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4/30/2001 Paul Czege: a variant phylogeny
Hey everyone, Somewhere in our G/N/S thoughts, between the creation of the RPG hobby in the 70's by TSR with a Gamist game and more recent developments of Narrativist game…
In GNS Model Discussion
Participants: Paul Czege, GreatWolf, Clinton R. Nixon, Ron Edwards.


5/4/2001 Paul Czege: the Technicality; the Back Story; the Ending
Hey everyone, Over the past few weeks, I've been doing the fleshing out part of developing a Sorcerer mini-supplement, thinking about the nature of sorcery, Lore, and Humanity. And now,…
In Adept Press
Participants: Paul Czege, Dav, Ron Edwards.


5/4/2001 Paul Czege: Theatrix in action
This is going to be partly a paste of something I wrote on G.O. about the first session of the awesome superhero game, using Theatrix rules, that one of the…
In Actual Play
Participants: Paul Czege, Jared A. Sorensen, Ron Edwards, greyorm, james_west, GreatWolf, Clay, Pyske, Supplanter.


5/15/2001 Paul Czege: I want my post back :(
Hey Clinton, Raven wrote this in a thread outside of "Site Discussion": I just wrote a particularly lengthy post on the issue and it was destroyed because it…
In Site Discussion
Participants: Paul Czege, Clinton R. Nixon.


5/22/2001 Paul Czege: correct my impression?
Hey Seth, Somewhere I got the impression that your design goal for Alyria is a system that will resolve conflicts at the macro/cultural level and at the micro/interpersonal level with…
In Dark Omen Games
Participants: Paul Czege, GreatWolf, Ron Edwards.


6/4/2001 Paul Czege: Soap in action
I have to say that our two sessions of Soap on Saturday, separated by pizza in between, made it painfully obvious to us how very stunted our Narrativist skills are.…
In Actual Play
Participants: Paul Czege, Logan, Ron Edwards, Ferry Bazelmans, Valamir, George Pletz.


6/21/2001 Paul Czege: I'm terrified of my sorcerer
So, as Scott has presumably described in the "Some More Cronenberg Inspired Madness" thread, we had our character session last night. And I'm terrified of my sorcerer. His name is…
In Adept Press
Participants: Paul Czege, james_west, Ron Edwards, hardcoremoose.


6/22/2001 Paul Czege: a really great character creation experience
Hey everyone, On the "I'm terrified of my sorcerer" thread in the Sorcerer forum, James hit me with this: On a slightly different note, could you elaborate on the…
In Actual Play
Participants: Paul Czege, GreatWolf, joshua neff, james_west, hardcoremoose, Ron Edwards, Le Joueur.


6/23/2001 Paul Czege: getting out the reviews
Hey everyone, I've got a question for those of you who've published, or are about to publish. Did you or do you have a strategy for trying to get your…
In Publishing
Participants: Paul Czege, JSDiamond, Dav, John Wick, Misguided Games, Ron Edwards, Jared A. Sorensen.


7/18/2001 Paul Czege: I think my girlfriend is a...simulationist
My girlfriend is playing in Scott's Sorcerer scenario, which had its second session on Monday. It's basically her first experience with roleplaying. She played Soap previously, but that's a GM-less…
In Actual Play
Participants: Paul Czege, Uncle Dark, Supplanter, GreatWolf, Ron Edwards, hardcoremoose.


7/21/2001 Paul Czege: consolidating eight
Hey Jared, You gotta consolidate the versions of Eight on your site. The link from your main page takes you to the old version: http://www.memento-mori.com/eight/ And from within that there's…
In Memento-Mori Theatricks
Participants: Paul Czege, joshua neff.


7/23/2001 Paul Czege: Sigil
Hey James V...everyone, I've been thinking seriously about running a scenario using Sigil. I even bought wood cubes at a craft store over the weekend. But I'm worried about play-balance…
In Indie Game Design
Participants: Paul Czege, James V. West.


7/25/2001 Paul Czege: a postcard from visiting the Forge Library
Hey everyone, Had a lot of fun on my recent trip to the Forge Library. I saw Rob Lang's ICAR and I really like the five stats: Battle, Meat, Shift,…
In Indie Game Design
Participants: Paul Czege, Ron Edwards.


7/29/2001 Paul Czege: FitM and bonus dice for roleplaying
Hey Ron, One of the things I think we've handled awkwardly in Scott's Sorcerer game is fortune-in-the-middle in conjunction with bonus dice for roleplaying. As a player, you want to…
In Adept Press
Participants: Paul Czege, Ron Edwards.


7/31/2001 Paul Czege: Servitude for Wuthering Heights
Hey Philippe, everyone, In the Wuthering Heights review, Ron wrote: I think that the idea behind Wuthering Heights’ resolution method should be developed and applied to a lot of…
In Indie Game Design
Participants: Paul Czege, Philippe Tromeur.


8/14/2001 Paul Czege: missing content
Hey Clinton, I think some content has fallen out of the database. Do a search on "business" and you'll see a thread called "Web Publishing" in the "Publishing" forum. Try…
In Site Discussion
Participants: Paul Czege, Clinton R. Nixon, Zak Arntson.


8/15/2001 Paul Czege: a question about The Pool
Hey James V., I've got a question about The Pool. In the "Play" section of the rules, you write: a) If the situation brings into play one of your…
In Random Order Creations
Participants: Paul Czege, James V. West.


8/18/2001 Paul Czege: see Ron Edwards and Mike Holmes sell Sorcerer at GenCon (kin
Mike's the one with the beard: http://www.wizards.com/gencon/virtual/exhibitor.asp?x=virtual/display&E=103 My guess on the timing of this shot is sometime about the middle of the day Thursday. The display of the Sorcerer cover…
In Adept Press
Participants: Paul Czege, hardcoremoose, Ron Edwards, greyorm, Mike Holmes, Valamir.


8/21/2001 Paul Czege: talkin' 'bout degeneration
On the "Mixing Styles Across the Table" thread, Gordon wrote: I'm already well aware of many degenerate forms of G and S. I would like to see more discussion…
In RPG Theory
Participants: Paul Czege, Mike Holmes, Ron Edwards, Gordon C. Landis, Zak Arntson, Supplanter, pacific_steve.


9/4/2001 Paul Czege: I created The World, the Flesh, and the Devil...
...from a profane interbreeding of The Pool, Sigil, Sorcerer, Everway, Story Engine, and illuminated manuscripts. It features Fortune-based conflict resolution, player narration of successes and failures, and dice fabrication as…
In Indie Game Design
Participants: Paul Czege, GB Steve, Ron Edwards, hardcoremoose, James V. West, lumpley, Ben Morgan, Bankuei.


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