Previous Topics No previous topics. | | Subsequent Topics 5/2/2001 poppocabba: schismatic free rpg entering draft 3 feedback needed I am getting draft 3 of all the playtest materials ready for release for my convention playtest coming up in june, and I would like some feedback on what we… In Indie Game Design Participants: poppocabba, Ron Edwards, Dav, GreatWolf, ephealy, Jared A. Sorensen, james_west, Paul Czege.
5/2/2001 poppocabba: looking for artists has anyone worked with some one who is affordable,and dependable for creating
art work for both the web,and print I am in dire need of both. In Connections Participants: poppocabba, ephealy, Ron Edwards, Dav, JSDiamond, Clay.
5/2/2001 poppocabba: we need a gaming method forum I would really value a forum on gaming method, that could be applied to playtesting as well as more non-mechanical aspects of game design. In Site Discussion Participants: poppocabba, Ron Edwards, Paul Czege, Clinton R. Nixon.
5/2/2001 poppocabba: method roleplaying here is an article I am starting work on and looking for some feedback as to how to incorporate these ideas into an rpg design
Radio Method role playing
Introduction… In GNS Model Discussion Participants: poppocabba, Ron Edwards.
5/4/2001 poppocabba: group playtest agreements, and usage agreements It strikes me that if this group is set up to encourage game design, it would be practical if everyone got together to create usage/playtest agreements that anyone could download… In Indie Game Design Participants: poppocabba, Clinton R. Nixon, Ron Edwards, Dav.
5/4/2001 poppocabba: submissions needed for cd-rom project Title: sell your soul, win prizes /
I am putting together a cd-rom project to give away at Denver's ben-con to my players and other interested parties. I am also… In Indie Game Design Participants: poppocabba.
5/5/2001 poppocabba: defining player types here is the start of another article
I was thinking that the traditional descriptions of rpg players are not unified enough, and given the contrasts in my current ground I… In GNS Model Discussion Participants: poppocabba, Ron Edwards.
5/9/2001 poppocabba: use of blindfolds/sound in rpgs I am interested if anyone has ever used blind folds in their games, and also of hearing about any experiences with gaming foley artistry.
I am really out to create… In Actual Play Participants: poppocabba, DonQuixote, Jared A. Sorensen, joshua neff, Ben Morgan, Mytholder.
5/22/2001 poppocabba: the depiction of women in gaming this topic started in another venue, and I was interested I seeing what people here had to say...
now here is my concern on a broader level.
I honestly feel… In Indie Game Design Participants: poppocabba, Ron Edwards, Dav, Clay, james_west, Jared A. Sorensen, Zak Arntson, JSDiamond, Cameron, greyorm, Jamie Thomas Durbin, kwill, contracycle.
5/23/2001 poppocabba: use of parliamentary procedure in gaming/game design i am running a game set in the enlightenment, and I was thinking of incorporating robert's rules of order/parliamentary procedure into the game to give players a fell for the… In Actual Play Participants: poppocabba, Mytholder, Blake Hutchins.
5/24/2001 poppocabba: poop on cybercon I recently received an invitation to gm at cyber con, but it appears they will only except "mainstream printed rpgs" so for those of you that are concerned about such… In Conventions Participants: poppocabba, Dav.
6/2/2001 poppocabba: a hybrid system for one shots i am kinda jazzed about my new idea. The character sheet is simply a half page "to do" list slightly altered with a section on the bottom called "how" ,… In Indie Game Design Participants: poppocabba, Ron Edwards.
6/11/2001 poppocabba: player vs game defined characteristics one of my players was qouted as saying once " what is the point of creating a detailed setting if the players can't destroy it", and what she was refering… In Indie Game Design Participants: poppocabba, Don Lag, Ron Edwards, Max Tangent, joshua neff.
6/17/2001 poppocabba: online gaming methodology I am running my first multi-player online game in a couple of weeks, and I was looking for advice as to what works best.
my thoughts to this point are… In Actual Play Participants: poppocabba, james_west, greyorm.
6/29/2001 poppocabba: campus gaming awareness I am going to a campus with a combined enrollment of nearly 40,000, and yet only one rpg organization that is primarily focused on larps.
so my question is how… In Actual Play Participants: poppocabba, james_west, Ron Edwards, Cameron, Knight.
7/11/2001 poppocabba: getting rid of a bad egg how does one get rid of a player, who while being generally thought of as a nice guy, is way too enthusiastic, hyper, and abuses player knowledge. he is 35… In Actual Play Participants: poppocabba, Jack Spencer Jr, Ron Edwards, Damocles, Ben Morgan, james_west.
7/11/2001 poppocabba: another spirt concept rpg Recently I have gotten a lot of horror rpgs that I will never be able to convince anyone to play them all, namely Nephilim, Lost Souls, Kult, Whispering Vault ,so… In Indie Game Design Participants: poppocabba.
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