/2009 ShallowThoughts: How do you know when you're designing for your audience or yourself?
Hi folks, this post might have been more appropriate in "First Thoughts", but I decided to put it here for some grounding. I've met many, and heard about many, many…
In Publishing
Participants: ShallowThoughts, Eero Tuovinen, Ron Edwards, Jake Richmond, Lance D. Allen.


7/2/2009 nikola: Recreating the Providence of the fiction of my youth
When I was 16 or so, probably around 1988 or 89, I had one of the best RPG experinces in my life. The following is told largely in fiction because…
In Actual Play
Participants: nikola, Jasper Flick, Paul Czege, Noon, jburneko, Frank Tarcikowski, Ron Edwards.


7/2/2009 Ron Edwards: [S/Lay w/Me] The back-story and earliest playtesting
Hello, Beginnings It started with Sean (Calithena) asking me to contribute to the magazine Fight On!, which I definitely wanted to do but kept getting screwed on time. Certain events…
In Playtesting
Participants: Ron Edwards, Tim C Koppang.


7/2/2009 Brimshack: Kitchen Sink Fantasy Setting
I am trying to put together the beginnings of a campaign setting. One of the central ideas of this setting is that all the peoples of the real world should…
In First Thoughts
Participants: Brimshack, Dr. Velocity.


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