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7/15/2011 Nalanthi: [Broken Sky] How to balance Area of Effect damage
The system I am working on is a fairly crunchy urban fantasy system.  Combat is supposed to feel fast but fairly realistic.  One place that we have decided to leave…
In Game Development
Participants: Nalanthi, ADGBoss, Ron Edwards, Noon, Keltorian, Daniel36, Danny Bridges.


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