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From Day One


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3/28/2003 Bruce Baugh: Preliminary thoughts: Real Souls In A Fake World
Szilard's comments about magical difficulty based on plot significance went pinging around my skull and brought together some stray elements. Let's see... This game is about characters who discover that…
In Indie Game Design
Participants: Bruce Baugh, Shadeling.


4/6/2003 Bruce Baugh: Alternative Definitions: Desire, Outcome, Play, Story
Ever since several games of the late '80s and early '90s made an issue of it, there's been a fair amount of talk in gaming circles about where the "story"…
In RPG Theory
Participants: Bruce Baugh, Ian Charvill, M. J. Young, deadpanbob, cruciel, Zamiel, Mike Holmes, Johannes, Blake Hutchins, Matt, Gordon C. Landis, John Kim, Matt Snyder, Valamir.


4/6/2003 Bruce Baugh: Limiting Character Types
I've just noticed a recurring element in discussion of The Impossible Thing that seems to me to reflect an unsupported and perhaps unexamined assumption. Implicit in most games is the…
In RPG Theory
Participants: Bruce Baugh, Jack Spencer Jr, Clinton R. Nixon, M. J. Young, Harlequin, Gordon C. Landis.


4/30/2003 Bruce Baugh: Not Really "No Myth", But "Yes, But"
(This is reposted from rpg.net.) First off, some comments about how it is I came to be trying this particular experiment. I am on record as flat-out failing to understand…
In Actual Play
Participants: Bruce Baugh, Mike Holmes, cruciel, GreatWolf.


5/14/2003 Bruce Baugh: Urge and GeneTech: Considering a kitbash
Some months ago, Polyhedron magazine had an article on the GeneTech setting, which was going to be part of D20 Modern but was cut for space. I love it. It's…
In Adept Press
Participants: Bruce Baugh, Ron Edwards, Mike Holmes.


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