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2/6/2011 Natespank: Why do you like to design and run games?
I'm thinking about games with a game master/designer who runs the game for the "players." What do you guys get out of game mastering? What do you like about it?…
In Actual Play
Participants: Natespank, Ron Edwards, Ghostlight Games.


2/6/2011 Natespank: [D&D 4e] Character Death and TPKs
Hey guys! I suspect that PC deaths in many RPGs sometimes hurts the game. In many cases it strongly rewards me to play the same character from the campaign's start…
In Actual Play
Participants: Natespank, Noon, chronoplasm, Ron Edwards, RichD, Ghostlight Games, Chris_Chinn, spindoc.


2/6/2011 Natespank: [D&D 4e] Attrition in RPGs
In D&D 4e you can fight a room full of bears, get mauled, narrowly survive, nap for 6 hours, stretch, and climb out of bed good as new. To me…
In Actual Play
Participants: Natespank, Noon, Nathan P..


2/6/2011 Natespank: [gamist RPGs] Player Driven Games and
Hey guys, Some of my favorite computer games are , , , , , , Left 4…
In Actual Play
Participants: Natespank, Bret Gillan, Cliff H, Ghostlight Games, stefoid, Caldis, Dantai, Noon, contracycle.


2/28/2011 Natespank: [D&D 4e] Balance Issues
Hello. Sorry to begin a new thread while the other is still active. I need advice on something that came up in tonight's game- it's about balance problems in 4e.…
In Actual Play
Participants: Natespank, Eero Tuovinen, Chris_Chinn, Alfryd, Noon, epweissengruber, Ron Edwards, Jeff B, LostSoul.


3/9/2011 Natespank: [Elfs] damage to the PCs
I read the Elfs book and have a question about monsters being able to hurt the PCs. From the look of things, the only way a PC can get hurt…
In Adept Press
Participants: Natespank, Ron Edwards.


3/10/2011 Natespank: [D&D 4e] Combat and Reward Systems
The poison'd thread interested me. I've tried to draw a system diagram for D&D 4e: (forgive the horrid drawing quality, I made it in paint). I'd love a critique of…
In Actual Play
Participants: Natespank, pkalata, LostSoul, Noon, Chris_Chinn, epweissengruber, stefoid, chronoplasm, Narmical.


3/11/2011 Natespank: [A Game Called School...] Using Game Design Outside of Gaming
I'd like to use game design theory and principles to build a motivation structure for Real World applications. (The short of this post is that I need better reward cycles.…
In Game Development
Participants: Natespank, baxil, Noon, Paul Czege, Ron Edwards, happysmellyfish, contracycle, Roger, Chris_Chinn.


3/22/2011 Natespank: [D&D/Rifts Style Games] DM burnout- what's a DM get out of it?
Recently I've been reading "Reality is Broken" and it's pointed out a few things that interest me. The author defines a game as something with 4 characteristics: 1- A goal…
In Actual Play
Participants: Natespank, stefoid, Noon, Chris_Chinn, Caldis, contracycle, Roger.


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