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From Day One


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2/8/2010 P1NBACK: Is railroading a symptom of design?
I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,…
In First Thoughts
Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.


10/20/2009 P1NBACK: [Poison'd] Examples of Play?
Are there any I can read? I usually learn a game better by reading about examples of play. Perhaps a PbP version? Thanks in advance. Mike
In lumpley games
Participants: P1NBACK.


6/9/2009 P1NBACK: [DitV] When do you invoke the "I'm a Dog" trait?
I mean, seems like in EVERY conflict you would invoke this trait... Is this how it's meant to be used?
In lumpley games
Participants: P1NBACK, jburneko, David Artman, oliof.


5/30/2009 P1NBACK: [DitV] "Unopposed" Conflicts
What kind of dice pool do I use for Conflicts that have no one to struggle with the Dogs? For example, the Dog comes upon a wounded child about to…
In lumpley games
Participants: P1NBACK, Noclue, Filip Luszczyk.


5/29/2009 P1NBACK: What do your Mountain People look like?
Haven't played yet, just kind of stumbled upon DitV, but I'm looking into getting as familiar with the setting and rules as I can until I can run a game…
In lumpley games
Participants: P1NBACK, Brand_Robins, Supplanter.


5/29/2009 P1NBACK: [DitV] Play by Post Game?
Hiya. I've just recently discovered this amazing game called Dogs in the Vineyard and I'm quite entranced by the game. I found this forum and I've been even further enamored…
In lumpley games
Participants: P1NBACK, lumpley, Rustin, Eliarhiman6, Filip Luszczyk.


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