Previous Topics 7/3/2009 btrc: Ashcan Gencon 2009? Haven't seen any Ashcan Front threads lately. Just wondering if there was going to be one at GenCon this year.
Greg In Conventions Participants: btrc, Ron Edwards, tonyd, Eero Tuovinen, Paul Czege, Darcy Burgess.
7/3/2009 Tveir: [Sorcerer] individualism, the 1980s and modern day ninja Fairly casual roleplayer who just recently got my hands on Sorcerer and loved what I saw.
Was thinking of running something inspired by japanese historical fiction (like the work of… In Adept Press Participants: Tveir, Ron Edwards.
7/3/2009 EvilCat: Survival and lethality in a Sinking City setting. Imagine a sci-fi dome city in an open ocean. For some reason, all computers go crazy, monsters spawn everywhere, and the city begins to sink. There is a hundred or… In First Thoughts Participants: EvilCat, JMendes, M. Burrell, Noon, David C, Ron Edwards.
7/2/2009 Brimshack: Kitchen Sink Fantasy Setting I am trying to put together the beginnings of a campaign setting. One of the central ideas of this setting is that all the peoples of the real world should… In First Thoughts Participants: Brimshack, Dr. Velocity.
7/2/2009 Ron Edwards: [S/Lay w/Me] The back-story and earliest playtesting Hello,
Beginnings
It started with Sean (Calithena) asking me to contribute to the magazine Fight On!, which I definitely wanted to do but kept getting screwed on time. Certain events… In Playtesting Participants: Ron Edwards, Tim C Koppang.
7/2/2009 nikola: Recreating the Providence of the fiction of my youth When I was 16 or so, probably around 1988 or 89, I had one of the best RPG experinces in my life. The following is told largely in fiction because… In Actual Play Participants: nikola, Jasper Flick, Paul Czege, Noon, jburneko, Frank Tarcikowski, Ron Edwards.
7/2/2009 ShallowThoughts: How do you know when you're designing for your audience or yourself? Hi folks,
this post might have been more appropriate in "First Thoughts", but I decided to put it here for some grounding.
I've met many, and heard about many, many… In Publishing Participants: ShallowThoughts, Eero Tuovinen, Ron Edwards, Jake Richmond, Lance D. Allen.
7/1/2009 Ayyavazi: Gamism and Narrativism: Mutually Exclusive So, I started a thread in the Site Discussion, and Ron said I needed an actual play example. Here we go.
When: I'll use a game I played around march… In Actual Play Participants: Ayyavazi, Patrice, Adam Dray, Noon, Ron Edwards, JMendes, Jasper Flick, chance.thirteen, Danny2050, Caldis, Alan, contracycle, Ralek, Vladius.
7/1/2009 Ayyavazi: Are Narrativism and Gamism really Mutually Exclusive? Hello again all,
My question is the the topic, but first I'd like to give an idea of my understanding of the terms.
When I think Gamism, I think competition,… In Site Discussion Participants: Ayyavazi, Ron Edwards.
7/1/2009 rgrassi: [Levity]: Is this a technique? Or what? Here's something I'm asking from a while.
In a PbF we're making (we're three players) we're playing a situation in which there are two kids and a police sergeant (we've… In Actual Play Participants: rgrassi, Web_Weaver, Andrew Norris, JoyWriter.
7/1/2009 brianbloodaxe: [Oxygen] First playtest of my SF RPG Seeing as Gregor's AD 316 playtest finished up I snatched up the group and subjected then to the musings of my own game last night. My GMing skills were a… In Playtesting Participants: brianbloodaxe, Gregor Hutton, mindwanders.
7/1/2009 Patrice: Idealized play experience : another look at Heartbreakers Bumping from the S/lay W/Me playtest forum, I've decided to take another look at designing my own ideal RPG from a different seed. Instead of asking myself "what would my… In First Thoughts Participants: Patrice, M. Burrell, Abkajud, Vulpinoid, brianbloodaxe, Ron Edwards, MacLeod, whiteknife, noahtrammell, JoyWriter.
7/1/2009 Abkajud: [The Hellenes] mental/social wounds and player agency [cross-posted at story-games.com]
Since one design led right into another, I have a lot of holdovers from [i]Mask[/i] lurking in [i]The Hellenes[/i].
Case in point, here's an excerpt from my… In Playtesting Participants: Abkajud, Vulpinoid, Ron Edwards, JoyWriter.
7/1/2009 Michael Desing: [Mythweaver: Reckoning] Vault of the Goblin Campaign I’m building four characters to take through the dungeon as I build it. I originally made three heroes and started the adventure, but it’s been some time, and the rules… In Actual Play Participants: Michael Desing, Jasper Flick, Melinglor.
6/30/2009 drkrash: Complete and Utter Noob Question - sorry in advance Hello everyone.
I'm new here, though I have lurked a tiny bit from time to time.
This year, I completed my first gaming book for an existing game line (Dread:tFBoP). … In Publishing Participants: drkrash, Vulpinoid, jasonm.
6/30/2009 JMendes: [3.x/4e] Encounter XPs are not a reward, they are a pacing mechanism Hello, all, :)
I've been away from this place for almost two years, but now I have something which I think is worth sharing, so, I return.
For the past… In Actual Play Participants: JMendes, Eero Tuovinen, Noon, JoyWriter, LandonSuffered, Jasper Flick, NN, Artanis, AzaLiN.
6/30/2009 Zzarchov: Looking for Feedback on a simple introductory "Party Game" RPG I hope this is the correct forum for this, apologies if not.
I was looking to get some general design feedback from a simple "Party Game" RPG of mine.
The… In First Thoughts Participants: Zzarchov, M. Burrell, MacLeod, Noon, Mike Sugarbaker, Selene Tan.
6/30/2009 Marshall Burns: [MADCorp] buddy mechanics? [i]MADCorp[/i] is the game of corporate dungeoncrawling horror. (You heard me). You work for MADCorp, the Mercenary/Adventurer/Dungeoneer Corporation. You do the dirty work of going into the dungeons, and MADCorp… In First Thoughts Participants: Marshall Burns, M. Burrell, David C.
6/30/2009 MatrixGamer: [Engle Matrix Game] Thunder Hamsters and the Temple of Cheese My big release for Gen Con is Thunder Hamsters - a hybrid Engle Matrix Game/Board Game. In the game hamster heroes run into the temple of cheese looking for... cheese.… In Actual Play Participants: MatrixGamer, Ron Edwards.
6/30/2009 blackflame: Bespoke art Hello
I'm a freelance illustrator (and gamer)specialising in fantasy art and bespoke character portraits. Please visit my site for some samples- http://peteranckornart.squarespace.com/
I can produce excellent art for characters, NPCs… In Connections Participants: blackflame.
<< more previous topics | | Subsequent Topics 7/3/2009 lumpley: Atomic Array Go check out the current Atomic Array. It's an interview with me and John Stavropolous about Dogs in the Vineyard.
-Vincent In lumpley games Participants: lumpley.
7/4/2009 jmilum: Bacchanal free version link no longer works The link to the free version of Bacchanal on the Half Meme website no longer works
here is the broken link:
http://www.1km1kt.net/rpg/Bacchanal.php In Half Meme Press Participants: jmilum, Paul Czege, Melinglor, lending, EpsilonMinus.
7/4/2009 Garbados: Dice-less Systems: feedback on and experiences with I'm creating a setting-independent highly-extensible dice-less system called Ex Deus, and was looking for feedback or play experience with systems that didn't use dice. So guys, what're they like? What… In First Thoughts Participants: Garbados, M. Burrell, Jasper Flick, Tyler.Tinsley.
7/4/2009 JMendes: Competitive Story Overlay Ahey, all, :)
I'd like to share with you an insight that a friend of mine had, and an insight that I had that builds on top of his.
The… In First Thoughts Participants: JMendes, Jasper Flick.
7/4/2009 RabbitHoleGames: Game Designers In Dallas I am thinking of starting a group for indie game designers in dallas. A group that can get together and bounce ideas of each other to make more enjoyable games.… In Connections Participants: RabbitHoleGames.
7/4/2009 Tyler.Tinsley: asking for a big list of publisher resources One thing I'm always trying to do is find places to source production and other publisher services. I have really wanted to find some kind of big list of these… In Publishing Participants: Tyler.Tinsley, Eero Tuovinen.
7/5/2009 RabbitHoleGames: Multiple Games down the Rabbit Hole As I said in the Modus Vivendi thread, this is the user formerly posting under that moniker. My wife and I comprise the company of Rabbit Hole Games & Design.… In Publishing Participants: RabbitHoleGames, preludetotheend, Fatespinner.
7/5/2009 Neon White: [Sorcerer] Humanity as social empathy Hi all, I'd like your input on interpreting some of nuances inherent in a defintion of humanity as 'social empathy'. For context, the game is to be set in 1930s… In Adept Press Participants: Neon White, Christopher Kubasik, Ron Edwards.
7/6/2009 MuseOfLife: Embedding Fonts II (split) A lot of pdf creators do not support 64-bit OS. Month ago I have discovered Free PDF Converter in the net. It works perfectly on my 64-bit XP. In Publishing Participants: MuseOfLife, Ron Edwards.
7/6/2009 Ron Edwards: new new In Adept Press Participants: Ron Edwards, Lance D. Allen, JMendes, angelfromanotherpin, skatay, Frank Tarcikowski.
7/6/2009 Nexus6: Addition to GNS Model Hi, this is my first post to the Forge forums.
I'm a relative role-playing neophyte, but am vastly interested in the theory of it and the like. While reading through… In Actual Play Participants: Nexus6, Caldis, Ron Edwards, JoyWriter, Jasper Flick, Ayyavazi, Marshall Burns, Alan, rgrassi, Rustin, JMendes, greyorm, ShallowThoughts.
7/6/2009 jburneko: [A Penny For My Thoughts] Audience Investment and Distributed Fictional Entities I played A Penny for My Thoughts this Sunday. Present were myself, CK, Eric and Laura. Unfortunately, due to a time restriction we didn’t quite get to finish. We got… In Actual Play Participants: jburneko, Noclue, Ron Edwards, ptevis, Christopher Kubasik, GreatWolf.
7/6/2009 Noon: Art in mechanical design - has always been an awful idea? Not sure how to start this. I guess I'll just stumble into an example first - take the idea of turns. Turns seem to be a pretty good idea for… In Actual Play Participants: Noon, Jasper Flick, Vulpinoid, ShallowThoughts, Caldis, Ron Edwards, JoyWriter, Christopher Kubasik, otspiii, Danny2050.
7/7/2009 Ayyavazi: Need Help with Genre examples Hello all,
You may remember my discussions earlier about the system I was designing with some heavy Dogs influence and morality attributes. That system is still under construction, but it… In First Thoughts Participants: Ayyavazi, Brimshack, Vulpinoid, M. Burrell.
7/7/2009 Seamus: Stock Art Download Problem I just purchased some stock art on RPGNow. It is affordable, which is good. But when I finished my download all the images were under 100 dpi (they are B&W… In Publishing Participants: Seamus, Eero Tuovinen.
7/7/2009 scooby_dude: 2P PTA? Hi, I'm a newbie to PTA. I've read through the rules & am looking forward to playing, hoping to get a 4-player session in in a few weeks. In the… In Dog Eared Designs Participants: scooby_dude, Eero Tuovinen.
7/8/2009 greyorm: New WHS Product: Lotus Magic I have a new 3E product coming out soon that I have some special plans for, so I want it to be the best it can be in service to… In Wild Hunt Studios Participants: greyorm, Ron Edwards.
7/8/2009 Pelgrane: Playtesters Wanted for Skulduggery --------------------------------------------------------------------------------
We are looking for playtesters for a new release from Pelgrane Press, Skulduggery. Skulduggery is a new RPG which streamlines the acclaimed core rules of the Dying Earth RPG,… In Connections Participants: Pelgrane, Spooky Fanboy.
7/8/2009 drkrash: [Trademarks] Cosmopolitan the Role-Playing Game OK, so the subject line is a little misleading.
I've had a game for 13 years that I have finally decided to get off my duff and publish this year.… In Publishing Participants: drkrash, Eero Tuovinen, Ron Edwards, Ben Lehman, MatrixGamer.
7/8/2009 Ron Edwards: [Showdown] Mayhem and trauma, start your engines Tim and I continue with the twosies!*
Seth sent me a copy of Showdown a bit ago based on the Mars Colony thread. Here's his Showdown development and playtest page… In Playtesting Participants: Ron Edwards, GreatWolf, Tim C Koppang, MacLeod.
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