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From Day One


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10/28/2009 Marshall Burns: [MADCorp] I'm posting class handbooks on my blog
I'm posting the "Employee Handbooks" (class guide pamphlets for the players) from the design-in-progress MADCorp on my blog. Each week, I'll post between 1 and 3 of them until they're…
In Beyond the Wire Productions
Participants: Marshall Burns.


9/3/2009 Marshall Burns: a possibly true fact about pirates
"When pirates are put to death, it is because they have been out on the high seas violating Admiralty Law, whose jurisdiction extends only to the high-tide mark. The implacable…
In lumpley games
Participants: Marshall Burns, Arturo G..


9/2/2009 Marshall Burns: [MADCorp] damage rules must contribute to driving gameplay
Ok, I've finally put together a set of damage rules that I feel good about. I'd like to post them here for some vetting. First off, lemme present the basic…
In First Thoughts
Participants: Marshall Burns, whiteknife, Noon, JoyWriter, MacLeod.


8/3/2009 Marshall Burns: Coffee & Cigarettes Live Action Roleplay
COFFEE & CIGARETTES LIVE ACTION ROLEPLAY inspired by the film by Jim Jarmusch This game is for two players and a director. Each player chooses a famous person to portray.…
In Beyond the Wire Productions
Participants: Marshall Burns.


7/24/2009 Marshall Burns: [Hex Rangers] Strange Fruit revisited
[i]Hex Rangers[/i] is my design that was formerly titled [i]Witch Trails[/i]. It’s a game of investigating and exterminating the paranormal in the American frontier. A couple weeks ago, I ran…
In Playtesting
Participants: Marshall Burns, Patrice, Simon C, DWeird, Mike Sugarbaker, davidberg, Noon, JoyWriter, Emmadexter1970, contracycle, charles ferguson, northerain.


6/30/2009 Marshall Burns: [MADCorp] buddy mechanics?
[i]MADCorp[/i] is the game of corporate dungeoncrawling horror. (You heard me). You work for MADCorp, the Mercenary/Adventurer/Dungeoneer Corporation. You do the dirty work of going into the dungeons, and MADCorp…
In First Thoughts
Participants: Marshall Burns, M. Burrell, David C.


6/18/2009 Marshall Burns: [Challenge: Play This!] Rebellion in the Mushroom Kingdom
This is a contest. There won't be a prize, because I can't afford to put one up, but it's still a contest. It's a play contest, you dig? THIS IS…
In Endeavor
Participants: Marshall Burns, Eero Tuovinen, Melinglor.


5/26/2009 Marshall Burns: [Super Action Now!] a crazy-ass advertisement
So, in preparation for the First Super Action Edition of my favorite stupid little game, Super Action Now!, I asked this guy if he'd be willing to draw some illos…
In Beyond the Wire Productions
Participants: Marshall Burns, DWeird.


4/20/2009 Marshall Burns: Lunar Notes
Inspired by John Harper's GHOST/ECHO and Lady Blackbird, I made Lunar Notes: http://img.photobucket.com/albums/v53/foolish_Paeter/lunarnotesp1thumb.pnghttp://img.photobucket.com/albums/v53/foolish_Paeter/lunarnotesp2thumb.png Page One PDF Page Two PDF I'm not as hot as John Harper with the layout,…
In Beyond the Wire Productions
Participants: Marshall Burns, Ron Edwards, Noclue, DWeird, JoyWriter.


3/27/2009 Marshall Burns: [The Rustbelt] Slang collection project
I’m collecting slang terms for an appendix for my game The Rustbelt.  I’m looking for slang that is colorful, rough, earthy, gritty.  Probable good sources include early 20th century hipster…
In Beyond the Wire Productions
Participants: Marshall Burns, Eero Tuovinen, Wolfen, Ron Edwards, ejh.


2/26/2009 Marshall Burns: [Rustbelt] de-ashcanification stage one: I need your eyes
So, I've got a draft of a new Rustbelt text. I'm not happy with it yet, but I don't know what to do to fix it. Specifically, I'm not satisfied…
In Beyond the Wire Productions
Participants: Marshall Burns, JoyWriter, Nocker.


2/10/2009 Marshall Burns: [3:16] one player play
Yesterday, I GMed some 3:16 for my cousin James.  We were actually slated to play some Dread, but the GM (Steven, from all of my previous APs) was sick.  James…
In Actual Play
Participants: Marshall Burns, ShallowThoughts, Gregor Hutton.


2/3/2009 Marshall Burns: [The Rustbelt] attributes for a setting mod: "Heatwave"
So, I'm working on this chapter for Rustbelt 1st ed. in which I explain how to modify the setting.  I do this partially because I know that people love tinkering…
In Beyond the Wire Productions
Participants: Marshall Burns, agony.


1/6/2009 Marshall Burns: I need your gamer knowledge!
Hey everyone, I need you to help me with some research.  I need to know about all the RPGs out there with post-apocalyptic themes, and I need to know as…
In Beyond the Wire Productions
Participants: Marshall Burns, Eero Tuovinen, greyorm, jasonm, Darcy Burgess, Krippler, JoyWriter.


12/17/2008 Marshall Burns: [MASK] Ordinary villains against extraordinary heroes
So, I'm working on a game about mystery men.  Not super heroes, you dig, but their precursors, the guys who have more in common with Dick Tracy than with the…
In First Thoughts
Participants: Marshall Burns, Bret Gillan, ShallowThoughts, chronoplasm, Everspinner, Niedfaru, Ken, Noon, chance.thirteen, Vulpinoid.


11/13/2008 Marshall Burns: [Ride! With Great Justice] prototype ready
I've finished the scratch rules for Ride! With Great Justice, a game in which you play members of an elite police force doing battle with vicious motorgangs in a futuristic…
In Beyond the Wire Productions
Participants: Marshall Burns.


11/5/2008 Marshall Burns: [GRiM] Lemme borrow your ears for a bit
Ok, so, as you probably know, I put together a CD of original music to accompany the Rustbelt ashcan.  The idea was for the songs to serve the same purposes…
In Beyond the Wire Productions
Participants: Marshall Burns, davidberg.


10/3/2008 Marshall Burns: [Rustbelt] contemplated rules change: Blood recovery
The Blood recovery rules stick out like a sore thumb to me, but I couldn't think of an alternative until I saw No Country for Old Men (which is a…
In Beyond the Wire Productions
Participants: Marshall Burns.


9/16/2008 Marshall Burns: Re-Binding question
Hi Ron, I don't expect this situation will crop up too terribly often, but what exactly is the rule for re-Binding a demon whose master has died? In the "Training…
In Adept Press
Participants: Marshall Burns, Ron Edwards.


8/26/2008 Marshall Burns: RUSTBELT ERRATA
There's a few things that should have made it into the book that did not.  And they are: PACKAGED EFFECTS So, a moment from actual play: Kitt, the shady doctor,…
In Beyond the Wire Productions
Participants: Marshall Burns.


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Subsequent Topics

1/11/2010 Marshall Burns: [Rustbelt self-parody] The Cookie Crumbles: a tale of pain
Fans of the Rustbelt might get a kick out of this cartoon I drew starring Matchley "Match" Daws, one of the guys on the cover of the ashcan. The cartoon…
In Beyond the Wire Productions
Participants: Marshall Burns, Ron Edwards.


1/12/2010 Marshall Burns: [The Rustbelt] trepidations about illustrations
I want the 1st edition of Rustbelt to have illustrations. I don't have the money to pay an artist -- I mean, AT ALL. My budget for this project is…
In Publishing
Participants: Marshall Burns, preludetotheend, Ron Edwards, C. Edwards, JoyWriter, Jasper Flick, Charlie Gilb, Paul Czege, Tim C Koppang, Noon, Filip Luszczyk, Luke, davidberg.


2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics
[i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to…
In First Thoughts
Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.


2/24/2010 Marshall Burns: Rules & Precepts for Creating Fantasy
I wrote this because I'm writing a fantasy story. When I write, I have to set ground rules for myself, otherwise I second-guess myself, revise things that don't need revising,…
In Beyond the Wire Productions
Participants: Marshall Burns.


6/15/2010 Marshall Burns: [MADcorp] call for alpha testers
Hi everyone, I've got an alpha draft of MADcorp ready, and I need a few outside alpha testers. MADcorp is the game of corporate dungeoncrawling in a world gone weird.…
In Connections
Participants: Marshall Burns.


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


7/13/2010 Marshall Burns: Musical magic
(I didn't post this in First Thoughts because there's not actually anything I need help with. It's just some musing and design-process-think. But we can still talk about it if…
In Beyond the Wire Productions
Participants: Marshall Burns.


7/15/2010 Marshall Burns: [The Rustbelt] first crack at a character sheet; feedback requested!
[url=http://beyondthewireproductions.wikispaces.com/file/view/Rustbelt+Character+Sheet.pdf]Here's my first crack at a Rustbelt character sheet[/url]. I want some feedback on it from a.) layout-savvy peeps and b.) those who have played the Rustbelt. Layout-savvy peeps: What…
In Beyond the Wire Productions
Participants: Marshall Burns.


7/15/2010 Marshall Burns: What's all this ISBN business?
Rustbelt inches ever closer to publication, and I've got me a question: what's the deal with ISBN numbers? What are they for? Where do they come from? Why/when should I…
In Publishing
Participants: Marshall Burns, jrs, Eero Tuovinen, Nathan P., Sebastian, Ron Edwards.


7/16/2010 Marshall Burns: [The Rustbelt] So this is my plan
The Rustbelt first edition has been a zero-budget project. This is due to the fact that I'm poor (although hopefully the game will help with that, or at least keep…
In Publishing
Participants: Marshall Burns, Dan Maruschak, Noon.


7/17/2010 Marshall Burns: [BtW store] four games for $2 each!
I'm currently in some dire straights financially right now, but I'm not one to just ask for money, so I'm sellin' some games! I've put together a store webpage where…
In Beyond the Wire Productions
Participants: Marshall Burns.


7/23/2010 Marshall Burns: [Heretic Saga] To map or not to map?
[i]Heretic Saga[/i] is this Setting-heavy, high-fantasy game I’m working on. When I say “Setting-heavy,” I don’t mean that there’s pages of history you have to wade through or any of…
In First Thoughts
Participants: Marshall Burns, dugfromthearth.


8/7/2010 Marshall Burns: [The Rustbelt] PRE-ORDERS
I'm taking pre-orders for the Rustbelt first edition starting now. Hit up my crude store here for details and the PayPal button. It costs $24 plus $2.77 shipping. It's 164…
In Beyond the Wire Productions
Participants: Marshall Burns, Nocker, Darla Shockley, Courage75, Ron Edwards, pfischer, Tim C Koppang.


10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test
Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul…
In Game Development
Participants: Marshall Burns, Roan, help im a bug.


11/23/2010 Marshall Burns: [The Rustbelt] yay, my first review!
Wilper reviewed the Rustbelt on his blog. Check it out! http://wilper.wordpress.com/2010/11/23/reading-the-rustbelt-tales-of-tenacity-depravity-and-hope-by-d-marshall-burns/ -Marshall
In Beyond the Wire Productions
Participants: Marshall Burns.


12/23/2010 Marshall Burns: [MADcorp/Misadventures in Nowhere] Time machine time
So, A) Ron and Paul are totally awesome for making early designs available, and B) my only early design  Misadventures from Nowhere is directly relevant to my current primary design…
In Game Development
Participants: Marshall Burns.


2/25/2011 Marshall Burns: [Badass City] how do you design price lists?
[url=https://docs.google.com/document/pub?id=1vQg_kLsuZB8rsGLRwhUjCaqIS4foEYZh4n1q69i8lMk]Badass City[/url] is a Step on Up RPG about a city full of badasses competing to be the most badass. Your life basically consists of competing with badasses in fights…
In Game Development
Participants: Marshall Burns, Ron Edwards, Paul Czege, Chris_Chinn, dindenver, JackTheOwner.


3/4/2011 Marshall Burns: My games are available at the Unstore again
I have internet at home now, which means that I've been able to access my Unstore account and get all my games up there. I don't have images up yet,…
In Beyond the Wire Productions
Participants: Marshall Burns.


11/4/2011 Marshall Burns: reducing handling time without sacrificing (much) detail: a demonstration
<b>Business Up Front</b> The topic at hand isn't something that I need help with. It's a problem that I've solved in the context of a particular game, and I thought…
In Game Development
Participants: Marshall Burns, kvanpelt, Noon.


1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster
Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk (the "traschan edition" ones are the newer ones.) Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You…
In Game Development
Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.


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