Previous Topics 7/16/2010 Marshall Burns: [The Rustbelt] So this is my plan The Rustbelt first edition has been a zero-budget project. This is due to the fact that I'm poor (although hopefully the game will help with that, or at least keep… In Publishing Participants: Marshall Burns, Dan Maruschak, Noon.
7/15/2010 Marshall Burns: What's all this ISBN business? Rustbelt inches ever closer to publication, and I've got me a question: what's the deal with ISBN numbers? What are they for? Where do they come from? Why/when should I… In Publishing Participants: Marshall Burns, jrs, Eero Tuovinen, Nathan P., Sebastian, Ron Edwards.
7/15/2010 Marshall Burns: [The Rustbelt] first crack at a character sheet; feedback requested! [url=http://beyondthewireproductions.wikispaces.com/file/view/Rustbelt+Character+Sheet.pdf]Here's my first crack at a Rustbelt character sheet[/url].
I want some feedback on it from a.) layout-savvy peeps and b.) those who have played the Rustbelt.
Layout-savvy peeps:
What… In Beyond the Wire Productions Participants: Marshall Burns.
7/13/2010 Marshall Burns: Musical magic (I didn't post this in First Thoughts because there's not actually anything I need help with. It's just some musing and design-process-think. But we can still talk about it if… In Beyond the Wire Productions Participants: Marshall Burns.
6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone… In First Thoughts Participants: Marshall Burns.
6/15/2010 Marshall Burns: [MADcorp] call for alpha testers Hi everyone,
I've got an alpha draft of MADcorp ready, and I need a few outside alpha testers.
MADcorp is the game of corporate dungeoncrawling in a world gone weird.… In Connections Participants: Marshall Burns.
2/24/2010 Marshall Burns: Rules & Precepts for Creating Fantasy I wrote this because I'm writing a fantasy story. When I write, I have to set ground rules for myself, otherwise I second-guess myself, revise things that don't need revising,… In Beyond the Wire Productions Participants: Marshall Burns.
2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics [i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to… In First Thoughts Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.
1/12/2010 Marshall Burns: [The Rustbelt] trepidations about illustrations I want the 1st edition of Rustbelt to have illustrations. I don't have the money to pay an artist -- I mean, AT ALL. My budget for this project is… In Publishing Participants: Marshall Burns, preludetotheend, Ron Edwards, C. Edwards, JoyWriter, Jasper Flick, Charlie Gilb, Paul Czege, Tim C Koppang, Noon, Filip Luszczyk, Luke, davidberg.
1/11/2010 Marshall Burns: [Rustbelt self-parody] The Cookie Crumbles: a tale of pain Fans of the Rustbelt might get a kick out of this cartoon I drew starring Matchley "Match" Daws, one of the guys on the cover of the ashcan. The cartoon… In Beyond the Wire Productions Participants: Marshall Burns, Ron Edwards.
11/20/2009 Marshall Burns: [3:16] These players are crazy I played 3:16 last weekend on a camping trip. The players were:
> my cousin James, with whom I’ve roleplayed often, and with whom I’ve played 3:16 once before.
>… In Actual Play Participants: Marshall Burns, Noon, JoyWriter, Jaakko Koivula, Gregor Hutton, Jasper Flick, contracycle, Ron Edwards.
10/28/2009 Marshall Burns: [MADCorp] I'm posting class handbooks on my blog I'm posting the "Employee Handbooks" (class guide pamphlets for the players) from the design-in-progress MADCorp on my blog. Each week, I'll post between 1 and 3 of them until they're… In Beyond the Wire Productions Participants: Marshall Burns.
9/3/2009 Marshall Burns: a possibly true fact about pirates "When pirates are put to death, it is because they have been out on the high seas violating Admiralty Law, whose jurisdiction extends only to the high-tide mark. The implacable… In lumpley games Participants: Marshall Burns, Arturo G..
9/2/2009 Marshall Burns: [MADCorp] damage rules must contribute to driving gameplay Ok, I've finally put together a set of damage rules that I feel good about. I'd like to post them here for some vetting.
First off, lemme present the basic… In First Thoughts Participants: Marshall Burns, whiteknife, Noon, JoyWriter, MacLeod.
8/3/2009 Marshall Burns: Coffee & Cigarettes Live Action Roleplay COFFEE & CIGARETTES LIVE ACTION ROLEPLAY
inspired by the film by Jim Jarmusch
This game is for two players and a director.
Each player chooses a famous person to portray.… In Beyond the Wire Productions Participants: Marshall Burns.
7/24/2009 Marshall Burns: [Hex Rangers] Strange Fruit revisited [i]Hex Rangers[/i] is my design that was formerly titled [i]Witch Trails[/i]. It’s a game of investigating and exterminating the paranormal in the American frontier.
A couple weeks ago, I ran… In Playtesting Participants: Marshall Burns, Patrice, Simon C, DWeird, Mike Sugarbaker, davidberg, Noon, JoyWriter, Emmadexter1970, contracycle, charles ferguson, northerain.
6/30/2009 Marshall Burns: [MADCorp] buddy mechanics? [i]MADCorp[/i] is the game of corporate dungeoncrawling horror. (You heard me). You work for MADCorp, the Mercenary/Adventurer/Dungeoneer Corporation. You do the dirty work of going into the dungeons, and MADCorp… In First Thoughts Participants: Marshall Burns, M. Burrell, David C.
6/18/2009 Marshall Burns: [Challenge: Play This!] Rebellion in the Mushroom Kingdom This is a contest. There won't be a prize, because I can't afford to put one up, but it's still a contest.
It's a play contest, you dig?
THIS IS… In Endeavor Participants: Marshall Burns, Eero Tuovinen, Melinglor.
5/26/2009 Marshall Burns: [Super Action Now!] a crazy-ass advertisement So, in preparation for the First Super Action Edition of my favorite stupid little game, Super Action Now!, I asked this guy if he'd be willing to draw some illos… In Beyond the Wire Productions Participants: Marshall Burns, DWeird.
4/20/2009 Marshall Burns: Lunar Notes Inspired by John Harper's GHOST/ECHO and Lady Blackbird, I made Lunar Notes:
http://img.photobucket.com/albums/v53/foolish_Paeter/lunarnotesp1thumb.pnghttp://img.photobucket.com/albums/v53/foolish_Paeter/lunarnotesp2thumb.png
Page One PDF
Page Two PDF
I'm not as hot as John Harper with the layout,… In Beyond the Wire Productions Participants: Marshall Burns, Ron Edwards, Noclue, DWeird, JoyWriter.
<< more previous topics | | Subsequent Topics 7/23/2010 Marshall Burns: [Heretic Saga] To map or not to map? [i]Heretic Saga[/i] is this Setting-heavy, high-fantasy game I’m working on. When I say “Setting-heavy,” I don’t mean that there’s pages of history you have to wade through or any of… In First Thoughts Participants: Marshall Burns, dugfromthearth.
8/7/2010 Marshall Burns: [The Rustbelt] PRE-ORDERS I'm taking pre-orders for the Rustbelt first edition starting now. Hit up my crude store here for details and the PayPal button.
It costs $24 plus $2.77 shipping. It's 164… In Beyond the Wire Productions Participants: Marshall Burns, Nocker, Darla Shockley, Courage75, Ron Edwards, pfischer, Tim C Koppang.
10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul… In Game Development Participants: Marshall Burns, Roan, help im a bug.
11/23/2010 Marshall Burns: [The Rustbelt] yay, my first review! Wilper reviewed the Rustbelt on his blog. Check it out!
http://wilper.wordpress.com/2010/11/23/reading-the-rustbelt-tales-of-tenacity-depravity-and-hope-by-d-marshall-burns/
-Marshall In Beyond the Wire Productions Participants: Marshall Burns.
12/23/2010 Marshall Burns: [MADcorp/Misadventures in Nowhere] Time machine time So, A) Ron and Paul are totally awesome for making early designs available, and B) my only early design Misadventures from Nowhere is directly relevant to my current primary design… In Game Development Participants: Marshall Burns.
2/25/2011 Marshall Burns: [Badass City] how do you design price lists? [url=https://docs.google.com/document/pub?id=1vQg_kLsuZB8rsGLRwhUjCaqIS4foEYZh4n1q69i8lMk]Badass City[/url] is a Step on Up RPG about a city full of badasses competing to be the most badass. Your life basically consists of competing with badasses in fights… In Game Development Participants: Marshall Burns, Ron Edwards, Paul Czege, Chris_Chinn, dindenver, JackTheOwner.
3/4/2011 Marshall Burns: My games are available at the Unstore again I have internet at home now, which means that I've been able to access my Unstore account and get all my games up there. I don't have images up yet,… In Beyond the Wire Productions Participants: Marshall Burns.
11/4/2011 Marshall Burns: reducing handling time without sacrificing (much) detail: a demonstration <b>Business Up Front</b>
The topic at hand isn't something that I need help with. It's a problem that I've solved in the context of a particular game, and I thought… In Game Development Participants: Marshall Burns, kvanpelt, Noon.
1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk
(the "traschan edition" ones are the newer ones.)
Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You… In Game Development Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.
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