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10/22/2002 Shreyas Sampat: Torchbearer: Thoughts on Mechanics
I thought I'd separate this from the original thread, which seems to be diverging onto discussions of setting and colour. So, a quick summary (rewrite?) of the rules and then…
In Indie Game Design
Participants: Shreyas Sampat, ADGBoss, Andrew Martin, RobMuadib, Jonathan Walton, Ron Edwards, Bob McNamee.


10/23/2002 Shreyas Sampat: Marionettes: A Game about Puppetry
So, I've been thinking a lot about puppets lately. Puppets are beautiful things. It got me thinking - how could I make a game about puppetry? Now, it's obvious to…
In Indie Game Design
Participants: Shreyas Sampat, Kester Pelagius, Ron Edwards, Jonathan Walton, Mike Holmes.


10/31/2002 Shreyas Sampat: Character Death in Torchbearer
This has been nagging me for a while: players of Torchbearer (my mythic fantasy game; there are two threads on it a page or two back at the moment of…
In Indie Game Design
Participants: Shreyas Sampat, Andrew Martin, Jonathan Walton, contracycle, Ron Edwards, Christoffer Lernö.


11/2/2002 Shreyas Sampat: Creating Traits in Torchbearer
This is partly in response to Christoffer's query in the Wayfarer's Song - Soulburn thread, which itself was an outgrowth of his own thread on Ygg: Demonic Weird, and partly…
In Indie Game Design
Participants: Shreyas Sampat, Jonathan Walton, Bob McNamee.


11/3/2002 Shreyas Sampat: Learning TeX?
So, I've searched the fora for this, and though I've come across a lot of recommendations for TeX as a teyesetting medium, I can't find any resources on learning it,…
In Publishing
Participants: Shreyas Sampat, Clay, Christoffer Lernö, Clinton R. Nixon, talysman.


11/6/2002 Shreyas Sampat: Torchbearer: Vision and Duty Traces
I was considering the transformative model of Torchbearer magic, and its effects on the game's mechanics. Basically, the transformative model says that whenever you activate a magical trait, it replaces…
In Indie Game Design
Participants: Shreyas Sampat, Jonathan Walton.


11/8/2002 Shreyas Sampat: Torchbearer: Boxes within Boxes
[i]There is a legendary sanctum at Veamaandhi's Basilica of Red Cliff. It can hardly be called a chamber; at best it's a pavilion. It sits atop the Great Hall, open…
In Indie Game Design
Participants: Shreyas Sampat, Andrew Martin, GreatWolf, Emily Care, Mike Holmes, Jonathan Walton.


11/13/2002 Shreyas Sampat: Marionettes: Morality?
Okay, a new idea for Marionettes: Marionettes is a game about morality, as the Puppets and Puppeteers embody them. The Puppets are governed by Principles, which are static rules by…
In Indie Game Design
Participants: Shreyas Sampat.


11/25/2002 Shreyas Sampat: Torchbearer: Mythology or Setting?
Reading over Ron's essay and reflecting on my own experience, I realized that Torchbearer threatens to suffer from the conflict between detailed Character and Setting that creates difficulties for Narrativist…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, GreatWolf, Jonathan Walton.


12/1/2002 Shreyas Sampat: Shared Control of Characters?
In a game I'm working on, players are dissociated from the characters. The players are to represent temptations that pull the characters away from their goals, and ultimately hinder them…
In Indie Game Design
Participants: Shreyas Sampat, Paul Czege, Ron Edwards.


12/8/2002 Shreyas Sampat: Refreshing Rain: Wuxia Pathos and Astrology
[i]The water barely shimmered as Li Mu Bai ran across its surface. Jen followed, marring the lake with expanding rings.[/i] Wuxia is not about the kung fu. It's about the…
In Indie Game Design
Participants: Shreyas Sampat, Tim Denee, Jonathan Walton, Emily Care, Thor Olavsrud.


12/10/2002 Shreyas Sampat: Refreshing Rain: The Relationship Sky
[url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] uses a board as a representation of the relationships of various characters in-game. Very simply, a single piece in the board represents one entity. That entity is antagonistic…
In Indie Game Design
Participants: Shreyas Sampat, Jonathan Walton, Kuma.


12/15/2002 Shreyas Sampat: The Calligrapher's Sword
Today, I present you with a fresh plate of sacred steak - internal consistency. The Calligrapher's Sword is a game about people in a dreamworld, something like a combination of…
In Indie Game Design
Participants: Shreyas Sampat, Wormwood, Henry Fitch, Jonathan Walton, Peregrine, Ted E. Childers, kaworuiskool.


12/21/2002 Shreyas Sampat: Refreshing Rain Combat System
Hey, all. I did some thinking, and this is how the RR combat system might look: The three Ma Jiang suits, Bamboo, Circles, and Characters, represent respectively Attacks, Defences, and…
In Indie Game Design
Participants: Shreyas Sampat, Emily Care, Jonathan Walton.


12/30/2002 Shreyas Sampat: Mridangam: The Calligrapher's Sword in another Medium
[url=http://www.indie-rpgs.com/forum/viewtopic.php?t=4584]The Calligrapher's Sword[/url] is a game set in a rather rarefied medium. I thought to condense it into something more concrete. So, we have [b]Mridangam[/b], the game of Vedic superheroes.…
In Indie Game Design
Participants: Shreyas Sampat, Drew Stevens, greyorm, Mike Holmes.


1/5/2003 Shreyas Sampat: Is Inconsistency Playable?
This is closely related to my game The Calligrapher's Sword, but independent of it, so I thought to start a Theory thread. I was thinking about games set in realms…
In RPG Theory
Participants: Shreyas Sampat, Jack Spencer Jr, bluegargantua, Ron Edwards, Jonathan Walton, clehrich, Michael S. Miller.


1/7/2003 Shreyas Sampat: Torchbearer Character Creation: Observations.
So far, I know of 7 characters created for Torchbearer. 4 of these characters have been disgraced (most of them used that precise word, too) in their past. One will…
In Actual Play
Participants: Shreyas Sampat, Ron Edwards.


1/16/2003 Shreyas Sampat: The Calligrapher's Sword: Formalizing Conflict
I've been thinking about conflict in a malleable world for a while; it's the backbone of my game The Calligrapher's Sword. TCS uses a formalization to state conflicts in three…
In Indie Game Design
Participants: Shreyas Sampat.


2/1/2003 Shreyas Sampat: Koh-i-Noor: Scifi with Uniqueness
[i]When optical computing was still new and biotech in its infancy, a scientist calling himself Suleiman made the first true AI, in the heart of a great diamond. He named…
In Indie Game Design
Participants: Shreyas Sampat, clehrich, szilard.


2/1/2003 Shreyas Sampat: Useless Detail?
This obviously doesn't belong in its parent thread. Anyway, John Kim and I started to discuss the value of the "useless detail", as I've called it. To define, the details…
In RPG Theory
Participants: Shreyas Sampat, Rob MacDougall, cruciel, John Kim, Andrew Martin, Jack Spencer Jr, Le Joueur, Christopher Kubasik, Cassidy, Cadriel, clehrich, greyorm, Walt Freitag, M. J. Young, contracycle, Marco.


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