Previous Topics 9/22/2009 chronoplasm: Diceless Combat Using Logic Grid Puzzles? In most games, you fight monsters by rolling dice and attempting to make monsters lose all their hit points.
Here's a different idea:
Each monster has a certain number of… In First Thoughts Participants: chronoplasm, Kanosint, David Artman, Mulrah, Noon, JoyWriter, Double King.
9/13/2009 chronoplasm: Tactical Combat based on 'Marching Order' There are elements of 4E I like and elements of OD&D I like. For a while, I've been trying to come up with a set of houserules that would merge… In First Thoughts Participants: chronoplasm, Noon.
7/22/2009 chronoplasm: Roll to Break the Rules OK, so I've been working (off and on) on a game that is similar to D&D except that the Dungeon Master is an opponent that is encouraged for killing off… In First Thoughts Participants: chronoplasm, Luke, Simon C, Noon, Patrice, markhaselb, M. Burrell, sockmonkey, mjbauer, JoyWriter.
7/13/2009 chronoplasm: Vito. Art. Hello there.
My name is Kevin Vito, long time lurker of these forums, occasional game designer, and above all, artist.
I'm currently in the process of putting together my website… In Connections Participants: chronoplasm.
6/26/2009 chronoplasm: The D&D Edition Wars in my Game's Setting I'm thinking of making fun of the edition wars in my games default setting.
There used to be an ancient and wondrous empire called Tee'essar, but after it fell into… In First Thoughts Participants: chronoplasm, David C, Adam Dray, ShallowThoughts, whiteknife.
6/23/2009 chronoplasm: Random Musings: Overthrow the Dungeon Master! Player: "OK, so what number do I have to roll?"
DM: "Don't ask me how high you have to roll; just roll the dice and I'll tell you whether you… In First Thoughts Participants: chronoplasm, Abkajud, whiteknife.
5/15/2009 chronoplasm: Anarchist Fantasy A quote I've seen in somebody's sig on another site:
"D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set… In First Thoughts Participants: chronoplasm, Abkajud, NN, Vulpinoid, JoyWriter, Evlyn, contracycle, dindenver.
5/12/2009 chronoplasm: Interesting Quote From ENWorld, in a discussion regarding the roles in 4E D&D:
The fact is that in any point-based resolution system like D&D combat, there's only two things to… In First Thoughts Participants: chronoplasm, whiteknife, Noon, Guy Srinivasan, Vulpinoid, ShallowThoughts.
4/27/2009 chronoplasm: Questions regarding character advancement What do you think of games where characters advance at different rates as a balance mechanism?
Let's say that you are playing a game where you are allowed to play… In First Thoughts Participants: chronoplasm, jerry, Egonblaidd, chance.thirteen, JoyWriter, whiteknife, LandonSuffered.
4/23/2009 chronoplasm: I'd Like to make a Heartbreaker... One of the points I keep hearing regarding old OD&D is that the system is so simple and threadbare that it can support any character concept and any situation through… In First Thoughts Participants: chronoplasm, Vordark, greyorm, Brimshack, whiteknife, MacLeod, Seamus.
2/12/2009 chronoplasm: Armies: Zombies vs. Aliens vs. Super Heroes OK, so let's say that there are six different armies fighting against each other.
The battle takes place in a heavily populated urban environment.
Thousands of civilians can get caught… In First Thoughts Participants: chronoplasm, Daniele, Ken, David C, whiteknife.
2/10/2009 chronoplasm: Brainstorming a System I had a power 19 for this game I'm working on someplace... but I seem to have misplaced it.
Anyway, I'm trying to make a gamist miniatues game where players… In First Thoughts Participants: chronoplasm, David C.
2/5/2009 chronoplasm: Character Knowledge in a minis game? Okay, so one idea I'm pondering for a minis game is the idea of knowledge chips which can be placed on the bottoms of the figure's bases and switched around.… In First Thoughts Participants: chronoplasm, preludetotheend, chance.thirteen.
12/16/2008 chronoplasm: Wargame Idea, Power 19 Well... not all of the power 19. I only have up to #8.
What is your game about?
Armies wage war against each other, and civilians get caught in the… In First Thoughts Participants: chronoplasm, Brendan Day, David C, Noon, Vulpinoid, Susan Calvin.
10/31/2008 chronoplasm: Random Dungeon Generating Mechanic OK, so I'll give you a brief synopsis of my idea to give this whole thing context.
I just thought up an idea for a game called Goblin Mountain. You… In First Thoughts Participants: chronoplasm, greyorm, Rauðbjørn.
9/16/2008 chronoplasm: Townsfolk- Different player races? I'm two minds on this. In Townsfolk, you play as a tradesman protecting your town against monsters by weaponizing your tools and perfecting your skills into a unique fighting style.
You choose your profession and… In First Thoughts Participants: chronoplasm, Vulpinoid, EdEdEd, dindenver.
9/9/2008 chronoplasm: Scrolls? I don't plan on using this for my own game, but I wanted to just ask...
What sorts of hurdles would one run into if they published their game not… In Publishing Participants: chronoplasm, Eero Tuovinen, c, preludetotheend, Andy Kitkowski, Valamir, Ron Edwards, David Artman.
9/9/2008 chronoplasm: [Townsfolk] Resolution: How can I use Wisdom and Youth points? OK, so heres my idea for resolution in my game Townsfolk.
Players start out each day with a certain number of cards in hand. Depending on what 'milestones' your character… In First Thoughts Participants: chronoplasm, dindenver.
9/2/2008 chronoplasm: [Townsfolk] Thoughts on Chargen OK, so I had this idea for using a kind of lifepath system in my game, Townsfolk.
Basically, your character sheet will have a list of 'milestones' representing events in… In First Thoughts Participants: chronoplasm, dindenver, davidberg.
8/28/2008 chronoplasm: Townsfolk Professions: What woud you want to do? So I've decided that I want the professions for Townsfolk to be kind of over the top.
Mineral Runner = Merchant (bring resources and goods to other towns to do… In First Thoughts Participants: chronoplasm, Eero Tuovinen, dindenver, Abkajud, blackflowers18.
<< more previous topics | | Subsequent Topics 10/30/2009 chronoplasm: New Porfolio by Kevin Vito kevinvito.daportfolio.com
Hello,
My name is Kevin Vito and I am currently a student at Northern Illinois University. I tend to favor sketchy and expressive linework with large areas of flat… In Connections Participants: chronoplasm.
12/8/2009 chronoplasm: Suggestions for "Mental Grid" OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default… In First Thoughts Participants: chronoplasm, chance.thirteen, Catelf.
12/15/2009 chronoplasm: Working on a Social Mechanic There's more to hunting monsters than hacking and slashing.
Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of… In First Thoughts Participants: chronoplasm, chance.thirteen, dindenver.
1/12/2010 chronoplasm: Ars Goetia? Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering… In First Thoughts Participants: chronoplasm, Eero Tuovinen, Rafu.
2/5/2010 chronoplasm: Chargen: Who needs it? This post on rpg.net got me thinking...
http://forum.rpg.net/showthread.php?t=497934
Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's… In First Thoughts Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.
4/15/2010 chronoplasm: Game Design Inspired By Visual Aesthetics? So I'm an art student looking into getting a career in commercial illustration. You can see some of my stuff at my deviant art page. I want to do art… In First Thoughts Participants: chronoplasm, Vulpinoid, mjbauer, Mobius, jprussell.
7/31/2010 chronoplasm: Logic Puzzle Resolution System Hey guys.
I wanted to draw your attention to this site I found:
http://www.mensus.net/brain/logic.shtml?houses=3&a0=on&a1=on&a2=on&q0=on&q1=on&q2=on&q3=on&q4=on&q5=on&q6=on&q7=on&q8=on&q9=on
I was thinking that this might make a good mechanic for an investigative game.
Here's an… In First Thoughts Participants: chronoplasm, dugfromthearth.
8/28/2010 chronoplasm: Dwarves As I was doodling in my sketchbook last night, I had an idea for a game about fantasy dwarves.
You have four ability scores: Beard, Stomach, Muscle, and Brain.
Beard… In First Thoughts Participants: chronoplasm, dugfromthearth, greyorm, masqueradeball, Skofflox, hansel, Anders Gabrielsson, flossy, TehCodr, juminosy.
9/8/2010 chronoplasm: Dwarf: Wounds and Character Advancement So I'm designing a game all about dwarves and I had a few ideas for mechanics. I'd like to run these by you and ask some questions.
A dwarf's life… In First Thoughts Participants: chronoplasm, Vulpinoid, masqueradeball, Eric Schwenke, flossy, Abkajud.
10/3/2010 chronoplasm: Timing and Pacing This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time.
http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1
I'm interested in simple, abstract game mechanics for keeping track… In First Thoughts Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.
10/21/2010 chronoplasm: Non-Combat 'Roles' If there's one thing I like about D&D 4E, it is the well defined and transparent roles in combat (defender, striker, leader, controller). They ensure that character has strong niche… In First Thoughts Participants: chronoplasm.
10/25/2010 chronoplasm: Humans in Dwarf I'm designing a game called Dwarf: The Old World of Dwarfiness. It's what it says on the tin; it's a game about the lives and the adventures of fantasy dwarfs.… In First Thoughts Participants: chronoplasm.
12/4/2010 chronoplasm: Running Away to Embark on an Adventure Brainstorming:
I can't finish any of my game design projects. I end up losing interest when I realize that I don't feel emotionally invested enough in what I'm doing to… In First Thoughts Participants: chronoplasm, Chris_Chinn.
12/24/2010 chronoplasm: [AD&D] First Time DM'ing it When two members of the regular D&D3.5 game I play didn't show up, my DM decided to call the game off.
I suggested playing a game of first edition AD&D… In Actual Play Participants: chronoplasm, Noon, Cliff H.
2/6/2011 chronoplasm: [AD&D] Second Time DM'ing As the great blizzard trapped myself and three of my friends in my apartment, I decided to help pass the time by running a game of first edition AD&D.
James… In Actual Play Participants: chronoplasm.
3/26/2011 chronoplasm: Question Regarding a Rule [quote= "Ron Edwards"]
Some available document is absolutely required, preferably through a link. If I don't see that, then your thread gets bumped to the Inactive File, do not pass… In Site Discussion Participants: chronoplasm, Ron Edwards.
10/22/2011 chronoplasm: [4E] The Adventures of Alice Alucard So I'm playing in a really fun 4E game right now. Sadly, I was unable to attend the last session to do health problems. I'm hoping that Wade (the minotaur… In Actual Play Participants: chronoplasm, Noon.
11/7/2011 chronoplasm: [Traveler] My First Time As Referee I got to play facilitate a game of old-school Traveler the other day.
I generated a sub sector the day before. I also indexed them in my notebook and wrote… In Actual Play Participants: chronoplasm, Marshall Burns, Mel_White, contracycle.
12/12/2011 chronoplasm: [AD&D] I Didn't Die :( I fought a dragon on Sunday, and I am sad to say that I survived the encounter.
It was first edition Advanced Dungeons & Dragons.
I was a third level… In Actual Play Participants: chronoplasm, Abkajud, Michiel Rutte, Chris_Chinn, Noon, rabindranath72, LandonSuffered.
4/8/2012 chronoplasm: [D&D] Carcosa Four friends of mine were kind enough to drive for two hours through Korean traffic to get this game. I think it was worth it. Everybody had a lot of… In Actual Play Participants: chronoplasm.
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