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From Day One


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9/6/2002 Lee Short: The Primacy of Dice
Introduction The release of 1st edition AD&D was the coming-out event for the hobby of roleplaying games. Thousands of people across the nation played the game -- including many future…
In RPG Theory
Participants: Lee Short, Ron Edwards, Le Joueur, Valamir, J B Bell, Mike Holmes, Clinton R. Nixon, Andrew Martin, Christoffer Lernö, Walt Freitag, Paganini, Forlarren, Jeremy Cole.


9/9/2002 Lee Short: Question: Exploration of System
What precisely is meant by "Exploration of System?" I see at least two possibilities: (1) given that reality is defined by the game system, what does this imply about how…
In GNS Model Discussion
Participants: Lee Short, jburneko, Ron Edwards, Garbanzo.


8/17/2004 Lee Short: Some Myths About Virtualism
There are a number of confusions circulating about Virtualism. In this post, I will try to expose some of them. These confusions are a consequence of the following belief: …
In GNS Model Discussion
Participants: Lee Short, John Kim, Marco, Caldis, Mark Woodhouse, M. J. Young, contracycle, Valamir.


8/20/2004 Lee Short: Formal vs. Operation Definitions of G,N,S
Split off "Myths About Virtualism" -- responding to Mark Woodhouse I don't think we've actually got any real differences here in how we'd classify the example. But I'll clarify my…
In GNS Model Discussion
Participants: Lee Short, Caldis, contracycle, Alan.


8/24/2004 Lee Short: What GNS is about [LONG]
[quote="Mark Woodhouse"] In observing the ongoing attempt to map Virtuality and GDS Dramatism into the Big Model, I?ve hit on (what I think is) a revelation. GDS and GNS aren?t…
In GNS Model Discussion
Participants: Lee Short, contracycle, Marco, M. J. Young, Valamir, John Kim, ErrathofKosh, Gordon C. Landis, clehrich, Ron Edwards, Caldis, bcook1971.


9/1/2004 Lee Short: The Azeel Campaign
In this thread, Ron said M.J., when your "decentralized Simulationist" play does acquire theme through the decisions of the people involved, then it's Narrativist play. I've got…
In Actual Play
Participants: Lee Short, Ron Edwards, Marco, Sydney Freedberg.


9/3/2004 Lee Short: The Reformation in Surt
Thinking about The Azeel Campaign and some others like it that I've run, brought to mind the following campaign. I picked this example because I can very vividly remember…
In Actual Play
Participants: Lee Short, Ron Edwards, DannyK, John Kim.


1/5/2005 Lee Short: [SitF] First Session
Let me first say: this game kicks ass. Last Thursday, five of us gathered here at my place in St Paul for a game of Shadows in the Fog. None…
In Actual Play
Participants: Lee Short, clehrich, Kesher.


2/6/2005 Lee Short: [Lego of the Gods] World-building game
I've written a takeoff on Shadows in the Fog that is a world-building game. I'd love to get comments on the rough draft. Right now I don't have a web…
In Connections
Participants: Lee Short, clehrich.


2/10/2005 Lee Short: [Lego of the Gods] First Draft
I've posted a first draft of Lego of the Gods in pdf, on this page. There's also an HTML version there. This is my Setting-building game, which is actually more…
In Indie Game Design
Participants: Lee Short, Mike Holmes, MikeSands, sepinor, Mark Woodhouse.


2/15/2005 Lee Short: Forum policy for Actual Play?
Valamir's thread has pushed this to the forefront. I've seen some rough guidelines such as "your post must have a point" and "it shouldn't be just a travelogue of what…
In Site Discussion
Participants: Lee Short, Ron Edwards, Green.


2/15/2005 Lee Short: [SitF] Second Session in St Paul
The game did not have an auspicious beginning. I hadn't slept well, Aaron had to beg off at the last minute because he had a sick baby, and the player…
In Actual Play
Participants: Lee Short, Clinton R. Nixon, Silmenume, clehrich.


7/26/2005 Lee Short: [DitV] Negotiation in Dogs: Sweetening the Pot
I'm running a Dogs-based game (nonstandard setting) that has lots of high-stakes negotiation in it.  I'm using a negotiation mechanic I call Sweetening The Pot.  Here's how it works: When…
In lumpley games
Participants: Lee Short, ctrail.


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