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From Day One


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11/4/2011 Marshall Burns: reducing handling time without sacrificing (much) detail: a demonstration
<b>Business Up Front</b> The topic at hand isn't something that I need help with. It's a problem that I've solved in the context of a particular game, and I thought…
In Game Development
Participants: Marshall Burns, kvanpelt, Noon.


3/4/2011 Marshall Burns: My games are available at the Unstore again
I have internet at home now, which means that I've been able to access my Unstore account and get all my games up there. I don't have images up yet,…
In Beyond the Wire Productions
Participants: Marshall Burns.


2/25/2011 Marshall Burns: [Badass City] how do you design price lists?
[url=https://docs.google.com/document/pub?id=1vQg_kLsuZB8rsGLRwhUjCaqIS4foEYZh4n1q69i8lMk]Badass City[/url] is a Step on Up RPG about a city full of badasses competing to be the most badass. Your life basically consists of competing with badasses in fights…
In Game Development
Participants: Marshall Burns, Ron Edwards, Paul Czege, Chris_Chinn, dindenver, JackTheOwner.


12/23/2010 Marshall Burns: [MADcorp/Misadventures in Nowhere] Time machine time
So, A) Ron and Paul are totally awesome for making early designs available, and B) my only early design  Misadventures from Nowhere is directly relevant to my current primary design…
In Game Development
Participants: Marshall Burns.


11/23/2010 Marshall Burns: [The Rustbelt] yay, my first review!
Wilper reviewed the Rustbelt on his blog. Check it out! http://wilper.wordpress.com/2010/11/23/reading-the-rustbelt-tales-of-tenacity-depravity-and-hope-by-d-marshall-burns/ -Marshall
In Beyond the Wire Productions
Participants: Marshall Burns.


10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test
Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul…
In Game Development
Participants: Marshall Burns, Roan, help im a bug.


8/7/2010 Marshall Burns: [The Rustbelt] PRE-ORDERS
I'm taking pre-orders for the Rustbelt first edition starting now. Hit up my crude store here for details and the PayPal button. It costs $24 plus $2.77 shipping. It's 164…
In Beyond the Wire Productions
Participants: Marshall Burns, Nocker, Darla Shockley, Courage75, Ron Edwards, pfischer, Tim C Koppang.


7/23/2010 Marshall Burns: [Heretic Saga] To map or not to map?
[i]Heretic Saga[/i] is this Setting-heavy, high-fantasy game I’m working on. When I say “Setting-heavy,” I don’t mean that there’s pages of history you have to wade through or any of…
In First Thoughts
Participants: Marshall Burns, dugfromthearth.


7/17/2010 Marshall Burns: [BtW store] four games for $2 each!
I'm currently in some dire straights financially right now, but I'm not one to just ask for money, so I'm sellin' some games! I've put together a store webpage where…
In Beyond the Wire Productions
Participants: Marshall Burns.


7/16/2010 Marshall Burns: [The Rustbelt] So this is my plan
The Rustbelt first edition has been a zero-budget project. This is due to the fact that I'm poor (although hopefully the game will help with that, or at least keep…
In Publishing
Participants: Marshall Burns, Dan Maruschak, Noon.


7/15/2010 Marshall Burns: What's all this ISBN business?
Rustbelt inches ever closer to publication, and I've got me a question: what's the deal with ISBN numbers? What are they for? Where do they come from? Why/when should I…
In Publishing
Participants: Marshall Burns, jrs, Eero Tuovinen, Nathan P., Sebastian, Ron Edwards.


7/15/2010 Marshall Burns: [The Rustbelt] first crack at a character sheet; feedback requested!
[url=http://beyondthewireproductions.wikispaces.com/file/view/Rustbelt+Character+Sheet.pdf]Here's my first crack at a Rustbelt character sheet[/url]. I want some feedback on it from a.) layout-savvy peeps and b.) those who have played the Rustbelt. Layout-savvy peeps: What…
In Beyond the Wire Productions
Participants: Marshall Burns.


7/13/2010 Marshall Burns: Musical magic
(I didn't post this in First Thoughts because there's not actually anything I need help with. It's just some musing and design-process-think. But we can still talk about it if…
In Beyond the Wire Productions
Participants: Marshall Burns.


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


6/15/2010 Marshall Burns: [MADcorp] call for alpha testers
Hi everyone, I've got an alpha draft of MADcorp ready, and I need a few outside alpha testers. MADcorp is the game of corporate dungeoncrawling in a world gone weird.…
In Connections
Participants: Marshall Burns.


2/24/2010 Marshall Burns: Rules & Precepts for Creating Fantasy
I wrote this because I'm writing a fantasy story. When I write, I have to set ground rules for myself, otherwise I second-guess myself, revise things that don't need revising,…
In Beyond the Wire Productions
Participants: Marshall Burns.


2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics
[i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to…
In First Thoughts
Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.


1/12/2010 Marshall Burns: [The Rustbelt] trepidations about illustrations
I want the 1st edition of Rustbelt to have illustrations. I don't have the money to pay an artist -- I mean, AT ALL. My budget for this project is…
In Publishing
Participants: Marshall Burns, preludetotheend, Ron Edwards, C. Edwards, JoyWriter, Jasper Flick, Charlie Gilb, Paul Czege, Tim C Koppang, Noon, Filip Luszczyk, Luke, davidberg.


1/11/2010 Marshall Burns: [Rustbelt self-parody] The Cookie Crumbles: a tale of pain
Fans of the Rustbelt might get a kick out of this cartoon I drew starring Matchley "Match" Daws, one of the guys on the cover of the ashcan. The cartoon…
In Beyond the Wire Productions
Participants: Marshall Burns, Ron Edwards.


11/20/2009 Marshall Burns: [3:16] These players are crazy
I played 3:16 last weekend on a camping trip. The players were: > my cousin James, with whom I’ve roleplayed often, and with whom I’ve played 3:16 once before. >…
In Actual Play
Participants: Marshall Burns, Noon, JoyWriter, Jaakko Koivula, Gregor Hutton, Jasper Flick, contracycle, Ron Edwards.


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