Previous Topics 7/8/2009 drkrash: [Trademarks] Cosmopolitan the Role-Playing Game OK, so the subject line is a little misleading.
I've had a game for 13 years that I have finally decided to get off my duff and publish this year.… In Publishing Participants: drkrash, Eero Tuovinen, Ron Edwards, Ben Lehman, MatrixGamer.
7/8/2009 Pelgrane: Playtesters Wanted for Skulduggery --------------------------------------------------------------------------------
We are looking for playtesters for a new release from Pelgrane Press, Skulduggery. Skulduggery is a new RPG which streamlines the acclaimed core rules of the Dying Earth RPG,… In Connections Participants: Pelgrane, Spooky Fanboy.
7/8/2009 greyorm: New WHS Product: Lotus Magic I have a new 3E product coming out soon that I have some special plans for, so I want it to be the best it can be in service to… In Wild Hunt Studios Participants: greyorm, Ron Edwards.
7/7/2009 scooby_dude: 2P PTA? Hi, I'm a newbie to PTA. I've read through the rules & am looking forward to playing, hoping to get a 4-player session in in a few weeks. In the… In Dog Eared Designs Participants: scooby_dude, Eero Tuovinen.
7/7/2009 Seamus: Stock Art Download Problem I just purchased some stock art on RPGNow. It is affordable, which is good. But when I finished my download all the images were under 100 dpi (they are B&W… In Publishing Participants: Seamus, Eero Tuovinen.
7/7/2009 Ayyavazi: Need Help with Genre examples Hello all,
You may remember my discussions earlier about the system I was designing with some heavy Dogs influence and morality attributes. That system is still under construction, but it… In First Thoughts Participants: Ayyavazi, Brimshack, Vulpinoid, M. Burrell.
7/6/2009 Noon: Art in mechanical design - has always been an awful idea? Not sure how to start this. I guess I'll just stumble into an example first - take the idea of turns. Turns seem to be a pretty good idea for… In Actual Play Participants: Noon, Jasper Flick, Vulpinoid, ShallowThoughts, Caldis, Ron Edwards, JoyWriter, Christopher Kubasik, otspiii, Danny2050.
7/6/2009 jburneko: [A Penny For My Thoughts] Audience Investment and Distributed Fictional Entities I played A Penny for My Thoughts this Sunday. Present were myself, CK, Eric and Laura. Unfortunately, due to a time restriction we didn’t quite get to finish. We got… In Actual Play Participants: jburneko, Noclue, Ron Edwards, ptevis, Christopher Kubasik, GreatWolf.
7/6/2009 Nexus6: Addition to GNS Model Hi, this is my first post to the Forge forums.
I'm a relative role-playing neophyte, but am vastly interested in the theory of it and the like. While reading through… In Actual Play Participants: Nexus6, Caldis, Ron Edwards, JoyWriter, Jasper Flick, Ayyavazi, Marshall Burns, Alan, rgrassi, Rustin, JMendes, greyorm, ShallowThoughts.
7/6/2009 Ron Edwards: new new In Adept Press Participants: Ron Edwards, Lance D. Allen, JMendes, angelfromanotherpin, skatay, Frank Tarcikowski.
7/6/2009 MuseOfLife: Embedding Fonts II (split) A lot of pdf creators do not support 64-bit OS. Month ago I have discovered Free PDF Converter in the net. It works perfectly on my 64-bit XP. In Publishing Participants: MuseOfLife, Ron Edwards.
7/5/2009 Neon White: [Sorcerer] Humanity as social empathy Hi all, I'd like your input on interpreting some of nuances inherent in a defintion of humanity as 'social empathy'. For context, the game is to be set in 1930s… In Adept Press Participants: Neon White, Christopher Kubasik, Ron Edwards.
7/5/2009 RabbitHoleGames: Multiple Games down the Rabbit Hole As I said in the Modus Vivendi thread, this is the user formerly posting under that moniker. My wife and I comprise the company of Rabbit Hole Games & Design.… In Publishing Participants: RabbitHoleGames, preludetotheend, Fatespinner.
7/4/2009 Tyler.Tinsley: asking for a big list of publisher resources One thing I'm always trying to do is find places to source production and other publisher services. I have really wanted to find some kind of big list of these… In Publishing Participants: Tyler.Tinsley, Eero Tuovinen.
7/4/2009 RabbitHoleGames: Game Designers In Dallas I am thinking of starting a group for indie game designers in dallas. A group that can get together and bounce ideas of each other to make more enjoyable games.… In Connections Participants: RabbitHoleGames.
7/4/2009 JMendes: Competitive Story Overlay Ahey, all, :)
I'd like to share with you an insight that a friend of mine had, and an insight that I had that builds on top of his.
The… In First Thoughts Participants: JMendes, Jasper Flick.
7/4/2009 Garbados: Dice-less Systems: feedback on and experiences with I'm creating a setting-independent highly-extensible dice-less system called Ex Deus, and was looking for feedback or play experience with systems that didn't use dice. So guys, what're they like? What… In First Thoughts Participants: Garbados, M. Burrell, Jasper Flick, Tyler.Tinsley.
7/4/2009 jmilum: Bacchanal free version link no longer works The link to the free version of Bacchanal on the Half Meme website no longer works
here is the broken link:
http://www.1km1kt.net/rpg/Bacchanal.php In Half Meme Press Participants: jmilum, Paul Czege, Melinglor, lending, EpsilonMinus.
7/3/2009 lumpley: Atomic Array Go check out the current Atomic Array. It's an interview with me and John Stavropolous about Dogs in the Vineyard.
-Vincent In lumpley games Participants: lumpley.
7/3/2009 scottdunphy: [WGP] Actual Play on Story Shtick Podcast For the next three weeks I'm featuring actual play of "With Great Power..." on my podcast, Story Shtick. This is edited actual play with lots of commentary. Part 1 is… In Incarnadine Press Participants: scottdunphy.
<< more previous topics | | Subsequent Topics 7/9/2009 nikola: A History of Play in Rhode Island, Part 1. [quote author=Ron Edwards link=topic=28249.msg266072#msg266072 date=1247160157]
All right folks. I appreciate everyone lots and lots, and Joshua, that's the fuckin' awesome character of the year. You ought to post more about… In Actual Play Participants: nikola.
7/9/2009 Eero Tuovinen: [TSoY 2nd] Eyeballs for my text I'm doing pretty well with my new TSoY book, although I can't quite say if it's going to be finished for Gencon; it'll be tight, certainly. So tight, in fact,… In Arkenstone Publishing Participants: Eero Tuovinen, JMendes, dindenver, oliof.
7/9/2009 Artanis: [Lacuna] Getting a handle on the pace of the game Hi reader
This is my first time masterizing (btw, is that the verb for "being GM" in English too?) Lacuna.
I've just moved (geographically) closer to some friends who I've… In Actual Play Participants: Artanis, agony, Danny_K, Ron Edwards, The Dragon Master, Jared A. Sorensen.
7/10/2009 reveal: Accepting nominations for the Fan ENnie for Best Publisher Hello once again from the ENnies! :D
GenCon is fast approaching and the ENnies machine is in full swing. Starting today, July 10, fans can nominate their favorite publisher for… In Conventions Participants: reveal.
7/10/2009 Nick Pagnucco: Sireap Valley: opinions requested Hey there.
I recently started re-reading all the TSOY stuff, and quite unintentionally, an idea started to form. Unfortunately, I'm between groups, so I couldn't put it into action, but… In Arkenstone Publishing Participants: Nick Pagnucco, oliof, Eero Tuovinen.
7/10/2009 preludetotheend: Making sure I understand the process to lay a book out. Ok so I have NEVER EVER done layout of a book and want to make 100% sure that I do this correctly so I would appreciate any help from those… In Publishing Participants: preludetotheend, RabbitHoleGames, Eero Tuovinen, MatrixGamer.
7/11/2009 theasylum: A Slight Problem So...
Let me get this straight:
A) No good for 'solo' games with just one player and a GM, emulating that type of TV show where there's one major character… In Dog Eared Designs Participants: theasylum, Alan.
7/12/2009 James_Nostack: [WGP] Problems with a Plan, questions, and comments I'm running With Great Power... for the third time (I've been a player twice). I'm currently doing prep, but I have some questions/comments based on earlier play. I'd especially like… In Actual Play Participants: James_Nostack, InstrallFer, Ron Edwards, Jumanji83.
7/12/2009 Seamus: Editors, how many do you use for each project Just curious how many editors others normally hire for their projects. Is it okay to have a single editor take care of big edits and the copy edits? In Publishing Participants: Seamus, Adam Dray.
7/12/2009 markhaselb: Power 19 for my game and concept discussion Hello everyone,
I am currently in the design phase of a game I want to develop. In the past I tried several settings and ideas for games, but I never… In First Thoughts Participants: markhaselb, Jonathan Walton.
7/12/2009 PolarisX: [InSpectres] Converting D20 players one Franchise at a time ... I guess I should probably start with the fact that my gaming group consists of hardcore D20 players who have for the most part never played anything but a D20… In Actual Play Participants: PolarisX, Noclue.
7/13/2009 Eldarian: Seeking a new partner for a game design partnership [NOTE: I am new to the Forge and hope I have posted this to the right board.]
I am a member of a newly formed partnership (HyperNova GameWorks) whose goal… In Connections Participants: Eldarian, David C.
7/13/2009 reveal: Presenting the nominees for the 2009 ENnie Awards Hello once again from the ENnies! :D
After going through hundreds of entries, the judges have narrowed the field and selected the nominees for each of the 19 categories. On… In Conventions Participants: reveal.
7/13/2009 mogunus: [Mayhem] Power 19 1. What is your game about?
Mayhem is about the fabric of sentient culture, as expressed through mythology. Normative behavior and mythology evolve together, and influence the course of civilization.… In First Thoughts Participants: mogunus, markhaselb, JoyWriter, Adam Dray, Bill_White, Simon C, Noclue.
7/13/2009 mogunus: [Mayhem] Resolution System I am having a particular problem hashing out how my resolution system is going to work.
My resolution system should facilitate simulationist play. I would enjoy some non-trivial Exploration of… In First Thoughts Participants: mogunus, markhaselb, Bill_White.
7/13/2009 lachek: Help me with a one-sheet: Mad Max style post-apoc I'm finally gearing up for a first-time game and need to develop a few one-sheets to pitch.
One potential player suggested a post-apocalyptic Mad Max style situation and I think… In Adept Press Participants: lachek, Alan, James_Nostack, Ron Edwards, Eero Tuovinen.
7/13/2009 Brother: PTA New Edition PTA New Edition
What would you like to see?
Rules for running a one-one-one type session (solitary horror fest)
Rules for running a typical sword & sorcery type session (yup… In Dog Eared Designs Participants: Brother, jburneko, Standback, Matt Wilson, Eliarhiman6, morosophe, stefoid, chance.thirteen, higgins.
7/13/2009 chronoplasm: Vito. Art. Hello there.
My name is Kevin Vito, long time lurker of these forums, occasional game designer, and above all, artist.
I'm currently in the process of putting together my website… In Connections Participants: chronoplasm.
7/13/2009 Entech: Heroquest 2: what does the system add? My central thesis is that the system of HQ2 doesn’t provide any additional benefit by using it and in some cases actually subtracts from the overall game fun.
The players:… In Actual Play Participants: Entech, epweissengruber, Noon, FredGarber, Melinglor, Danny_K.
7/14/2009 Eero Tuovinen: [Capes] Gamism and Narrativism [quote author=Ron Edwards link=topic=28247.msg266224#msg266224 date=1247536708]
I am still interested in someone posting about Capes in these terms, because as far as I can tell, Capes does not promote Narrativist play… In Actual Play Participants: Eero Tuovinen, Ron Edwards, Alan, C. Edwards, Jasper Flick, jburneko, Melinglor, Noon, Bret Gillan.
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