Previous Topics 1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit. Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose. The link to the… In Game Development Participants: stefoid, davidberg, Noon, JoyWriter.
12/21/2011 stefoid: [Ingenero] OK, let me have it Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text. Ive got it down to 5 pages including… In Game Development Participants: stefoid, Porterhaus, Illetizgerg, Noon, JoyWriter, thiagoess, kvanpelt.
10/19/2011 stefoid: [ingenero] all new social challenge system Hi guys this is a split from a thread in actual play that touched on some issues to do with social conflict, or as I call it social challenges, as… In Game Development Participants: stefoid, Cedric, Thriff.
9/1/2011 stefoid: [Ingenero] Character creation -- Its hard work. Hi, here my link:
http://ingenero.wordpress.com/downloads/
My game concentrates on character building over world building. The idea is that given a general premise covering the general types of things the characters… In Game Development Participants: stefoid, Daniel36, Thriff, Cedric.
5/30/2011 stefoid: No investigations? III (split) I ran a 'mystery game' last night where the PCs were MI6 operatives sent to Rome to find out what some known SS operatives from the occult arm of the… In Actual Play Participants: stefoid, ADGBoss, Ron Edwards, D.R. Clifford, Noclue.
5/22/2011 stefoid: [INGENERO] second draft available. How does it grab you? I think Ive got some stuff going on with this game.
http://ingenero.wordpress.com/
Heres the spiel.
I would love to get some feedback on this from other designers and Ron particularly,… In Game Development Participants: stefoid.
5/12/2011 stefoid: [INGENERO] Traits, motivations and rewards. Please see my sig for the link.
Primarily, Motivations (like beliefs from Burning Wheel) in my game are used to drive goal setting or complicate things in interesting ways for… In Game Development Participants: stefoid, Warrior Monk.
4/28/2011 stefoid: [INGENERO] conflict res - tactical crunch players would u like this? My aim is to provide tactical flair without the crunch. Id be interested in those players who like a good tactical fight. would this appeal to you?
(there are sections… In Game Development Participants: stefoid, DarkHawkPro, Noon, Ron Edwards, phatonin.
4/1/2011 stefoid: No investigations? II (split) Im dredging this up again, because Im about to GM a game that will have some mystery in it, which I guess all games do to a certain extent, but… In Actual Play Participants: stefoid, Ron Edwards, Alfryd, NN, contracycle, Gwynplaine, simon_hibbs, Gryffudd, Warrior Monk, Noon.
3/27/2011 stefoid: [ingenero] invoking mechanics that dont change the fictional situation My game uses 'plays' in conflict situations, which is: to do something, the player must describe the characters intended actions as "what, how and why". i.e. "Jack is going to… In Game Development Participants: stefoid, davidberg, happysmellyfish, Paul Czege.
3/11/2011 stefoid: When improvization fails. What do you do when you 'got nuthin'? So last nights game I GMed petered out a bit early when I basically admitted 'I got nuthin'. GMing by improvisation is a skill I am still learning, and whilst… In Actual Play Participants: stefoid, Ron Edwards, Frank Tarcikowski, Paka, Chris_Chinn, Natespank, Graham Walmsley, davidberg, Ross Cowman.
2/15/2011 stefoid: Uncle Louis update (split) Am updating Uncle Louis -- sent new version to the site. In Endeavor: Ronnies 2011 Participants: stefoid, baxil.
2/10/2011 stefoid: Angels in February games I didnt get the Angels thing at all -- just didnt occur to me, I looked at wings and thought "wtf? Obviously every 2nd entry is going to be about… In Endeavor: Ronnies 2011 Participants: stefoid, baxil, Nathan P., Kensan_Oni, AyeGill, Ron Edwards, Willow, Elizabeth, whduryea, Ghostlight Games, Gryffudd, Ben Lehman.
2/9/2011 stefoid: [ingenero] creative tension Hi, I got sidetracked going from wushu -> traits in general -> creative tension at this link http://www.lumpley.com/comment.php?entry=390
Still havent resolved my initial problem but thats by the by.
Creative… In Game Development Participants: stefoid, chronoplasm, czipeter, Mike Sugarbaker, Graham Walmsley, contracycle, simon_hibbs.
1/31/2011 stefoid: [Ingenero] Dramatic conflict resolution- help with definitions. Hi, Im fleshing out a game that concentrates on the dramatic style of conflict resolution. My def of that is that 'fiction reality' guides the players in what is possible… In Game Development Participants: stefoid, happysmellyfish, SteveCooper.
1/21/2011 stefoid: [zero-prep] playtest, jesus, where do I start Isnt it funny when you have this idea of how things are going to go and then they just implode. I guess thats what they are talking about when they… In Game Development Participants: stefoid, Ron Edwards, Noon, happysmellyfish.
1/17/2011 stefoid: [zero-prep] Need more Challenge scenarios Hi, Im playtesting a game that I did call Ingenero, but then decided to change to Zero-prep. Ingenero doesn't tell you anything about the game.
I could post a link,… In Game Development Participants: stefoid, Simons, Ron Edwards.
11/17/2010 stefoid: a game where there is no GM and/or everybody is the GM Real Soon Now (tm) Im going to test this concept on a group of friends http://www.indie-rpgs.com/forge/index.php?topic=29532.0 Yes, actual play, wowee.
The link is to the 'back-story generator' idea I had. … In First Thoughts Participants: stefoid, SortableBadger, mreuther, Abkajud, Chris_Chinn.
3/21/2010 stefoid: [INGENERO] backstory generator INGENERO is just Latin for 'generator' to make is sound fancy, for lack of anything to call this idea. Didnt get any feedback at all on the other thread, so… In First Thoughts Participants: stefoid, Noon.
3/18/2010 stefoid: An idea for a game This idea has been kicking around for a while, and partly recently inspired by IaWA. It is supposed to facilitate the following type of play, which I associate with… In First Thoughts Participants: stefoid.
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