Previous Topics 2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out? Hey all, I've been away for a while but I'm getting back into game design. I'm trying to create a 24 RPG from the ground up, and I've decided that… In First Thoughts Participants: SpoDaddy, Lance D. Allen, Brendan Day, Locke, thadrine, Falc, pells, Excalibur, dindenver, JoyWriter.
7/28/2008 SpoDaddy: New tricks for die step systems? I've always loved die step systems aesthetically, and I'd like to use one in the game I'm developing, but I want to pull off something new with it (probably something… In First Thoughts Participants: SpoDaddy, GregStolze, Brennen Reece, Guy Srinivasan, jag, Vulpinoid, Willow, VoidDragon.
7/23/2008 SpoDaddy: A setting that revolves around murderers seeking redemption on an alien world I've been bouncing this idea around in my head for a long time. A prison ship crashes on an uncharted alien world. This alien world is largely populated by a… In First Thoughts Participants: SpoDaddy, preludetotheend, greyorm, GregStolze.
2/14/2004 SpoDaddy: What do you think of this system? D12 based roll under Roll XD12, X being the attribute number Attributes are rated from 1-7. Skills are rated from 2-11, every die that rolls equal to or under the skill number is kept.… In Indie Game Design Participants: SpoDaddy, Jasper, Jack Spencer Jr, Minx, Lxndr.
2/8/2004 SpoDaddy: Critique this system for a game inspired by the tv show 24 Here's the system so far, I'm designing a game inspired by the tv show 24:
1) Roll N d12, where N is your attribute. Attributes are rated from 1 (feeble)… In Indie Game Design Participants: SpoDaddy, Mark Johnson, Ole, Spooky Fanboy.
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