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From Day One


Previous Topics

9/12/2011 Richard: [Echelon A&A] Character advancement and class(less) problem.
Hello chaps. I seem to have hit a devil of a quandary in the development of my game (Echelon, currently sitting in a rather rough alpha state at http://www.latech.co.uk/rpg )…
In Game Development
Participants: Richard, BubbaBrown, Noon, Daniel36, Kyles Games.


9/11/2011 Hunnenkoenig: Help to fund our next iPhone/PC RPG card game
Hello! I just found this forum and I registered, because we started a crowd funding project at IndieGoGo. We are a serious company with a track record on the Appstore…
In Game Development
Participants: Hunnenkoenig.


9/10/2011 Vulpinoid: The Goblin Tarot
As a start to a new roleplaying world that I've been developing for the past two years, I've decided to release a tarot deck to reveal some insight into the…
In Publishing
Participants: Vulpinoid.


9/10/2011 KingEgger: Strands of FATE vs. Diaspora & Attributes vs. Skills
Hello everybody. This is my first post here. I’ve lurked a while, but until now have never posted. So, I have a couple examples down below, but I want to…
In Actual Play
Participants: KingEgger, Frank Tarcikowski, stefoid, Web_Weaver, formen, epweissengruber.


9/8/2011 jebailey: Skill system: use of phrases
My original skill system was based around verbs. Players would choose skills such as "shoot", "hide", "sneak." This worked, but my players wanted something that could be more specific. In…
In Game Development
Participants: jebailey, gtroc, stefoid, Noon, contracycle, Rubbermancer, Richard, phatonin.


9/8/2011 James_Nostack: [Sorcerer] Got My Mojo Workin'
Got together with some friends to play Sorcerer for the first time since 2007.  Didn't go as planned, but I'm digging it anyway. The Players I know these guys from…
In Actual Play
Participants: James_Nostack, happysmellyfish, Noon, Tor Erickson, Roger, Ron Edwards.


9/8/2011 Seamus: Getting New Fonts
I use Indesign CS4 and need to get some new fonts (the standard fonts just aren't cutting it). But have never purchased fonts before. I checked out something called Font…
In Publishing
Participants: Seamus, Kyles Games, Richard, Ron Edwards.


9/6/2011 dindenver: [Do] The Journal
So, I played Do: Pilgrams of the Flying temple for the first time on Thursday and later again on Saturday. The first time, the Journal seemed to enhance play. The…
In Actual Play
Participants: dindenver, Ron Edwards.


9/6/2011 Stregheria Games: Stregoneria RPG Feedback.
Hello fellow Forgers, :) I see from my game's website statistics that approximately 400 people have visited the download page and I'm presuming that a reasonable amount of those visitors…
In Game Development
Participants: Stregheria Games, Noon, K.Hoffren.


9/5/2011 Living Legend: Historical fantasy game: need a new term for adventurer
Hey everyone, heard about The Forge at Gencon this year.  I was hoping you all could help me.  I've been working on an historical fantasy game for a couple years…
In Game Development
Participants: Living Legend, killxo, Ron Edwards, Roguelantern, contracycle, Daniel36.


9/5/2011 Sp4m: [Slander] a game of courtly scandal... is too slow.
Okay Forge! I've written a new party/ card game, and after my first test run even though the game idea is funny, the game play is simple, the actual game…
In Game Development
Participants: Sp4m, Ron Edwards, Noon.


9/5/2011 Brimshack: Stealth Magic and Challeges Eclipsing a Single Encounter
Okay, so I have a pretty conventional high fantasy RPG, Worlds of Hurt, I've posted about it off and on here over the years). It's largely encounter-based, but I have…
In Game Development
Participants: Brimshack, Noon, Ron Edwards, contracycle, Rubbermancer, 1Plus2D6.


9/4/2011 James_Nostack: [Sorcerer] One Sheet (help needed): Season of the Witch
In a few days I'll be meeting with some friends to play Sorcerer.  My goals are (1) to confirm everyone's got the necessary agenda, (2) seed the discussion of setting…
In Adept Press
Participants: James_Nostack, Ron Edwards.


9/4/2011 Sp4m: Slander: A game of courtly scandal for 4-6 players (DOWNLOAD!)
My first Card Game is ready for Beta Test. If any of you want to give feedback, I would be hugely appreciative. It's a party game, designed to be fun,…
In Game Development
Participants: Sp4m, Ron Edwards.


9/4/2011 James_Nostack: [Sorcerer] One Sheet: The Russian Winter
In a few days I'll be meeting with some friends to play Sorcerer.  My goals are (1) to confirm everyone's got the necessary agenda, (2) seed the discussion of setting…
In Adept Press
Participants: James_Nostack, Ron Edwards, Jaakko Koivula, Roger.


9/1/2011 Zachary_Wolf: [I Am A Survivor] Self Contained Character Sheet / Game
Hey Forge! So a few weeks back my buddy came into town for the weekend and wanted to get a session going. I asked the crew what type of game…
In Game Development
Participants: Zachary_Wolf, gtroc, Daniel36, Sp4m, aryus.


9/1/2011 stefoid: [Ingenero] Character creation -- Its hard work.
Hi, here my link: http://ingenero.wordpress.com/downloads/ My game concentrates on character building over world building.  The idea is that given a general premise covering the general types of things the characters…
In Game Development
Participants: stefoid, Daniel36, Thriff, Cedric.


8/30/2011 johnford19: [Sorcerer] Grimoires and Sorcerer
Hi everyone, new to the forums, I look forward to exploring Sorcerer with many of you considering it isn't as popular as I wish it was! My dad use to…
In Adept Press
Participants: johnford19, Finarvyn, Ron Edwards.


8/28/2011 Ron Edwards: Do you have a new publication? Then read here first
This is not an advertising site. This is a discussion site. Do not arrive here and post to announce a new publication. Your post will be removed instantly to the…
In Publishing
Participants: Ron Edwards.


8/26/2011 BubbaBrown: Saecula Mutata & D10/0
These are two projects I've been working on for some time. One is a setting and the other is the game system. I've been trying to move development along, but…
In Game Development
Participants: BubbaBrown, Daniel36, Kyles Games.


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Subsequent Topics

9/13/2011 Cedric: [Föld] "moral inhibitions" system?
Hi all, I am a french author (apologies for my english mistakes by the way) of a RPG universe called 'Föld'. In a nutshell, it's a frozen post-apocalyptic world where…
In Game Development
Participants: Cedric, Noon, stefoid, Thriff.


9/13/2011 lumpley: HGMO & GxB
So, screw it. I've decided to be enthusiastic about playing games instead of reluctant. Take THAT, me. HGMO is a sweet, fun, easy game. Give it a try. GxB is…
In Actual Play
Participants: lumpley, Melinglor, Ben Lehman, Jake Richmond, Daniel36, JasperN..


9/14/2011 Stregheria Games: Stregoneria Going Into Print.
Sorry Ron to post again but I needed to get this last piece of news out: I've taken time off work to finish my book and have been working my…
In Game Development
Participants: Stregheria Games, Daniel36, daranp, Kyles Games.


9/15/2011 daranp: Scenes from the Mall
Hi, I am in the process of writing the first scenario for the ParaSpace Role Playing System. Scenes from the mall begins with a wraith awakening and zombie uprising (although,…
In Game Development
Participants: daranp, Mike Sugarbaker, Daniel36.


9/15/2011 Abkajud: [Apocalypse World - Red Front edition] Adobe Town and the Blood-Sick River
Just started a new campaign of Apocalypse World. Super excited about more chances to get some practice MCing! The Cast Biff - playing Diamond, a grinning, goateed Chopper whose gang…
In Actual Play
Participants: Abkajud, lumpley.


9/15/2011 SaintSinner40k: Best Place to Start on Game Design
So I have been mulling over this idea for a sci fi horror game for a while, & have even wrote up some basic background & system ideas for it,…
In Game Development
Participants: SaintSinner40k, Kyles Games, Thriff, stefoid.


9/16/2011 Drachasor: My experiences with different systems
Well, I was going to post in the design forum, but it recommends posting here first.  So, here is my experience and thoughts about the different games I have played. …
In Actual Play
Participants: Drachasor, Artanis, Ron Edwards, stefoid, Roger, contracycle, Abkajud, davidberg.


9/16/2011 Drachasor: Different Resolution Mechanics
I've been thinking a lot about resolution mechanics lately.  Has anyone ever gone through and done an examination of the pros and cons of different mechanics? By this I mean…
In Game Development
Participants: Drachasor, Thriff, dreamborn, Kyles Games, Ar Kayon, Roguelantern, Noon, Richard, gtroc, Ron Edwards.


9/16/2011 Dan Maruschak: [Final Hour of a Storied Age] Adding a "relief valve" to my dice mechanic
A few months ago, one of the listeners of my podcast (Designer vs. Reality, my AP podcast about playtesting roleplaying games by independent game designers) was kind enough to run…
In Game Development
Participants: Dan Maruschak, Noon, Ron Edwards, mark2v.


9/20/2011 aryus: [Heroes of the Second Age] - Development
I'm looking for some help on my current rpg project called Heroes of the Second Age. PDF files is located at http://www.aryus.com/hotsa/HotSA.pdf and character sheet at http://www.aryus.com/hotsa/HotSA_sheet.pdf The default setting…
In Game Development
Participants: aryus, Thriff.


9/20/2011 Thriff: [ASH: A Saviour’s Heart] Full Game and System-Specific Questions
Please read the post below for a summary of ASH. This first post is reserved for my reasons for posting and a link to the game. Full Game PDF: http://ashrpg.files.wordpress.com/2011/09/ashrpg-v1-00.pdf…
In Game Development
Participants: Thriff, stefoid, Rubbermancer.


9/21/2011 Native_Element: Open Fantasy Initial Development Questions
Hey, all, this is my first post, and I have been toying around with developing this system. My experience is basically only with d20 games, especially Pathfinder. I have done…
In Game Development
Participants: Native_Element, bosky, Thriff, Rubbermancer.


9/22/2011 Richard: [Echelon A&A] Magic system and magic spells.
Hello chaps. Not being a generally magically orientated person, I'm having a dash of a time thinking up of spells and names of said spells in my system. Also, as…
In Game Development
Participants: Richard, Paladin, Rubbermancer, Thriff.


9/23/2011 Jake Richmond: Jedi x Sith
I was playing G x B for the 20th or so time in the last month when someone asked me if the game could be used to play Star Wars.…
In Game Development
Participants: Jake Richmond, Daniel36, lumpley.


9/25/2011 Rubbermancer: Setting Invasion
This idea is too short to warrant a link, all of the information is here.  I hope you all enjoy it, steal it, run with it. Here’s how it works: …
In Game Development
Participants: Rubbermancer, Thriff, D.R. Clifford.


9/25/2011 Sebastian: Importing to the UK (Customs and Freight)
I'm going to import several hundred decks of cards from India to the UK. I have no idea what I'm supposed to look out for. Can someone help me? If…
In Publishing
Participants: Sebastian, Eero Tuovinen, Miskatonic.


9/26/2011 MasterGeek: Stuck regarding my resolution mechanic
Hey all, I'm working on designing an RPG called Time Heroes.  Here's a link to my design blog: http://rpggeek.com/blog/900/mastergeek-talks-rpgs A quick summary of the game world (for those who don't…
In Game Development
Participants: MasterGeek, lumpley, Rubbermancer, Eero Tuovinen.


9/26/2011 Thriff: [The ASH System, V2.00] Fluidity and Creativity
Hello all, Welcome. So, let’s try again shall we? Simply put, V2.00 is “doing less, better”. The language is simpler, layout polished, design goals refined, and many mechanics have been…
In Game Development
Participants: Thriff, Rubbermancer.


9/27/2011 AXUM: (SORCERER) A few questions about the Shapeshifter Demon Ability
Hiyas! Stumped - please help! Questions about the Shapeshifter Demon Ability (if these have already been answered, please point me in the right direction - thanks): 1-In the…
In Adept Press
Participants: AXUM, Karl, pfischer, Ron Edwards.


9/28/2011 rgrassi: [Levity - Pride & Prejudice]: Looking for feedback
Hi Forgers. First of all, sorry for my english. There may be some mistakes because I'm from Italy. I'm writing this post to share the status and ideas about the…
In Game Development
Participants: rgrassi.


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