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12/6/2007 Dev: [Mechaton] Compliments and rules questions
We played the short version of the game and had a great time of it! The first team to rush the satellite actually managed to hang on to it, but…
In lumpley games
Participants: Dev, lumpley, JCunkle.


1/10/2007 Dev: Rules questions: minutae, antag credits
* Minutae: if you have multiple players offering minutae (and an effect on the conflict), is there a specific way of deciding which one to use, or should that just…
In glyphpress
Participants: Dev, nikola.


12/17/2006 Dev: [Crime and Punishment] Freakin' Ivory Tower, man...
We played Moyra Turkington’s C&P at a recent SG Boston night, and it was great - in fact, a perfect fit for the style of these nights, which have mostly…
In Playtesting
Participants: Dev, spaceanddeath.


8/27/2006 Dev: [Dust Devils] Texas Hold Em mechanic for consideration
More than a few times, people asked for a Dust Devils mechanic that works with Texas Hold 'em, in part to help ameilorate the problem of running out of cards…
In Chimera Creative
Participants: Dev, Matt Snyder, Hans, Nathan P..


6/28/2006 Dev: [Agora] Examing an problematic playtest
Over on SG, Caledonian described an unsuccesful play of Agora, and I thought it would be worth re-examining some of the suggestions in that thread, and offer my thoughts. *…
In Playtesting
Participants: Dev, Joshua BishopRoby.


6/7/2006 Dev: [Dust Devils] Low-card narration
Has there been discussion of letting the player with the low card be the narrator, as opposed to the high-card? Has anyone tried it out? I vaguely recall such discussions…
In Chimera Creative
Participants: Dev, Matt Snyder.


4/23/2006 Dev: [Dance and Dawn] Healthy Competition in Speed-Dating
About two years ago, The Dance and The Dawn came out of the IGC. I’m getting it together for a revision now. You can see the rules at the link,…
In First Thoughts
Participants: Dev, Ben Lehman.


4/14/2006 Dev: [Sorceror Remix] Damned Harvard! New Rules at the Old School
Henri and I got together to try out the alternate Sorceror mechanics I'd been playing with. We've both gamed together a lot, and I played in a previous Sorceror camapign…
In Playtesting
Participants: Dev, Ron Edwards.


4/14/2006 Dev: [Sorceror Remix] Trying a single-die mechanic
I came up with an alternate mechanic for Sorceror the other day and posted about it at StoryGames; that evening I playtested it with a friend Henri, to great effect!…
In First Thoughts
Participants: Dev, Ron Edwards.


3/7/2006 Dev: [Dogs] On The Ethical Nature of Kneecapping
I have a player who is great at gunplay, and does raises like "Raise 12: I shoot Mob NPC in the knees/legs." He's specifically trying to avoid killing wounds, when…
In lumpley games
Participants: Dev, coffeestain, Vaxalon, Warren, Wolfen, ffilz, jlarke, lumpley, demiurgeastaroth, dunlaing.


2/6/2006 Dev: Rule Suggestion: Musical Cues!
Here's my rule suggestion: Players will give the GM songs that they feel are appropriate for their character or the setting. Once per session, in a conflict, the player may…
In lumpley games
Participants: Dev, Vaxalon, lumpley.


1/31/2006 Dev: More Granular House Rules?
Are there any house rules for "more granular" conflict resolution within PTA? He liked Dogs' system by which new elements were introduced into the conflict in play, changing the conflict.…
In Dog Eared Designs
Participants: Dev.


12/20/2005 Dev: Questions from recent play
First, the more mechanical questions that came out of the system. (1) Conflicts without clear opposition: the 1st ed. text seemed to say this is a flat 4d6 + Demonic…
In lumpley games
Participants: Dev, Vaxalon, Warren.


12/6/2005 Dev: [Dogs] Hurting third-parties in a confict
Is there a recommended way to frame conflicts where there's a chance of harm to be done/prevented by a third party? Examples: Lous tries to shoot up Mark. How…
In lumpley games
Participants: Dev, Joshua BishopRoby, lumpley, avram, cpeterso, Particle_Man, nikola, Warren, Vaxalon, Brendan, Simon Kamber.


12/6/2005 Dev: Dogs: A new crew, and New Dust Creek
I recently started up a new game of Dogs with a veritable dreamteam of local friends/players. We've had two sessions so far, one for character creation and one for our…
In lumpley games
Participants: Dev, Danny_K, ScottM, rrr.


12/3/2005 Dev: Changes at Pandemonium Books (Cambridge, MA)
Many of you stock your games with Pandemonium Books in Cambridge, MA. (I've picked up quite a few independent titles there over the least few years.) I just heard today…
In Publishing
Participants: Dev, abzu, nikola, Mike Sugarbaker, Ron Edwards.


11/6/2005 Dev: VeriCon 2006 in Cambridge
Unlike previous years, I really have not been involved with the planning of VeriCon (being that I graduated and all). Much to my pleasant surprise, it seems like we Luke,…
In Conventions
Participants: Dev, Mr Darran Sims, abzu, Shreyas Sampat, Jared A. Sorensen.


10/21/2005 Dev: [PTA] Maximum number of participants?
What's the highest number of active players that have ever worked in a PTA game? How many more audience members (a la those audience rules) could fit in?
In Dog Eared Designs
Participants: Dev, Blankshield, Ben Lehman.


10/21/2005 Dev: Interesting Jedi article on Star Wars and gender (among other things)
I'm always impressed by <i>Strange Horizons</i>, but I really liked this article on Revenge of the Seth: We Must Love One Another or Die. The article takes a lot of…
In lumpley games
Participants: Dev, Sydney Freedberg, Brand_Robins.


10/18/2005 Dev: Taking a fall
As a GM, I'd like the opportunity to have an NPC take a painful fall, taking the blow (rather than blocking, even if it's possible) and perhaps folding immediately after…
In lumpley games
Participants: Dev, Falc, Andrew Morris, Frank T, lumpley, Vaxalon, Neal, dunlaing, Spooky Fanboy, Brian Newman.


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