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From Day One


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12/12/2011 chronoplasm: [AD&D] I Didn't Die :(
I fought a dragon on Sunday, and I am sad to say that I survived the encounter. It was first edition Advanced Dungeons & Dragons. I was a third level…
In Actual Play
Participants: chronoplasm, Abkajud, Michiel Rutte, Chris_Chinn, Noon, rabindranath72, LandonSuffered.


11/7/2011 chronoplasm: [Traveler] My First Time As Referee
I got to play facilitate a game of old-school Traveler the other day. I generated a sub sector the day before. I also indexed them in my notebook and wrote…
In Actual Play
Participants: chronoplasm, Marshall Burns, Mel_White, contracycle.


10/22/2011 chronoplasm: [4E] The Adventures of Alice Alucard
So I'm playing in a really fun 4E game right now. Sadly, I was unable to attend the last session to do health problems. I'm hoping that Wade (the minotaur…
In Actual Play
Participants: chronoplasm, Noon.


3/26/2011 chronoplasm: Question Regarding a Rule
[quote= "Ron Edwards"] Some available document is absolutely required, preferably through a link. If I don't see that, then your thread gets bumped to the Inactive File, do not pass…
In Site Discussion
Participants: chronoplasm, Ron Edwards.


2/6/2011 chronoplasm: [AD&D] Second Time DM'ing
As the great blizzard trapped myself and three of my friends in my apartment, I decided to help pass the time by running a game of first edition AD&D. James…
In Actual Play
Participants: chronoplasm.


12/24/2010 chronoplasm: [AD&D] First Time DM'ing it
When two members of the regular D&D3.5 game I play didn't show up, my DM decided to call the game off. I suggested playing a game of first edition AD&D…
In Actual Play
Participants: chronoplasm, Noon, Cliff H.


12/4/2010 chronoplasm: Running Away to Embark on an Adventure
Brainstorming: I can't finish any of my game design projects. I end up losing interest when I realize that I don't feel emotionally invested enough in what I'm doing to…
In First Thoughts
Participants: chronoplasm, Chris_Chinn.


10/25/2010 chronoplasm: Humans in Dwarf
I'm designing a game called Dwarf: The Old World of Dwarfiness. It's what it says on the tin; it's a game about the lives and the adventures of fantasy dwarfs.…
In First Thoughts
Participants: chronoplasm.


10/21/2010 chronoplasm: Non-Combat 'Roles'
If there's one thing I like about D&D 4E, it is the well defined and transparent roles in combat (defender, striker, leader, controller). They ensure that character has strong niche…
In First Thoughts
Participants: chronoplasm.


10/3/2010 chronoplasm: Timing and Pacing
This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time. http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1 I'm interested in simple, abstract game mechanics for keeping track…
In First Thoughts
Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.


9/8/2010 chronoplasm: Dwarf: Wounds and Character Advancement
So I'm designing a game all about dwarves and I had a few ideas for mechanics. I'd like to run these by you and ask some questions. A dwarf's life…
In First Thoughts
Participants: chronoplasm, Vulpinoid, masqueradeball, Eric Schwenke, flossy, Abkajud.


8/28/2010 chronoplasm: Dwarves
As I was doodling in my sketchbook last night, I had an idea for a game about fantasy dwarves. You have four ability scores: Beard, Stomach, Muscle, and Brain. Beard…
In First Thoughts
Participants: chronoplasm, dugfromthearth, greyorm, masqueradeball, Skofflox, hansel, Anders Gabrielsson, flossy, TehCodr, juminosy.


7/31/2010 chronoplasm: Logic Puzzle Resolution System
Hey guys. I wanted to draw your attention to this site I found: http://www.mensus.net/brain/logic.shtml?houses=3&a0=on&a1=on&a2=on&q0=on&q1=on&q2=on&q3=on&q4=on&q5=on&q6=on&q7=on&q8=on&q9=on I was thinking that this might make a good mechanic for an investigative game. Here's an…
In First Thoughts
Participants: chronoplasm, dugfromthearth.


4/15/2010 chronoplasm: Game Design Inspired By Visual Aesthetics?
So I'm an art student looking into getting a career in commercial illustration. You can see some of my stuff at my deviant art page. I want to do art…
In First Thoughts
Participants: chronoplasm, Vulpinoid, mjbauer, Mobius, jprussell.


2/5/2010 chronoplasm: Chargen: Who needs it?
This post on rpg.net got me thinking... http://forum.rpg.net/showthread.php?t=497934 Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.


1/12/2010 chronoplasm: Ars Goetia?
Does anybody know of any games that feature the 72 demons of the Ars Goetia? I just think those guys are all cool as hell, and I am strongly considering…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Rafu.


12/15/2009 chronoplasm: Working on a Social Mechanic
There's more to hunting monsters than hacking and slashing. Sometimes you have to question witnesses, interrogate suspects that might secretly be monsters in disguise, comfort widows and other friends of…
In First Thoughts
Participants: chronoplasm, chance.thirteen, dindenver.


12/8/2009 chronoplasm: Suggestions for "Mental Grid"
OK, so I'm designing a 'monster of the week' game where the players are tasked with hunting down a single monster and stopping it before it kills again. The default…
In First Thoughts
Participants: chronoplasm, chance.thirteen, Catelf.


10/30/2009 chronoplasm: New Porfolio by Kevin Vito
kevinvito.daportfolio.com Hello, My name is Kevin Vito and I am currently a student at Northern Illinois University. I tend to favor sketchy and expressive linework with large areas of flat…
In Connections
Participants: chronoplasm.


10/30/2009 chronoplasm: Things to do in an investigative "Monster of the Week" game.
OK, so here's the basic premise of my game: There is a monster on the loose (just one). The player characters have to find the monster, figure out its weakness,…
In First Thoughts
Participants: chronoplasm, Warrior Monk, HeTeleports, Toneblind, Mr. Mister, Noon.


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