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2/5/2009 walruz: Building a REIGN-ish Company system on a linear scale
So, I just got REIGN by mail earlier today, and I'm totally in love. Beautiful game, beautiful book, etc, etc. I have only given in a quick read-through thus far,…
In First Thoughts
Participants: walruz, chance.thirteen, David C.


1/23/2009 walruz: Writing a game out of gimmicks!
So, I'm writing a game. When discussing games, people often mention that Game X handles Thing Y very well, but it seems like many games stop at one gimmick. I…
In First Thoughts
Participants: walruz, Abkajud, Vulpinoid.


9/26/2008 walruz: Making gunfights play as actual gunfights
I'm developing a semi-hard sci-fi setting+system (inspired by a combination of Dune, Transhuman Space, Firefly, Fading Suns and Kingdom of Heaven), and I want to try and consolidate the gimmick-type…
In First Thoughts
Participants: walruz, Vulpinoid, Precious Villain, Axe4Eye, pfischer, dindenver, Roadkill, chance.thirteen, hatheg-kla, Capulet, JoyWriter.


1/9/2008 walruz: Range-based system for duels
Note: I'm not interested in discussing the merits with rules light systems vs rules heavy systems, and I don't want to step on any toes by bringing up GNS theory.…
In First Thoughts
Participants: walruz, contracycle, dindenver, Hereward The Wake.


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