Previous Topics 12/11/2008 Altaem: [PIE] Golden Moments Looks like my Fallout campaign has come to a close. Everyone had a really good time, but ultimately it’s been hard assembling the entire group on a regular basis.
I’m… In Playtesting Participants: Altaem, themaloryman, davidberg.
10/7/2008 Altaem: [PIE] Broke in Fallout II The setting is the post apocalyptic world of Fallout II. Many of the locations, characters and sub-plots are ripped straight out of the computer game.
The player characters are coal… In Playtesting Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.
10/7/2008 Altaem: PIE: Player Interpretation of Expectation PIE represents an ongoing evolution in my RPG rules design. Despite the fact that the rules are little more than chaotic notes, they have been successfully used to run two… In Playtesting Participants: Altaem, DWeird, davidberg, themaloryman, Shadow_80, seanhess, deathglider, soundmasterj, John Blaz.
10/2/2008 Altaem: Solving the problem of ineffectual character builds. [b]The Problem:[/b]
I’m interested in what solutions people have used to prevent players creating useless, flawed or otherwise campaign incompatible characters. I’ve come up with a number of solutions myself… In Actual Play Participants: Altaem, greyorm, David Artman, anders_larsen, Kevin Smit, Tom Garnett.
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