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From Day One


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12/26/2009 reason: taletellers and dreamers, or a game that doesn't exist
Once upon a time there was a writer who wrote a story game that doesn't exist. Those were strange times, and it was an act for a strange time. But…
In First Thoughts
Participants: reason, contracycle, Vulpinoid, Kanosint.


8/5/2009 reason: thoughts on Lulu vs Lightning Source
Publishing The Later Tome of Amaxathroth the Cursed is as much a learning endeavor as anything else. Learn layout, learn the PDF culture, learn POD, learn printing culture. So here…
In Publishing
Participants: reason.


6/2/2009 reason: The Later Blue Tome of Amaxathroth the Cursed
Moving ahead with my Sorcerer mini-supplement, I've put up a preview PDF - linked from the pages below. It's amazing how much more you can get done per unit time…
In Adept Press
Participants: reason, Ron Edwards, greyorm, James_Nostack, Finarvyn.


4/30/2009 reason: syntactic sugar and tweaking Sorcerer abilities
http://en.wikipedia.org/wiki/Syntactic_sugar Link above for those who have *real* occupations - you know, things that don't involve poking keys to make nonsense sigils that cause bits to flip sign :) While…
In Adept Press
Participants: reason.


4/29/2009 reason: Those guidelines for publishing sorcerer mini-supplements
Where are they hiding? Context: I'm presently writing what amounts to a Sorcerer mini-supplement. So I note that guidelines for being generally polite in the process of rolling out a…
In Adept Press
Participants: reason, Ron Edwards.


4/24/2009 reason: in search of sword & sorcery b/w ink work
I'm in search of sword & sorcery / general dark and moody olden times artwork for a low budget but hopefully still good looking rpg product. Specifically it all has…
In Connections
Participants: reason.


2/26/2006 reason: taxonomological assistance, if you would
Exhibit A: http://www.principiainfecta.com Question: what is it that I'm doing in Exhibit A? I believe I know what I think I'm doing, which is to say I'm finding it an…
In Indie Game Design
Participants: reason.


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