Previous Topics 11/21/2002 gentrification: 7th Sea: Illusionism in practice (session three) By this time I was beginning to see a pattern emerge. It struck me that "What price, vengeance?" would make a fine theme for this campaign. There was Gabriel's vengeance… In Actual Play Participants: gentrification.
11/21/2002 gentrification: 7th Sea: Illusionism in practice (session 2) I wanted to start this session with another bang, and at the same time demonstrate an example of drama points (see my first post in this series) in action. So… In Actual Play Participants: gentrification.
11/21/2002 gentrification: 7th Sea: Illusionism in practice (session 1) I decided to start the session right in the middle of the action, so as not to get bogged down with planning and legwork before we'd even started. I also… In Actual Play Participants: gentrification.
11/21/2002 gentrification: 7th Sea: Illusionism in practice One of the topics I follow with great interest here is anything to do with Illusionism, since that's the style I tend to identify most strongly with and, indeed, would… In Actual Play Participants: gentrification, Seth L. Blumberg, Valamir, Ron Edwards, Mike Holmes, Blake Hutchins, Gordon C. Landis, contracycle.
8/20/2002 gentrification: Hard Travellin' - new game [url=http://www.edromia.com/games/hobo]Hard Travellin'[/url] is a game wherein you play hobos in the early part of the 20th century. Drift into town, get tangled up in people's lives, drift out again before… In Indie Game Design Participants: gentrification, Mike Holmes, Valamir, Clinton R. Nixon, joshua neff, Tim C Koppang.
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