Previous Topics 2/8/2010 P1NBACK: Is railroading a symptom of design? I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,… In First Thoughts Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.
10/20/2009 P1NBACK: [Poison'd] Examples of Play? Are there any I can read? I usually learn a game better by reading about examples of play. Perhaps a PbP version? Thanks in advance.
Mike In lumpley games Participants: P1NBACK.
6/9/2009 P1NBACK: [DitV] When do you invoke the "I'm a Dog" trait? I mean, seems like in EVERY conflict you would invoke this trait... Is this how it's meant to be used? In lumpley games Participants: P1NBACK, jburneko, David Artman, oliof.
5/30/2009 P1NBACK: [DitV] "Unopposed" Conflicts What kind of dice pool do I use for Conflicts that have no one to struggle with the Dogs? For example, the Dog comes upon a wounded child about to… In lumpley games Participants: P1NBACK, Noclue, Filip Luszczyk.
5/29/2009 P1NBACK: What do your Mountain People look like? Haven't played yet, just kind of stumbled upon DitV, but I'm looking into getting as familiar with the setting and rules as I can until I can run a game… In lumpley games Participants: P1NBACK, Brand_Robins, Supplanter.
5/29/2009 P1NBACK: [DitV] Play by Post Game? Hiya. I've just recently discovered this amazing game called Dogs in the Vineyard and I'm quite entranced by the game. I found this forum and I've been even further enamored… In lumpley games Participants: P1NBACK, lumpley, Rustin, Eliarhiman6, Filip Luszczyk.
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