Previous Topics 3/5/2003 iago: Delta: A bit of a collision? I've been thinking about Sorceror, and I've been thinking about Paladin. Paladin I've read, and Sorceror, I've at least had someone who's read it describe a lot of the elements… In Indie Game Design Participants: iago, Spooky Fanboy.
3/4/2003 iago: Paladin at Three Feet Tall Outside of adapting some of my favorite genres (Amber, Buffy, and other letters further down the alphabet), I've really been enjoying the writing exercise that Paladin proposes in terms of… In CRN Games Participants: iago, Jason L Blair, Jonathan Walton.
3/4/2003 iago: Abstracted Paladin Orders I was pleased to come to this forum today and find that an idea that had been banging around in my head had already been discussed ("A Paladin on the… In CRN Games Participants: iago.
<< more previous topics | | Subsequent Topics 3/6/2003 iago: Art Prices For those of you who buy art for use in your games -
What's a reasonable price? For internal B&W art? For a color cover?
What's the range of asking… In Publishing Participants: iago, Matt Snyder, Mike Holmes, Ron Edwards.
3/14/2003 iago: So you have something you want to sell... Where do you go from there?
I see that Clinton has recommended PayPal, and RPGNow has certainly gotten some press in past posts.
Which method have you (or would you)… In Publishing Participants: iago, Clinton R. Nixon, Mike Holmes, Jeph, Valamir, Clay, rpghost.
3/17/2003 iago: Sample Chapters Does anyone have particular guidelines for which chapter of a product to put up as a "sample chapter"?
Do you find that such a practice is necessary?
Does it seem… In Publishing Participants: iago, wyrdlyng, DaR.
3/19/2003 iago: Delta - Introduction - Comments Needed! I've been writing Delta over the past few weeks, which is the name I've given to a game I first mentioned here:
http://www.indie-rpgs.com/viewtopic.php?t=5452
This is the text of my introduction… In Indie Game Design Participants: iago, Bob McNamee, Spooky Fanboy, Dr. Velocity.
3/19/2003 iago: Paladin Demographic I'm working on a game that shares some ideas and themes with Paladin, and it's occurred to me that my "target market" is probably similar to Paladin's. So here's the… In CRN Games Participants: iago, Sidhain.
3/20/2003 iago: Delta - Ch. 1, Foundations - Comments Please! This is the bulk of the first chapter I have written up for Delta, that follows the Introduction. I've mentioned Delta in a few prior posts.
http://www.indie-rpgs.com/viewtopic.php?t=5452
http://www.indie-rpgs.com/viewtopic.php?t=5622
Its main… In Indie Game Design Participants: iago, Mike Holmes.
4/14/2003 iago: 24 Hour Games: Nine Games Open for Critique A number of 24-Hour Games have been completed over the past weekend. This thread is getting started separately in order to kick off the critiquing phase for those games.
You… In Indie Game Design Participants: iago, Zathreyel, Simon W, anonymouse, Mike Holmes, Jonathan Walton, Jeph, talysman, Ron Edwards, Matt Snyder, philreed, scarecrowking.
4/16/2003 iago: Long Pig the RPG: Would you play it? What follows is an intro blurb I just sketched up based on an idea that's been banging around in my head here and there as I've been reading the 24-hour… In Indie Game Design Participants: iago, anonymouse, Ron Edwards, Sylus Thane, Mike Holmes, Spooky Fanboy, clehrich, hardcoremoose, Wolfen, Tar Markvar, Garbanzo, Dave Panchyk, Rich Ranallo.
4/18/2003 iago: Pace: Playtest experiences I'm about to run off to a showing of the Cowboy Bebop movie locally, so I don't quite have the time to do the full write-up of how the first… In Evilhat Productions Participants: iago, Mike Holmes, clehrich, Ron Edwards.
4/19/2003 iago: Long Pig - Chapter 1 - Request for Comments! Here's my first draft of the first chapter, covering character creation and the basics of using your attributes. Comments appreciated!
Chapter One: Roll The Bones
Who Are You?
We… In Indie Game Design Participants: iago, clehrich, Thomas Tamblyn, Wolfen, Piers Brown, Spooky Fanboy, Dave Panchyk, deidzoeb.
4/22/2003 iago: Long Pig - Chapter 2 - You Are Who You Eat Here is, largely unformatted form, my chapter two, written with a bit of "dialect" to it due to the chosen narrator. Apologies for the lack of formatting, but I wanted… In Indie Game Design Participants: iago, szilard, Ron Edwards, Mike Holmes, Jay Turner, DaGreatJL.
4/24/2003 iago: Stats Heads: What's the math? I'm trying to write up some quickie perl functions to run some probabilities on several dice methods, and I want to be able to avoid the ugly and memory-consumptive brute… In RPG Theory Participants: iago, bowlingm, Mike Holmes, Walt Freitag, J B Bell, M. J. Young.
5/19/2003 iago: The Three Sentence Understanding I've read (or tried to read) the GNS articles, and I don't honestly feel like I've come away from them all that much more enlightened about it all.
A major… In GNS Model Discussion Participants: iago, Bankuei, talysman, M. J. Young, Wormwood, jburneko, ThreeGee, Mike Holmes, Ron Edwards.
7/22/2003 iago: Using Poker Dice I'm in the process of cleaning up the Evil Hat following a move to another machine, and I've been digging up a few gems here and there.
One favorite of… In Indie Game Design Participants: iago, Lxndr, xiombarg, Brian Leybourne.
7/22/2003 iago: LLC Experiences I've been reading through my ePublisher's Guide off and on over the past month or so, and one bit that's been weighing heavily on me is the whole LLC or… In Publishing Participants: iago, Mike Holmes, Valamir, abzu, wraeththu, Jason L Blair, samdowning, Clay.
7/29/2003 iago: Fate - Miskatonic Mayhem - Flashbacks in Gaming I'm running a Fate game called Miskatonic Mayhem, basically a Buffy game set in Arkham at Miskatonic University, where the Mythos and the Buffyverse have been on a collision course… In Actual Play Participants: iago, Mike Holmes, joshua neff.
7/29/2003 iago: What's In Your Setting Creation Toolbox? I'm working on creating a setting book (or, at least, pamphlet, depending on patience level) for Fate, and I've run what's been done so far by several people. One of… In Evilhat Productions Participants: iago, gobi, Mark Johnson, Ben Lehman, M. J. Young, HMT, Mike Holmes.
8/8/2003 iago: Going outside the village So, I'm a sucker for taking games and seeing how far I can stretch them in terms of altering the setting, or subverting the paradigm (like, with Paladin, making the… In Half Meme Press Participants: iago, Mike Holmes, xiombarg, jburneko, Lxndr, John Harper, lumpley, joshua neff, Ron Edwards, Bryant, Bob McNamee, b_bankhead, Paul Czege.
2/17/2004 iago: Fate - What are negative aspects good for? Over on the Fate RPG thread, artofmagic brought up a new question about the game. I'm going to respond to him here, since that thread was over a year dead… In Evilhat Productions Participants: iago, Ron Edwards, artofmagic, Rob Donoghue.
2/17/2004 iago: Impossible Romance (Pyramid poll & rpg.net thread) I've been having an interesting time chatting on this thread over on RPG.net:
http://forum.rpg.net/showthread.php?s=&threadid=102754
I'll quote what someone said as the opener:
..Looks like something that should be discussed here… In RPG Theory Participants: iago, Ron Edwards, Rob MacDougall, jburneko, talysman, Scourge108, Paul Czege, artofmagic, Michael S. Miller, jrs, Lxndr, Mike Holmes, John Kim, M. J. Young, Tomas HVM.
more subsequent topics >> |