Subsequent Topics 8/27/2009 Sebastian: Marketing & Podcasts Hi guys,
I'm writing a game. I'm also building a website. During the creation, design, scheduling and implementation of the RPG project, I thought it would be prudent to keep… In Publishing Participants: Sebastian, Ron Edwards, RobNJ, Nathan P..
8/27/2009 Sebastian: [Way of the Agent] Introduction to the first draft [Way of the Agent] Introduction to the first draft
[b]Way of the Agent
[/b]
Heroic vigilantes. Explosive conspiracies. Bad one liners.
So, that’s the idea.
I’m in the middle of… In First Thoughts Participants: Sebastian, HeTeleports, Ken, jasonm.
9/2/2009 Sebastian: Marketing -> Can you start too early? Can you start to market your product too early?
That's the question.
If so, what are the consequences and how can you make sure you get the timing right? What… In Publishing Participants: Sebastian, Dan Maruschak, preludetotheend, Nathan P., pells, Elizabeth, Luke, Seamus.
9/3/2009 Sebastian: Are GM-less games one shots? I'm digesting as many Indie games as I can right now, but it will never be enough. I have to make a design decision for one or both of the… In First Thoughts Participants: Sebastian, jasonm, Michael S. Miller, David Artman, Eliarhiman6, Ben Lehman, JoyWriter, Noon, henebry.
9/10/2009 Sebastian: [Lands & Stones] Gambling In-Character -> The 10 minute solution Hello,
I've written up the first draft of a prototype for a pretty basic, cross platform, In-Character gambling solution. It's called Lands & Stones.
Game Idea
Marbles + Cards +… In First Thoughts Participants: Sebastian, Vulpinoid, JoyWriter, chronoplasm.
9/13/2009 Sebastian: [Cops & Robbers] The Grand Caper Story I was on Story Games and there was chatter about Cop & Robbers: http://www.story-games.com/forums/comments.php?DiscussionID=10406. It sparked an idea, which I posted about, but I didn't get any feedback. Maybe the… In First Thoughts Participants: Sebastian.
9/24/2009 Sebastian: [Way of the Agent] A rule - Should I Keep it? I woke up in the middle of the night and couldn't get back to sleep.
Question: If another character is playing a conflict and they are in the limelight, would… In First Thoughts Participants: Sebastian, Aapov, Mulrah, JoyWriter, whiteknife.
9/30/2009 Sebastian: [Legends System] From 'Of Legends & Legacies' thread Over the weekend I was up in Belfast to continue a game with some old time players. It was the perfect opportunity to try out a system for recounting rumours… In Playtesting Participants: Sebastian, JoyWriter, dmkdesigns.
10/2/2009 Sebastian: [Primetime Adventures] "Last Stand" Great pitch... but then what happened? I tried running PTA for three traditional role players. Where did I go wrong?
Pitch
Like most first games of PTA, the guys went straight for sci-fi. It started off… In Actual Play Participants: Sebastian, davidberg, JoyWriter, Noon, FredGarber.
10/22/2009 Sebastian: [Hell for Leather] A bit of creative help? - PC Stats Hi guys,
I need your help with player stats.
I’m writing a game for Nathan Paoletta’s Two Games One Name competition (http://rpgchallenge.wordpress.com/2009/10/19/the-assignments/) called Hell for Leather. It’s heavily influenced by… In First Thoughts Participants: Sebastian, Noon.
11/16/2009 Sebastian: [Hell for Leather] Tasteless violence needs proofing [Also posted on Praxis]
I've just finished the alpha release of Hell for Leather for Nathan Paoletta's Two Games One Name competition.
My playtest group have become contaminated by the… In Connections Participants: Sebastian.
12/4/2009 Sebastian: [Hell for Leather] Taser in the face? - ADULTS ONLY [B][U]ADULTS ONLY[/U][/B]
Tonight was the first time we played a full session of the Hell for Leather Co-Op rules, so I thought I'd post the results.
There were three contestants,… In Playtesting Participants: Sebastian.
12/4/2009 Sebastian: [Hell for Leather] Terrorise Kuala Lumpur? - ADULTS ONLY [b][u]ADULTS ONLY[/u][/b]
Two weeks ago we managed to play a complete session of Hell for Leather, with all the rules intact, so I thought I?d post about it here.
There… In Playtesting Participants: Sebastian.
12/11/2009 Sebastian: [Hell for Leather] First blind playtest using students This evening I facilitated my first blind playtest. Well, it was more near-sighted than blind, as there wasn't time for anyone to read the text. Instead, I turned up and… In Playtesting Participants: Sebastian, northerain, Quizoid.
12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the… In Playtesting Participants: Sebastian.
1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it… In Playtesting Participants: Sebastian.
1/10/2010 Sebastian: [Hell for Leather] Hyperviolent Gaming! Now in Beta (Come and get your hands dir Hell for Leather + Art + New Rules = BETA!
Hell for Leather Murder equals extra dice
Hell for Leather - the GM-less roleplaying game of pay-per-view bloodshed - is… In Connections Participants: Sebastian, hix, Solarsaurus.
1/21/2010 Sebastian: [Hell for Leather] UCD Playtest Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game… In Playtesting Participants: Sebastian, Ar Kayon.
1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster.
In the interests of transparency, I'm… In Playtesting Participants: Sebastian, Ar Kayon, Gregor Hutton.
2/5/2010 Sebastian: [Hell for Leather] Metalgear (Posting from the Cobweb games website)
I spent last weekend at Warpcon XX, one of Ireland's oldest gaming conventions held in the idyllic campus of the UCC. I've got some… In Playtesting Participants: Sebastian, David C.
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