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4/3/2010 horomancer: Simple System sounding board
Posting ideas to flesh out a universal system I've been kicking around. Feel free to jump on in.- Simple System Core tenets 1. System shale be minimal on Mechanics, math,…
In First Thoughts
Participants: horomancer, SAW.


5/12/2010 horomancer: Building a Sympathetic Magic System
I'm working on a moddified D&D Pathfinder game and I want to strip out the old way of doing magic and add a Sympathetic system. I read a build for…
In First Thoughts
Participants: horomancer, Shimera9, jprussell, dindenver, Creatures of Destiny, Juggernaut1981.


5/14/2010 horomancer: Low power d20 system thoughts
Working on a low power, low fantasy campaign and a system to match it. Using a mishmash of various x20 system rules to achieve the right feel and decided to…
In First Thoughts
Participants: horomancer, Locke, Noon, Khimus, Necromantis, charles ferguson.


7/7/2010 horomancer: Musings on Metaskills
I've been putting some thought into how to make a list of skills as small as possible and still be some semblance of accurate. I'm lazy, and don't like book…
In First Thoughts
Participants: horomancer, Ar Kayon, dindenver, Noon, preludetotheend, dugfromthearth, stefoid, Garbados.


7/14/2010 horomancer: Simple System Redux
Been doing much thinking since I started designing my own game. Below is my heartbreaker for a simpler and more 'realistic' RPG game with an emphasis on combat. I feel…
In First Thoughts
Participants: horomancer, Magnus Pym.


7/20/2010 horomancer: Playtesting Simple System
I made a very simple system which boils all actions down to 3d6+x+y vs DC where 'x' is a stat and 'y' is a skill. More info on it http://www.indie-rpgs.com/forge/index.php?topic=30000.0…
In Playtesting
Participants: horomancer, Magnus Pym, watchwaitplot, Noon.


2/27/2011 horomancer: Simple System rework
After much down time I've gotten the gaming itch once again and have set about cobbling on my own system. Below is a link to the Googledoc that I'll update…
In Game Development
Participants: horomancer, Paul Czege, Ar Kayon, ssem, Sarashinai, contracycle.


7/17/2011 horomancer: More thoughts on simple dice mechanics
Have gotten  he game design bug under my skin again. My last incarnation of a simple game mechanic used 2d6+1dX+N vs. DC, where 1dX is the value of a Stat…
In Game Development
Participants: horomancer, Ron Edwards.


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