Previous Topics No previous topics. | | Subsequent Topics 5/10/2003 Emmett: Game concept that lacks a vital mechanic I have a concept that follows traditional mechanics (combat movement etc) except for one vital aspect of the game, the part that makes it interesting as a game. In my… In Indie Game Design Participants: Emmett, taalyn, Jack Spencer Jr, szilard, Jeffrey Miller, clehrich, Tony Irwin, Mike Holmes, Shreyas Sampat.
5/14/2003 Emmett: Character improvement (split from older thread) Story models aside, (I don't agree that the intent of an RPG is to emulate a novel, although they have some simmilarities) without an advancement mechanic, or a overly limited… In GNS Model Discussion Participants: Emmett, Ron Edwards, Mike Holmes, M. J. Young, Jack Spencer Jr, Balbinus, arxhon.
5/24/2003 Emmett: I am a Newbie I started to think I'd done the wrong thing by joining the forge when I started reading this thread. It took an hour to get through, I could agree with… In Site Discussion Participants: Emmett, Thomas Tamblyn, Jack Spencer Jr, M. J. Young, Kester Pelagius, Mike Holmes.
3/17/2006 Emmett: Web promotion *sigh* I wish there was a good way to get an RPG known. I know that I usually don't have time to play any of the other titles out there… In Publishing Participants: Emmett, Ron Edwards, anders_larsen, JakeVanDam, Julian, Selene Tan, sean2099, Ben Lehman.
4/18/2006 Emmett: Mechanic for matching Players to Characters I'm trying to think of a kind of "E-harmony" for Players to find/create the character they will enjoy playing the best. It seems to me that so many new players… In First Thoughts Participants: Emmett, Tomas HVM, c, Filip Luszczyk, Czar Fnord, contracycle, talysman.
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