Previous Topics 3/11/2011 Natespank: [A Game Called School...] Using Game Design Outside of Gaming I'd like to use game design theory and principles to build a motivation structure for Real World applications.
(The short of this post is that I need better reward cycles.… In Game Development Participants: Natespank, baxil, Noon, Paul Czege, Ron Edwards, happysmellyfish, contracycle, Roger, Chris_Chinn.
3/10/2011 Natespank: [D&D 4e] Combat and Reward Systems The poison'd thread interested me. I've tried to draw a system diagram for D&D 4e: (forgive the horrid drawing quality, I made it in paint). I'd love a critique of… In Actual Play Participants: Natespank, pkalata, LostSoul, Noon, Chris_Chinn, epweissengruber, stefoid, chronoplasm, Narmical.
3/9/2011 Natespank: [Elfs] damage to the PCs I read the Elfs book and have a question about monsters being able to hurt the PCs.
From the look of things, the only way a PC can get hurt… In Adept Press Participants: Natespank, Ron Edwards.
2/28/2011 Natespank: [D&D 4e] Balance Issues Hello.
Sorry to begin a new thread while the other is still active. I need advice on something that came up in tonight's game- it's about balance problems in 4e.… In Actual Play Participants: Natespank, Eero Tuovinen, Chris_Chinn, Alfryd, Noon, epweissengruber, Ron Edwards, Jeff B, LostSoul.
2/6/2011 Natespank: [gamist RPGs] Player Driven Games and Hey guys,
Some of my favorite computer games are , , , , , , Left 4… In Actual Play Participants: Natespank, Bret Gillan, Cliff H, Ghostlight Games, stefoid, Caldis, Dantai, Noon, contracycle.
2/6/2011 Natespank: [D&D 4e] Attrition in RPGs In D&D 4e you can fight a room full of bears, get mauled, narrowly survive, nap for 6 hours, stretch, and climb out of bed good as new. To me… In Actual Play Participants: Natespank, Noon, Nathan P..
2/6/2011 Natespank: [D&D 4e] Character Death and TPKs Hey guys!
I suspect that PC deaths in many RPGs sometimes hurts the game.
In many cases it strongly rewards me to play the same character from the campaign's start… In Actual Play Participants: Natespank, Noon, chronoplasm, Ron Edwards, RichD, Ghostlight Games, Chris_Chinn, spindoc.
2/6/2011 Natespank: Why do you like to design and run games? I'm thinking about games with a game master/designer who runs the game for the "players."
What do you guys get out of game mastering? What do you like about it?… In Actual Play Participants: Natespank, Ron Edwards, Ghostlight Games.
2/6/2011 Natespank: account management questions I was unsure where to post this.
Is there an section of this site where I can adjust user settings?
What I have in mind is a signature, a box… In Site Discussion Participants: Natespank, Ron Edwards.
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