Previous Topics No previous topics. | | Subsequent Topics 2/13/2003 Fallen_Icarus: Glamour as a physical force On page 107, under the heading of Glamour lvl 2, it mentions that the illusion can be made solid but lacking real sound or tactile componants. In one of my… In The Riddle of Steel Participants: Fallen_Icarus, Bob Richter, Shadeling, Brian Leybourne.
4/29/2003 Fallen_Icarus: Sins of Our Forefathers - an intro Hi,
I'm a relatively new Forgite and this is an intro to my first game of any note, Sin's of Our Forefathers. A game set so far in the future,… In Indie Game Design Participants: Fallen_Icarus, clehrich, Mike Holmes.
5/2/2003 Fallen_Icarus: Sins of Our Forefathers - Charater Advancment help Hi,
The main rules can be found in the assosiated thread. I know its long and I apologize for the lengthy setting description. However its not required reading for this… In Indie Game Design Participants: Fallen_Icarus, Jeffrey Miller, dragongrace, Emmett, Mike Holmes, ross_winn.
5/16/2003 Fallen_Icarus: Looking for good medieval history sites 'Ello,
I'm trying to run a very realistic TRoS game in Weyrth and so I'm pulling in a lot of actual history from about 1066 to the 1200s. Does anyone… In The Riddle of Steel Participants: Fallen_Icarus, deltadave, Salamander, Spartan.
11/7/2003 Fallen_Icarus: Step-die pool mechanic for consideration Hi all. I've been away for quite a while so bear with me if I'm not up to date on all the recent threads.
The core mechanic for the game… In Indie Game Design Participants: Fallen_Icarus, Jack Spencer Jr, failrate, Andrew Martin, Walt Freitag, Valamir, Mike Holmes, gabby2600, TheRedSoup, Phillip.
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