Previous Topics 9/15/2011 SaintSinner40k: Best Place to Start on Game Design So I have been mulling over this idea for a sci fi horror game for a while, & have even wrote up some basic background & system ideas for it,… In Game Development Participants: SaintSinner40k, Kyles Games, Thriff, stefoid.
9/15/2011 Abkajud: [Apocalypse World - Red Front edition] Adobe Town and the Blood-Sick River Just started a new campaign of Apocalypse World. Super excited about more chances to get some practice MCing!
The Cast
Biff - playing Diamond, a grinning, goateed Chopper whose gang… In Actual Play Participants: Abkajud, lumpley.
9/15/2011 daranp: Scenes from the Mall Hi,
I am in the process of writing the first scenario for the ParaSpace Role Playing System. Scenes from the mall begins with a wraith awakening and zombie uprising (although,… In Game Development Participants: daranp, Mike Sugarbaker, Daniel36.
9/14/2011 Stregheria Games: Stregoneria Going Into Print. Sorry Ron to post again but I needed to get this last piece of news out: I've taken time off work to finish my book and have been working my… In Game Development Participants: Stregheria Games, Daniel36, daranp, Kyles Games.
9/13/2011 lumpley: HGMO & GxB So, screw it. I've decided to be enthusiastic about playing games instead of reluctant. Take THAT, me.
HGMO is a sweet, fun, easy game. Give it a try.
GxB is… In Actual Play Participants: lumpley, Melinglor, Ben Lehman, Jake Richmond, Daniel36, JasperN..
9/13/2011 Cedric: [Föld] "moral inhibitions" system? Hi all,
I am a french author (apologies for my english mistakes by the way) of a RPG universe called 'Föld'. In a nutshell, it's a frozen post-apocalyptic world where… In Game Development Participants: Cedric, Noon, stefoid, Thriff.
9/12/2011 bosky: Dinosaur Cowboys skirmish game [center][img]http://dinosaurcowboys.files.wordpress.com/2011/06/logo.png[/img][/center]
Hi, first post here. I've been developing a game for a while now and it feels pretty solid and playable by this point. I haven't had much luck getting… In Game Development Participants: bosky, Kyles Games, Daniel36, Thriff, sumonkhan44.
9/12/2011 Richard: [Echelon A&A] Character advancement and class(less) problem. Hello chaps.
I seem to have hit a devil of a quandary in the development of my game (Echelon, currently sitting in a rather rough alpha state at http://www.latech.co.uk/rpg )… In Game Development Participants: Richard, BubbaBrown, Noon, Daniel36, Kyles Games.
9/11/2011 Hunnenkoenig: Help to fund our next iPhone/PC RPG card game Hello!
I just found this forum and I registered, because we started a crowd funding project at IndieGoGo.
We are a serious company with a track record on the Appstore… In Game Development Participants: Hunnenkoenig.
9/10/2011 Vulpinoid: The Goblin Tarot As a start to a new roleplaying world that I've been developing for the past two years, I've decided to release a tarot deck to reveal some insight into the… In Publishing Participants: Vulpinoid.
9/10/2011 KingEgger: Strands of FATE vs. Diaspora & Attributes vs. Skills Hello everybody. This is my first post here. I’ve lurked a while, but until now have never posted.
So, I have a couple examples down below, but I want to… In Actual Play Participants: KingEgger, Frank Tarcikowski, stefoid, Web_Weaver, formen, epweissengruber.
9/8/2011 jebailey: Skill system: use of phrases My original skill system was based around verbs. Players would choose skills such as "shoot", "hide", "sneak." This worked, but my players wanted something that could be more specific.
In… In Game Development Participants: jebailey, gtroc, stefoid, Noon, contracycle, Rubbermancer, Richard, phatonin.
9/8/2011 James_Nostack: [Sorcerer] Got My Mojo Workin' Got together with some friends to play Sorcerer for the first time since 2007. Didn't go as planned, but I'm digging it anyway.
The Players
I know these guys from… In Actual Play Participants: James_Nostack, happysmellyfish, Noon, Tor Erickson, Roger, Ron Edwards.
9/8/2011 Seamus: Getting New Fonts I use Indesign CS4 and need to get some new fonts (the standard fonts just aren't cutting it). But have never purchased fonts before. I checked out something called Font… In Publishing Participants: Seamus, Kyles Games, Richard, Ron Edwards.
9/6/2011 dindenver: [Do] The Journal So, I played Do: Pilgrams of the Flying temple for the first time on Thursday and later again on Saturday.
The first time, the Journal seemed to enhance play.
The… In Actual Play Participants: dindenver, Ron Edwards.
9/6/2011 Stregheria Games: Stregoneria RPG Feedback. Hello fellow Forgers, :)
I see from my game's website statistics that approximately 400 people have visited the download page and I'm presuming that a reasonable amount of those visitors… In Game Development Participants: Stregheria Games, Noon, K.Hoffren.
9/5/2011 Living Legend: Historical fantasy game: need a new term for adventurer Hey everyone, heard about The Forge at Gencon this year. I was hoping you all could help me. I've been working on an historical fantasy game for a couple years… In Game Development Participants: Living Legend, killxo, Ron Edwards, Roguelantern, contracycle, Daniel36.
9/5/2011 Sp4m: [Slander] a game of courtly scandal... is too slow. Okay Forge! I've written a new party/ card game, and after my first test run even though the game idea is funny, the game play is simple, the actual game… In Game Development Participants: Sp4m, Ron Edwards, Noon.
9/5/2011 Brimshack: Stealth Magic and Challeges Eclipsing a Single Encounter Okay, so I have a pretty conventional high fantasy RPG, Worlds of Hurt, I've posted about it off and on here over the years). It's largely encounter-based, but I have… In Game Development Participants: Brimshack, Noon, Ron Edwards, contracycle, Rubbermancer, 1Plus2D6.
9/4/2011 James_Nostack: [Sorcerer] One Sheet (help needed): Season of the Witch In a few days I'll be meeting with some friends to play Sorcerer. My goals are (1) to confirm everyone's got the necessary agenda, (2) seed the discussion of setting… In Adept Press Participants: James_Nostack, Ron Edwards.
<< more previous topics | | Subsequent Topics 9/16/2011 Drachasor: Different Resolution Mechanics I've been thinking a lot about resolution mechanics lately. Has anyone ever gone through and done an examination of the pros and cons of different mechanics?
By this I mean… In Game Development Participants: Drachasor, Thriff, dreamborn, Kyles Games, Ar Kayon, Roguelantern, Noon, Richard, gtroc, Ron Edwards.
9/16/2011 Dan Maruschak: [Final Hour of a Storied Age] Adding a "relief valve" to my dice mechanic A few months ago, one of the listeners of my podcast (Designer vs. Reality, my AP podcast about playtesting roleplaying games by independent game designers) was kind enough to run… In Game Development Participants: Dan Maruschak, Noon, Ron Edwards, mark2v.
9/20/2011 aryus: [Heroes of the Second Age] - Development I'm looking for some help on my current rpg project called Heroes of the Second Age. PDF files is located at http://www.aryus.com/hotsa/HotSA.pdf and character sheet at http://www.aryus.com/hotsa/HotSA_sheet.pdf
The default setting… In Game Development Participants: aryus, Thriff.
9/20/2011 Thriff: [ASH: A Saviour’s Heart] Full Game and System-Specific Questions Please read the post below for a summary of ASH. This first post is reserved for my reasons for posting and a link to the game.
Full Game PDF: http://ashrpg.files.wordpress.com/2011/09/ashrpg-v1-00.pdf… In Game Development Participants: Thriff, stefoid, Rubbermancer.
9/21/2011 Native_Element: Open Fantasy Initial Development Questions Hey, all, this is my first post, and I have been toying around with developing this system. My experience is basically only with d20 games, especially Pathfinder. I have done… In Game Development Participants: Native_Element, bosky, Thriff, Rubbermancer.
9/22/2011 Richard: [Echelon A&A] Magic system and magic spells. Hello chaps.
Not being a generally magically orientated person, I'm having a dash of a time thinking up of spells and names of said spells in my system.
Also, as… In Game Development Participants: Richard, Paladin, Rubbermancer, Thriff.
9/23/2011 Jake Richmond: Jedi x Sith I was playing G x B for the 20th or so time in the last month when someone asked me if the game could be used to play Star Wars.… In Game Development Participants: Jake Richmond, Daniel36, lumpley.
9/25/2011 Rubbermancer: Setting Invasion This idea is too short to warrant a link, all of the information is here. I hope you all enjoy it, steal it, run with it.
Here’s how it works: … In Game Development Participants: Rubbermancer, Thriff, D.R. Clifford.
9/25/2011 Sebastian: Importing to the UK (Customs and Freight) I'm going to import several hundred decks of cards from India to the UK.
I have no idea what I'm supposed to look out for. Can someone help me?
If… In Publishing Participants: Sebastian, Eero Tuovinen, Miskatonic.
9/26/2011 MasterGeek: Stuck regarding my resolution mechanic Hey all, I'm working on designing an RPG called Time Heroes. Here's a link to my design blog:
http://rpggeek.com/blog/900/mastergeek-talks-rpgs
A quick summary of the game world (for those who don't… In Game Development Participants: MasterGeek, lumpley, Rubbermancer, Eero Tuovinen.
9/26/2011 Thriff: [The ASH System, V2.00] Fluidity and Creativity Hello all,
Welcome.
So, let’s try again shall we?
Simply put, V2.00 is “doing less, better”. The language is simpler, layout polished, design goals refined, and many mechanics have been… In Game Development Participants: Thriff, Rubbermancer.
9/27/2011 AXUM: (SORCERER) A few questions about the Shapeshifter Demon Ability Hiyas!
Stumped - please help!
Questions about the Shapeshifter Demon Ability (if these have already been answered, please point me in the right direction - thanks):
1-In the… In Adept Press Participants: AXUM, Karl, pfischer, Ron Edwards.
9/28/2011 rgrassi: [Levity - Pride & Prejudice]: Looking for feedback
Hi Forgers. First of all, sorry for my english. There may be some mistakes because I'm from Italy.
I'm writing this post to share the status and ideas about the… In Game Development Participants: rgrassi.
9/30/2011 Rubbermancer: Session Ambience I produce a lot of music, and I'm always looking for a new challenge. I don't believe in money, so I'm happy to work for free, because it's what I… In Game Development Participants: Rubbermancer, Thriff, Cedric.
10/1/2011 Salsa: [Polaris] http://indie-rpgs.com/archive/index.php?topic=29465.msg274363#msg274363
I don't like it when conflicts skip big amounts of time. As the Mistaken, I would close the conflict after "but only… In Actual Play Participants: Salsa, Ben Lehman, Frank Tarcikowski.
10/1/2011 Rubbermancer: The Broken Realms - Necromancy, Steampunk, and Psychotic Gods WHEW! Been busting my posterior on this one for a while now, and I think I've finally come as far as I can without outside feedback. My first obvious question… In Game Development Participants: Rubbermancer, Mike Sugarbaker, Noon, Thriff, Paul Czege.
10/2/2011 woodelf: [midsummer night's scheme] better dice mechanics help I'm returning to my Game Chef 2011 entry, to rework and polish it and, you know, turn it into a complete game. One of the things I want to do… In Endeavor: Game Chef 2011 Participants: woodelf, zircher.
10/3/2011 lumpley: Playtesting Murderous Ghosts Hey, I've been working on a quick-playing 2-player horror game called Murderous Ghosts, and I've just put out a call for playtesters. If you're interested, come to my blog and… In lumpley games Participants: lumpley, Ron Edwards.
10/3/2011 Cedric: Work in progress publication question Dear Forgies,
I've been making progress on a RPG since a couple of years. Now that it truly begins to take form, I've started exchanging ideas on this very forum.… In Publishing Participants: Cedric, Eero Tuovinen, Thriff.
10/5/2011 Cedric: [Föld] DX System - v1.0 Dear Forgies,
So, after a thread full of comments about how to create a nice game system, here comes my very first attempt. It was made with the background universe… In Game Development Participants: Cedric, Thriff.
more subsequent topics >> |